Separate move timer from draw timer
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@ -63,6 +63,8 @@ Number.prototype.div = function(divisor) {
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function init_walk() {
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// Draw a grid of boxes on the canvas
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setInterval(draw, 20);
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// TODO: it would be cool to have this changable, but I may just ... not
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setInterval(move_walker, controls.step_time);
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/*
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@ -89,14 +91,8 @@ function init_walk() {
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*/
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}
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function move_walker(walker, possible_directions) {
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// Update new random direction & update velocity of walker
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var new_angle = Math.random() * 360
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walker.x_position = (walker.x_position + walker.x_velocity).mod(canvas.width);
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walker.y_position = (walker.y_position + walker.y_velocity).mod(canvas.height);
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walker.angle = degrees_to_radians(get_nearest_angle(new_angle, possible_directions))
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walker.x_velocity = walker.speed * Math.cos(walker.angle)
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walker.y_velocity = walker.speed * Math.sin(walker.angle)
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function move_walker() {
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add_random_direction(walker_pos);
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}
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function add_random_direction(pos) {
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@ -148,7 +144,6 @@ function draw() {
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// draw a colored square at the walker location
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draw_grid_square(walker_pos.row, walker_pos.col, "red");
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add_random_direction(walker_pos);
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// TODO CODE
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}
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