#define _GNU_SOURCE #include #include #include #include #include #include #include "draw.h" #define abs(x) ((x) < 0 ? -(x) : (x)) Color framebuffer[WIDTH * HEIGHT]; void to_hsv(u8 r, u8 g, u8 b, u8* h, u8* s, u8* v) { int min = r < g ? (r < b ? r : b) : (g < b ? g : b); int max = r > g ? (r > b ? r : b) : (g > b ? g : b); *h = 0; *s = 0; *v = max; if (*v != 0) { *s = 255 * ((long)max - min) / *v; if (*s != 0) { if (max == r) *h = 0 + 43 * (g - b) / (max - min); else if (max == g) *h = 85 + 43 * (b - r) / (max - min); else *h = 171 + 43 * (r - g) / (max - min); } else { *h = 0; } } } void from_hsv(u8 h, u8 s, u8 v, u8* r, u8* g, u8* b) { int region = h / 43; int remainder = (h - (region * 43)) * 6; int p = (v * (255 - s)) >> 8; int q = (v * (255 - ((s * remainder) >> 8))) >> 8; int t = (v * (255 - ((s * (255 - remainder)) >> 8))) >> 8; switch (region) { case 0: *r = v; *g = t; *b = p; break; case 1: *r = q; *g = v; *b = p; break; case 2: *r = p; *g = v; *b = t; break; case 3: *r = p; *g = q; *b = v; break; case 4: *r = t; *g = p; *b = v; break; default: *r = v; *g = p; *b = q; break; } } void clear_screen() { memset(framebuffer, 0, WIDTH * HEIGHT * sizeof(Color)); } void draw_point(i32 x, i32 y, Color color) { if (x >= 0 && x < WIDTH && y >= 0 && y < HEIGHT) framebuffer[y * WIDTH + x] = color; } void fill_rect(i32 x, i32 y, i32 width, i32 height, Color color) { if (x < 0) { width += x; x = 0; } if (y < 0) { height += y; y = 0; } if (x + width > WIDTH) width = WIDTH - x; if (y + height > HEIGHT) height = HEIGHT - y; for (i32 j = y; j < y + height; ++j) { Color* pixel = &framebuffer[j * WIDTH + x]; for (i32 i = 0; i < width; ++i) *(pixel++) = color; } } void draw_rect(i32 x, i32 y, i32 width, i32 height, Color color) { horizontal_line(x, x + width, y, color); for (i32 i = 1; i < height - 1; i++) { draw_point(x, y + i, color); draw_point(x + width - 1, y + i, color); } horizontal_line(x, x + width, y + height - 1, color); } void blit(i32 x, i32 y, i32 x_source, i32 y_source, i32 width, i32 height, Color* source, i32 source_width, i32 source_height) { if (x_source < 0) { width += x_source; x_source = 0; } if (y_source < 0) { height += y_source; y_source = 0; } if (x_source + width > source_width) width = source_width - x_source; if (y_source + height > source_height) height = source_height - y_source; if (x < 0) { width += x; x_source -= x; x = 0; } if (y < 0) { height += y; y_source -= y; y = 0; } if (x + width >= WIDTH) width = WIDTH - x; // WARNING: x might be larger than WIDTH, resulting in negative width if (y + height >= HEIGHT) height = HEIGHT - y; for (int j = 0; j < height; j++) { int offset = (y + j) * WIDTH + x; int source_offset = (y_source + j) * source_width + x_source; if (width > 0) memcpy(framebuffer + offset, source + source_offset, width * sizeof(Color)); } } void blit_masked(i32 x, i32 y, i32 x_source, i32 y_source, i32 width, i32 height, Color mask, Color* source, i32 source_width, i32 source_height) { if (x_source < 0) { width += x_source; x_source = 0; } if (y_source < 0) { height += y_source; y_source = 0; } if (x_source + width > source_width) width = source_width - x_source; if (y_source + height > source_height) height = source_height - y_source; if (x < 0) { width += x; x_source -= x; x = 0; } if (y < 0) { height += y; y_source -= y; y = 0; } if (x + width >= WIDTH) width = WIDTH - x; // WARNING: x might be larger than WIDTH, resulting in negative width if (y + height >= HEIGHT) height = HEIGHT - y; for (int j = 0; j < height; j++) { int offset = (y + j) * WIDTH + x; int source_offset = (y_source + j) * source_width + x_source; for (int i = 0; i < width; i++) { if (source[source_offset + i] != mask) framebuffer[offset + i] = source[source_offset + i]; } } } void draw_line(i32 x0, i32 y0, i32 x1, i32 y1, Color color) { i32 dx = abs(x1-x0); i32 sx = x0 < x1 ? 1 : -1; i32 dy = -abs(y1-y0); i32 sy = y0= dy) { /* e_xy+e_x > 0 */ err += dy; x0 += sx; } if (e2 <= dx) { /* e_xy+e_y < 0 */ err += dx; y0 += sy; } } } void draw_circle(i32 xm, i32 ym, i32 r, Color color) { i32 x = -r, y = 0, err = 2 - 2 * r; /* II. Quadrant */ do { draw_point(xm - x, ym + y, color); /* I. Quadrant */ draw_point(xm - y, ym - x, color); /* II. Quadrant */ draw_point(xm + x, ym - y, color); /* III. Quadrant */ draw_point(xm + y, ym + x, color); /* IV. Quadrant */ r = err; if (r <= y) err += ++y * 2 + 1; /* e_xy+e_y < 0 */ if (r > x || err > y) err += ++x * 2 + 1; /* e_xy+e_x > 0 or no 2nd y-step */ } while (x < 0); } void horizontal_line(i32 x1, i32 x2, i32 y, Color color) { if (x1 >= WIDTH || x2 < 0 || y < 0 || y >= HEIGHT) return; if (x1 < 0) x1 = 0; if (x2 >= WIDTH) x2 = WIDTH; int offset = y * WIDTH; while (x1 < x2) { framebuffer[offset + x1] = color; x1 ++; } } void horizontal_line_wrapped(i32 x1, i32 x2, i32 y, Color color) { if (y < 0 || y >= HEIGHT) return; int offset = y * WIDTH; while (x1 < x2) { framebuffer[offset + x1 % WIDTH] = color; x1 ++; } } void fill_circle(i32 xm, i32 ym, i32 r, Color color) { i32 x = -r, y = 0, err = 2 - 2 * r; /* II. Quadrant */ do { horizontal_line(xm + x, xm - x, ym - y, color); horizontal_line(xm + x, xm - x, ym + y, color); r = err; if (r <= y) err += ++y * 2 + 1; /* e_xy+e_y < 0 */ if (r > x || err > y) err += ++x * 2 + 1; /* e_xy+e_x > 0 or no 2nd y-step */ } while (x < 0); } void copy(int n, float *points, float* result) { for (int i = 0; i < n; i++) result[i] = points[i]; } void scale(int n, float* points, float factorX, float factorY) { for (int i = 0; i < n; i += 2) { points[i] *= factorX; points[i + 1] *= factorY; } } void translate(int n, float* points, float x, float y) { for (int i = 0; i < n; i += 2) { points[i] += x; points[i + 1] += y; } } void rotate(int n, float* points, float angle) { float c = cos(angle); float s = sin(angle); for (int i = 0; i < n; i += 2) { float x = c * points[i] - s * points[i + 1]; float y = s * points[i] + c * points[i + 1]; points[i] = x; points[i + 1] = y; } } void draw(int n, float* points, int close, Color color) { for (int i = 0; i < n - 2; i += 2) { draw_line(points[i], points[i + 1], points[i + 2], points[i + 3], color); } if (close) { draw_line(points[n - 2], points[n - 1], points[0], points[1], color); } } void fill(int n, float* points, int wrap, Color color) { int