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2 Commits

Author SHA1 Message Date
387b839410 update button name 2025-03-22 04:44:26 +00:00
528ef8f5bd Make the grid smaller and the walkers faster 2025-03-22 04:43:17 +00:00
2 changed files with 25 additions and 19 deletions

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@ -21,7 +21,7 @@
<ul> <ul>
<li>they/them</li> <li>they/them</li>
<li>i like sysadmin</li> <li>i like sysadmin</li>
<li>TODO: I really need this section to not read like garbo<li> <li>TODO: I really need this section to not read like garbo</li>
</ul> </ul>
</div> </div>

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@ -11,10 +11,11 @@ var walker_colors = [
"#8500ff", // purple "#8500ff", // purple
"#ff2e00", // red "#ff2e00", // red
]; ];
var color_idx = 0; // start with a random part of the sequence
var color_idx = Math.floor(Math.random() * walker_colors.length);
// create a new walker with random position and color // create a new walker with random position and color
function create_new_walker() { function create_random_walker() {
// create random-param walker and add to the array // create random-param walker and add to the array
var my_row = Math.floor(Math.random() * n_rows); var my_row = Math.floor(Math.random() * n_rows);
var my_col = Math.floor(Math.random() * n_cols); var my_col = Math.floor(Math.random() * n_cols);
@ -32,15 +33,18 @@ function create_new_walker() {
color_idx = (color_idx + 1).mod(walker_colors.length); color_idx = (color_idx + 1).mod(walker_colors.length);
} }
// choose a random walker to kill. does not kill the trail. // kill the last walker created
function destroy_random_walker() { function destroy_last_walker() {
// choose a random walker to destroy, draw black over its location. var last_idx = walkers.length - 1;
var choice = Math.floor(Math.random() * walkers.length); var removed = walkers.splice(last_idx, 1)[0];
var removed = walkers.splice(choice, 1)[0]; if (!removed) {
return;
}
draw_grid_square(removed.row, removed.col, "black"); draw_grid_square(removed.row, removed.col, "black");
// also stop its timer // also stop its timer
var removed_timer = walker_timers.splice(choice, 1)[0]; var removed_timer = walker_timers.splice(last_idx, 1)[0];
clearInterval(removed_timer); clearInterval(removed_timer);
} }
@ -81,18 +85,20 @@ Number.prototype.div = function(divisor) {
* Random walk implementation (movement functions) * * Random walk implementation (movement functions) *
****************************************************************************/ ****************************************************************************/
// return a random update time. 25 to 175ms in increments of 50 // return a random update time. 10 to 90ms in increments of 20.
function random_update_time() { function random_update_time() {
var speed = Math.floor(Math.random() * 4); var speed = Math.floor(Math.random() * 5);
return (speed * 50) + 25; return (speed * 20) + 10;
} }
// start up the functions that run FOREVER!!! // start up the functions that run FOREVER!!!
function init_walk() { function init_walk() {
setInterval(update_trails, 200); setInterval(update_trails, 200);
// create an initial walker. also creates its timer with setInterval. // create initial walkers of every color
create_new_walker(); for (var i = 0; i < walker_colors.length; i++) {
create_random_walker();
}
} }
// check if the trails array has a position. // check if the trails array has a position.
@ -208,12 +214,12 @@ function fix_grid_size() {
// draw on the canvas a grid square of that color // draw on the canvas a grid square of that color
function draw_grid_square(row, col, color) { function draw_grid_square(row, col, color) {
var margin = 2; var margin = 1;
var pos_h = offset_h + (cell_size * col) + margin; var pos_h = offset_h + (cell_size * col) + margin;
var pos_v = offset_v + (cell_size * row) + margin; var pos_v = offset_v + (cell_size * row) + margin;
ctx.fillStyle = color; ctx.fillStyle = color;
ctx.fillRect(pos_h, pos_v, cell_size - (2*margin), cell_size - (2*margin)); ctx.fillRect(pos_h, pos_v, cell_size - margin, cell_size - margin);
} }
/**************************************************************************** /****************************************************************************
@ -234,16 +240,16 @@ window.addEventListener('resize', fix_grid_size);
// find the UI buttons and give them click handlers to activate our functions // find the UI buttons and give them click handlers to activate our functions
document document
.getElementById("button-create-walker") .getElementById("button-create-walker")
.addEventListener("click", create_new_walker); .addEventListener("click", create_random_walker);
document document
.getElementById("button-destroy-walker") .getElementById("button-destroy-walker")
.addEventListener("click", destroy_random_walker); .addEventListener("click", destroy_last_walker);
document document
.getElementById("button-reset-walkers") .getElementById("button-reset-walkers")
.addEventListener("click", destroy_all_walkers); .addEventListener("click", destroy_all_walkers);
// compute the initial rows and columns // compute the initial rows and columns
var cell_size = 22; var cell_size = 8;
var n_rows = canvas.height.div(cell_size); var n_rows = canvas.height.div(cell_size);
var n_cols = canvas.width.div(cell_size); var n_cols = canvas.width.div(cell_size);
var offset_h = (canvas.width - (cell_size * n_cols)).div(2); var offset_h = (canvas.width - (cell_size * n_cols)).div(2);