Improve a couple comments
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@ -1,5 +1,5 @@
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/****************************************************************************
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/****************************************************************************
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* TODO: CATEOGORIZE THESE BULLSHITS *
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* Functions JS doesn't want you to have, ig *
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****************************************************************************/
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****************************************************************************/
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// Define a new mod function that behaves different on negatives.
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// Define a new mod function that behaves different on negatives.
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@ -131,7 +131,7 @@ function update_size() {
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canvas.width = window.innerWidth;
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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canvas.height = window.innerHeight;
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// update all the globals we're using to
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// update all the globals we're using too
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n_rows = canvas.height.div(cell_size);
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n_rows = canvas.height.div(cell_size);
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n_cols = canvas.width.div(cell_size);
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n_cols = canvas.width.div(cell_size);
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offset_h = (canvas.width - (cell_size * n_cols)).div(2);
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offset_h = (canvas.width - (cell_size * n_cols)).div(2);
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@ -153,6 +153,8 @@ function draw_grid_square(row, col, color) {
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* ON SCRIPT LOAD *
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* ON SCRIPT LOAD *
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****************************************************************************/
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****************************************************************************/
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// "make sure to eat up your globals honey, they're good for you"
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// find the canvas and set its initial size
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// find the canvas and set its initial size
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var canvas = document.getElementById("walker-canvas")
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var canvas = document.getElementById("walker-canvas")
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var ctx = canvas.getContext('2d')
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var ctx = canvas.getContext('2d')
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