sdl callbacks
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7e427e4dcc
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180026281e
78
src/main.c++
78
src/main.c++
@ -1,5 +1,7 @@
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#include <glad/gles2.h>
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#include <glad/gles2.h>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL.h>
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#define SDL_MAIN_USE_CALLBACKS 1
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#include <SDL3/SDL_main.h>
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#include <cstdio>
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#include <cstdio>
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#include <ctime>
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#include <ctime>
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@ -7,8 +9,15 @@
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#define WINDOW_WIDTH 128
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#define WINDOW_WIDTH 128
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#define WINDOW_HEIGHT 128
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#define WINDOW_HEIGHT 128
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int main(int argc, char **argv) {
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struct state {
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SDL_Window *window;
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SDL_GLContext context;
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float color;
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};
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SDL_AppResult SDL_AppInit(void **appstate, int, char **) {
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clock_t begin = clock();
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clock_t begin = clock();
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auto state = new (struct state);
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Init(SDL_INIT_VIDEO);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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@ -16,37 +25,74 @@ int main(int argc, char **argv) {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_Window *window = SDL_CreateWindow("suwi", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL /*| SDL_WINDOW_RESIZABLE*/ | SDL_WINDOW_TRANSPARENT);
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state->window = SDL_CreateWindow("suwi", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL /*| SDL_WINDOW_RESIZABLE*/ | SDL_WINDOW_TRANSPARENT);
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SDL_GLContext context = SDL_GL_CreateContext(window);
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state->context = SDL_GL_CreateContext(state->window);
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int version = gladLoadGLES2((GLADloadfunc) SDL_GL_GetProcAddress);
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int version = gladLoadGLES2((GLADloadfunc) SDL_GL_GetProcAddress);
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if (version == 0) {
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if (version == 0) {
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puts("error: GLES2 failed to initialize");
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puts("error: GLES2 failed to initialize");
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return 1;
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return SDL_APP_FAILURE;
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}
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}
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fprintf(stderr, "info: ver %u\n", version);
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fprintf(stderr, "info: GLES%u.%u\n", GLAD_VERSION_MAJOR(version), GLAD_VERSION_MINOR(version));
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glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
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glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
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SDL_ShowWindow(window);
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SDL_ShowWindow(state->window);
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fprintf(stderr, "info: init took %lu ms\n", ((clock() - begin) * 1000) / CLOCKS_PER_SEC);
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fprintf(stderr, "info: init took %lu ms\n", ((clock() - begin) * 1000) / CLOCKS_PER_SEC);
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while (true) {
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*appstate = state;
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SDL_Event evt;
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return SDL_APP_CONTINUE;
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while (SDL_PollEvent(&evt)) {
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switch (evt.type) {
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case SDL_EVENT_QUIT:
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return 0;
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default:;
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}
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}
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}
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SDL_AppResult SDL_AppEvent(void *, SDL_Event *evt) {
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switch (evt->type) {
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case SDL_EVENT_QUIT:
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return SDL_APP_SUCCESS;
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case SDL_EVENT_KEY_DOWN:
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case SDL_EVENT_KEY_UP:
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break;
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case SDL_EVENT_MOUSE_MOTION:
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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case SDL_EVENT_MOUSE_BUTTON_UP:
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case SDL_EVENT_MOUSE_WHEEL:
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break;
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case SDL_EVENT_WINDOW_SHOWN:
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case SDL_EVENT_WINDOW_HIDDEN:
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case SDL_EVENT_WINDOW_MINIMIZED:
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case SDL_EVENT_WINDOW_MAXIMIZED:
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case SDL_EVENT_WINDOW_RESTORED:
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case SDL_EVENT_WINDOW_MOVED:
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case SDL_EVENT_WINDOW_RESIZED:
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case SDL_EVENT_WINDOW_MOUSE_ENTER:
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case SDL_EVENT_WINDOW_MOUSE_LEAVE:
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case SDL_EVENT_WINDOW_FOCUS_GAINED:
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case SDL_EVENT_WINDOW_FOCUS_LOST:
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
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break;
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case SDL_EVENT_CLIPBOARD_UPDATE:
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break;
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default:
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fprintf(stderr, "info: unknown event %x\n", evt->type);
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}
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return SDL_APP_CONTINUE;
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}
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SDL_AppResult SDL_AppIterate(void *appstate) {
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auto state = (struct state *) appstate;
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glClearColor(0.5, 0.5, 0.5, 0.0);
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glClearColor(0.5, 0.5, 0.5, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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SDL_GL_SwapWindow(window);
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SDL_GL_SwapWindow(state->window);
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return SDL_APP_CONTINUE;
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}
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}
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return 0;
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void SDL_AppQuit(void *, SDL_AppResult) {
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;
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}
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}
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