Create and destroy walkers with buttons

This commit is contained in:
shoe 2025-03-22 00:28:37 +00:00
parent 25629dd65e
commit e336a48fd2
2 changed files with 32 additions and 2 deletions

View File

@ -9,6 +9,9 @@
<p>as in i am repeatedly breaking stuff all the time</p>
<p>code modified from <a href="https://jackmckew.dev/interactive-random-walkers-with-javascript.html">https://jackmckew.dev/interactive-random-walkers-with-javascript.html</a></p>
<button id="button-new-walker">make a new one</button>
<button id="button-reset">kill them all :(</button>
<div id="canvas-container">
<canvas id="walker-canvas"></canvas>
</div>

View File

@ -1,3 +1,26 @@
/****************************************************************************
* Buttons that interact with the UI *
****************************************************************************/
function create_new_walker() {
var my_row = Math.floor(Math.random() * n_rows);
var my_col = Math.floor(Math.random() * n_cols);
// TODO: CHOOSE COLOR, ONLY DO IT IN SEQUENCE FROM A LIST OF KNOWN-GOOD
// COLORS. THE SEQUENCE WILL BE FINE.
var my_color = "#FFB000";
walkers.push({row: my_row, col: my_col, color: my_color});
}
function reset() {
// kill all the walkers and trails
walkers.splice(0, walkers.length);
trails.splice(0, trails.length);
// draw black everywhere on the canvas to hide the dead bodies D:
ctx.fillStyle = "black";
ctx.fillRect(0, 0, canvas.width, canvas.height);
}
/****************************************************************************
* Functions JS doesn't want you to have, ig *
****************************************************************************/
@ -162,6 +185,12 @@ var ctx = canvas.getContext('2d')
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
// find the UI buttons and give them click handlers to activate
var reset_btn = document.getElementById("button-reset");
var new_walker_btn = document.getElementById("button-new-walker");
reset_btn.addEventListener("click", reset);
new_walker_btn.addEventListener("click", create_new_walker);
// compute the initial rows and columns
var cell_size = 22;
var n_rows = canvas.height.div(cell_size);
@ -172,8 +201,6 @@ var offset_v = (canvas.height - (cell_size * n_rows)).div(2);
// set start position of walker and start the random walk
var walkers = [
{row: n_rows.div(2), col: n_cols.div(2), color: "#FFB000"},
{row: 0, col: 0, color: "#ff0000"},
{row: n_rows, col: 0, color: "#00ff00"},
];
trails = []
init_walk();