I have it drawing a grid, mover is turned off
This commit is contained in:
		
							parent
							
								
									85b1025d16
								
							
						
					
					
						commit
						ca540bc4fa
					
				| @ -1,3 +1,7 @@ | ||||
| /**************************************************************************** | ||||
|  * GUI Setup                                                                * | ||||
|  ****************************************************************************/ | ||||
| 
 | ||||
| window.onload = function() { | ||||
|   var gui = new dat.GUI({ | ||||
|     closed: false, | ||||
| @ -12,8 +16,9 @@ window.onload = function() { | ||||
|     autoPlace: false, | ||||
|   }); | ||||
| 
 | ||||
|   gui.add(controls, "step_time", 200, 2000).name("step time (ms)").step(1); | ||||
|   gui.add(controls, "fadeout", 0, 20).name("time to fade (0 to disable").step(1); | ||||
|   gui.add(controls, "step_time", 200, 2000).name("step time ms").step(1); | ||||
|   gui.add(controls, "fadeout", 0, 20).name("trail fadeout length (0 to disable)").step(1); | ||||
|   gui.add(controls, "cell_size", 10, 100).name("cell size").step(1); | ||||
|   gui.addColor(controls, "color").name("guy color"); | ||||
|   gui.add(controls, "restart_button").name("start again"); | ||||
| 
 | ||||
| @ -24,6 +29,7 @@ window.onload = function() { | ||||
| var controls = new(function() { | ||||
|   this.step_time = 500; | ||||
|   this.fadeout = 10; | ||||
|   this.cell_size = 30; | ||||
|   this.color = "#FFB000"; | ||||
| 
 | ||||
|   this.restart_button = function() { | ||||
| @ -32,6 +38,9 @@ var controls = new(function() { | ||||
|   } | ||||
| })() | ||||
| 
 | ||||
| /**************************************************************************** | ||||
|  * TODO: CATEOGORIZE THESE BULLSHITS                                        * | ||||
|  ****************************************************************************/ | ||||
| 
 | ||||
| // Define a new mod function that behaves different on negatives.
 | ||||
| // now, (-1).mod(4) -> 3. not -1.
 | ||||
| @ -41,7 +50,18 @@ Number.prototype.mod = function (n) { | ||||
|     return ((this % n) + n) % n; | ||||
| }; | ||||
| 
 | ||||
| /**************************************************************************** | ||||
|  * Random walk implementation (movement functions)                          * | ||||
|  ****************************************************************************/ | ||||
| 
 | ||||
| function init_walk() { | ||||
|   // Draw a grid of boxes on the canvas
 | ||||
|   draw_grid(); | ||||
| 
 | ||||
|   // Set default values for walker pos and empty the trail
 | ||||
|   // TODO: ACTUAL DEFAULT VALUE AT CENTER.
 | ||||
|   walker_position = {x: 0, y: 0}; | ||||
|   trail_positions = []; | ||||
|   // Create array of walkers with set parameters, start walkers in center of canvas
 | ||||
|   walker_array = [] | ||||
|   for (var i = 0; i < 1; i++) { | ||||
| @ -61,51 +81,6 @@ function init_walk() { | ||||
|   setInterval(paint_canvas, 20); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| function degrees_to_radians(degrees) { | ||||
|   var pi = Math.PI; | ||||
|   return degrees * (pi / 180); | ||||
| } | ||||
| 
 | ||||
| function radians_to_degrees(radians) { | ||||
|   var pi = Math.PI; | ||||
|   return radians * (180 / pi); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| function gen_angle_list(number_of_groups) { | ||||
|   /* Generate array of possible angles from limitation | ||||
| 
 | ||||
|      For example, if the limitation of angles is 4, then 360 / 4 = 90, and resulting array will be angle_list = [0,90,180,270,360] | ||||
|      Including 0 & 360 is to give the walker equal chance to turn around and stay in the canvas | ||||
|      */ | ||||
|   var angle_list = [] | ||||
| 
 | ||||
|   var initial_angle = 360 / number_of_groups; | ||||
| 
 | ||||
