Replace all the math.floor with an int div prototype
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				| @ -50,6 +50,12 @@ Number.prototype.mod = function (n) { | ||||
|     return ((this % n) + n) % n; | ||||
| }; | ||||
| 
 | ||||
| // Perform integer division
 | ||||
| Number.prototype.div = function(divisor) { | ||||
|   "use strict"; | ||||
|   return Math.floor(this / divisor); | ||||
| } | ||||
| 
 | ||||
| /**************************************************************************** | ||||
|  * Random walk implementation (movement functions)                          * | ||||
|  ****************************************************************************/ | ||||
| @ -98,17 +104,29 @@ function move_walker(walker, possible_directions) { | ||||
|  ****************************************************************************/ | ||||
| 
 | ||||
| function draw() { | ||||
|   var oldwidth = ctx.canvas.width; | ||||
|   var oldheight = ctx.canvas.height; | ||||
|   ctx.canvas.width  = window.innerWidth; | ||||
|   ctx.canvas.height = window.innerHeight; | ||||
|   // pixel width and height
 | ||||
|   var old_width = ctx.canvas.width; | ||||
|   var old_height = ctx.canvas.height; | ||||
|   canvas.width  = window.innerWidth; | ||||
|   canvas.height = window.innerHeight; | ||||
| 
 | ||||
|   if (oldwidth !== ctx.canvas.width || oldheight != ctx.canvas.height) { | ||||
|     console.log(`dimensions changed from ${oldwidth}x${oldheight} to ${ctx.canvas.width}x${ctx.canvas.height}`); | ||||
|   if (old_width !== canvas.width || old_height != canvas.height) { | ||||
|     var old_n_rows = n_rows; | ||||
|     var old_n_cols = n_cols; | ||||
|     n_rows = canvas.height.div(controls.cell_size); | ||||
|     n_cols = canvas.width.div(controls.cell_size); | ||||
|     // TODO: for every walker and every trail, adjust their position to the new canvas size
 | ||||
|     // we wanna just mod it, probably. that way if you shrink it you don't
 | ||||
|     // lose anything.
 | ||||
| 
 | ||||
|     // TODO: HANDLE RESIZE
 | ||||
|     console.log(`dimensions changed from ${old_width}x${old_height} to ${ctx.canvas.width}x${ctx.canvas.height}`); | ||||
|   } | ||||
| 
 | ||||
|   // grid of all one color.
 | ||||
|   draw_grid(); | ||||
| 
 | ||||
| 
 | ||||
|   // TODO CODE
 | ||||
| } | ||||
| 
 | ||||
| @ -124,19 +142,13 @@ function draw_grid_square(row, col, color, offset) { | ||||
| 
 | ||||
| 
 | ||||
| function draw_grid() { | ||||
|   // Fit in as many cell_size sized boxes as we can.
 | ||||
|   // note that cell_size is the outer size, not the inner size.
 | ||||
|   //   inner = outer - 4, to allow for spacing between
 | ||||
|   var n_cells_h = Math.floor(canvas.width / controls.cell_size); | ||||
|   var n_cells_v = Math.floor(canvas.height / controls.cell_size); | ||||
| 
 | ||||
|   var offset_h = Math.floor((canvas.width - (controls.cell_size * n_cells_h)) / 2); | ||||
|   var offset_v = Math.floor((canvas.height - (controls.cell_size * n_cells_v)) / 2); | ||||
|   var offset_h = (canvas.width - (controls.cell_size * n_cols)).div(2); | ||||
|   var offset_v = (canvas.height - (controls.cell_size * n_rows)).div(2); | ||||
|   var offset = {h: offset_h, v: offset_v}; | ||||
| 
 | ||||
|   // Actually draw the cells lol
 | ||||
|   for (var row = 0; row < n_cells_v; row++) { | ||||
|     for (var col = 0; col < n_cells_h; col++) { | ||||
|   for (var row = 0; row < n_rows; row++) { | ||||
|     for (var col = 0; col < n_cols; col++) { | ||||
|       draw_grid_square(row, col, "#282828", offset); | ||||
|     } | ||||
|   } | ||||
| @ -146,11 +158,17 @@ function draw_grid() { | ||||
|  * ON SCRIPT LOAD                                                           * | ||||
|  ****************************************************************************/ | ||||
| 
 | ||||
| // find the canvas
 | ||||
| // find the canvas and set its initial size
 | ||||
| var canvas = document.getElementById("walker-canvas") | ||||
| var ctx = canvas.getContext('2d') | ||||
| canvas.width  = window.innerWidth; | ||||
| canvas.height = window.innerHeight; | ||||
| 
 | ||||
| // compute the initial rows and columns
 | ||||
| var n_rows = canvas.height.div(controls.cell_size); | ||||
| var n_cols = canvas.width.div(controls.cell_size); | ||||
| 
 | ||||
| // set start position of walker and start the random walk
 | ||||
| var walker_position = {x: 0, y: 0}; | ||||
| var walker_position = {x: n_rows.div(2), y: n_cols.div(2)}; | ||||
| var trail_positions = []; | ||||
| init_walk(); | ||||
|  | ||||
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