suwi/src/default.glsl
2025-10-28 21:06:00 +01:00

32 lines
368 B
GLSL

#version 100
##
precision mediump float;
@@
varying vec2 vTexCoord;
%%
attribute vec2 aVertCoord;
attribute vec2 aTexCoord;
void main(void) {
vTexCoord = aTexCoord;
gl_Position = vec4(aVertCoord, 0.0, 1.0);
}
##
uniform sampler2D uTex;
void main(void) {
vec4 Color = texture2D(uTex, vTexCoord)
if (Color.a < 0.5) {
discard;
}
gl_FragColor = Color;
}