|   for (var i = 0; i < number_of_groups + 1; i++) { | ||||
|     angle_list.push(initial_angle * i); | ||||
|   } | ||||
|   return angle_list | ||||
| } | ||||
| 
 | ||||
| function get_nearest_angle(goal, angle_list) { | ||||
|   // Source: https://stackoverflow.com/questions/8584902/get-closest-number-out-of-array
 | ||||
| 
 | ||||
|   // Find nearest angle in possible direction array from new random angle
 | ||||
| 
 | ||||
|   var closest = angle_list.reduce(function(prev, curr) { | ||||
|     return (Math.abs(curr - goal) < Math.abs(prev - goal) ? curr : prev); | ||||
|   }); | ||||
|   return closest | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| var possible_directions = gen_angle_list(4); | ||||
| 
 | ||||
| 
 | ||||
| function move_walker(walker, possible_directions) { | ||||
|   // Update new random direction & update velocity of walker
 | ||||
|   var new_angle = Math.random() * 360 | ||||
| @ -116,7 +91,12 @@ function move_walker(walker, possible_directions) { | ||||
|   walker.y_velocity = walker.speed * Math.sin(walker.angle) | ||||
| } | ||||
| 
 | ||||
| /**************************************************************************** | ||||
|  * Drawing                                                                  * | ||||
|  ****************************************************************************/ | ||||
| 
 | ||||
| function paint_canvas() { | ||||
|   /* | ||||
|   // Regenerate possible angle list
 | ||||
|   possible_directions = gen_angle_list(4) | ||||
| 
 | ||||
| @ -140,13 +120,50 @@ function paint_canvas() { | ||||
|       ctx.closePath(); | ||||
|     } | ||||
|   } | ||||
|   */ | ||||
| } | ||||
| 
 | ||||
| function draw_grid_square(row, col, color, offset) { | ||||
|   var margin = 2; | ||||
| 
 | ||||
|   ctx.fillStyle = color; | ||||
|   var pos_h = offset.h + (controls.cell_size * col) + margin; | ||||
|   var pos_v = offset.v + (controls.cell_size * row) + margin; | ||||
| 
 | ||||
|   ctx.fillRect(pos_h, pos_v, controls.cell_size - (2*margin), controls.cell_size - (2*margin)); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| function draw_grid() { | ||||
|   // Fit in as many cell_size sized boxes as we can.
 | ||||
|   // note that cell_size is the outer size, not the inner size.
 | ||||
|   //   inner = outer - 4, to allow for spacing between
 | ||||
|   var n_cells_h = Math.floor(canvas.width / controls.cell_size); | ||||
|   var n_cells_v = Math.floor(canvas.height / controls.cell_size); | ||||
| 
 | ||||
|   var offset_h = Math.floor((canvas.width - (controls.cell_size * n_cells_h)) / 2); | ||||
|   var offset_v = Math.floor((canvas.height - (controls.cell_size * n_cells_v)) / 2); | ||||
|   var offset = {h: offset_h, v: offset_v}; | ||||
| 
 | ||||
|   // Actually draw the cells lol
 | ||||
|   for (var row = 0; row < n_cells_v; row++) { | ||||
|     for (var col = 0; col < n_cells_h; col++) { | ||||
|       draw_grid_square(row, col, "#282828", offset); | ||||
|     } | ||||
|   } | ||||
| } | ||||
| 
 | ||||
| /**************************************************************************** | ||||
|  * ON SCRIPT LOAD                                                           * | ||||
|  ****************************************************************************/ | ||||
| 
 | ||||
| // canvas starts with full width and height of its HTML element
 | ||||
| var canvas = document.getElementById("walker-canvas") | ||||
| var ctx = canvas.getContext('2d') | ||||
| ctx.canvas.width = document.getElementById("walker-canvas").clientWidth | ||||
| ctx.canvas.height = document.getElementById("walker-canvas").clientHeight | ||||
| 
 | ||||
| var walker_array = [] | ||||
| // set start position of walker and start the random walk
 | ||||
| var walker_position = {x: 0, y: 0}; | ||||
| var trail_positions = []; | ||||
| init_walk(); | ||||
|  | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user