/** * @file main.c * @author Karim Vergnes * @copyright GPLv2 * @brief xdelta patch application module for UMD games * * This module intercepts read commands from UMD, and selectively replaces them * with contents from a given xdelta file. * This allows patches such as translations to be applied to physical media * without requiring a dump. */ #include #include PSP_MODULE_INFO("umd_xdelta", PSP_MODULE_KERNEL, 0, 8); int module_found = 0; int loader_found = 0; #define MAX_MODULE_NUMBER 256 int module_start(SceSize argc, void *argp) { kprintf("------------------\nUMD-xdelta starting...\n"); #ifdef CUSTOM_PATH get_plugin_path(argp); #endif } // vim: ft=c.doxygen