polyCorners = n >> 1; int nodes, nodeX[n], pixelY, i, j, swap; // determine bounding segment on Y axis int minY = HEIGHT, maxY = 0; for (int i = 0; i < n; i += 2) { if (points[i + 1] < minY) minY = points[i + 1]; if (points[i + 1] > maxY) maxY = points[i + 1]; } if (minY < 0) minY = 0; if (maxY >= HEIGHT) maxY = HEIGHT - 1; for (pixelY = minY; pixelY <= maxY; pixelY++) { // Build a list of nodes. nodes = 0; j = polyCorners - 1; for (i = 0; i < polyCorners; i++) { int ii = i << 1; int jj = j << 1; if (points[ii + 1] < pixelY && points[jj + 1] >= pixelY || points[jj + 1] < pixelY && points[ii + 1] >= pixelY) { nodeX[nodes++] = (int) (points[ii] + (pixelY - points[ii + 1]) / (points[jj + 1] - points[ii + 1]) *(points[jj] - points[ii])); } j = i; } // Sort the nodes, via a simple "Bubble" sort. i = 0; while (i < nodes - 1) { if (nodeX[i] > nodeX[i + 1]) { swap = nodeX[i]; nodeX[i] = nodeX[i + 1]; nodeX[i + 1] = swap; if (i) i--; } else { i++; } } // Fill the pixels between node pairs. for (i = 0; i < nodes; i += 2) { if (wrap) { horizontal_line(nodeX[i] - wrap, nodeX[i + 1] - wrap, pixelY, color); horizontal_line(nodeX[i], nodeX[i + 1], pixelY, color); } else if (nodeX[i] >= WIDTH) break; if (nodeX[i + 1] > 0 ) { if (nodeX[i] < 0 ) nodeX[i] = 0; if (nodeX[i + 1] >= WIDTH ) nodeX[i + 1] = WIDTH - 1; horizontal_line(nodeX[i], nodeX[i + 1], pixelY, color); } } } } int point_in_polygon(int n, float* points, float x, float y) { int i, j = n - 2 ; int oddNodes = 0; for (i = 0; i < n; i += 2) { if ((points[i + 1] < y && points[j + 1] >= y || points[j + 1] < y && points[i + 1] >= y) && (points[i] <= x || points[j] <= x)) { oddNodes ^= (points[i] + (y - points[i + 1]) / (points[j + 1] - points[i + 1]) * (points[j] - points[i]) < x); } j = i; } return oddNodes; } int line_intersect(float* l1, float* l2) { float Ax = l1[0], Ay = l1[1], Bx = l1[2], By = l1[3]; float Cx = l2[0], Cy = l2[1], Dx = l2[2], Dy = l2[3]; float distAB, theCos, theSin, newX, ABpos; // Fail if either line segment is zero-length. if (Ax == Bx && Ay == By || Cx == Dx && Cy == Dy) return 0; // Fail if the segments share an end-point. if (Ax == Cx && Ay == Cy || Bx == Cx && By == Cy || Ax == Dx && Ay == Dy || Bx == Dx && By == Dy) return 0; // (1) Translate the system so that point A is on the origin. Bx -= Ax; By -= Ay; Cx -= Ax; Cy -= Ay; Dx -= Ax; Dy -= Ay; // Discover the length of segment A-B. distAB = sqrt(Bx * Bx + By * By); // (2) Rotate the system so that point B is on the positive X axis. theCos = Bx / distAB; theSin = By / distAB; newX = Cx * theCos + Cy * theSin; Cy = Cy * theCos - Cx * theSin; Cx = newX; newX = Dx * theCos + Dy * theSin; Dy = Dy * theCos - Dx * theSin; Dx = newX; // Fail if segment C-D doesn't cross line A-B. if (Cy < 0 && Dy < 0 || Cy >= 0 && Dy >= 0) return 0; // (3) Discover the position of the intersection point along line A-B. ABpos = Dx + (Cx - Dx) * Dy / (Dy - Cy); // Fail if segment C-D crosses line A-B outside of segment A-B. if (ABpos < 0 || ABpos > distAB) return 0; // (4) Apply the discovered position to line A-B in the original coordinate system. //*X = Ax + ABpos * theCos; //*Y = Ay + ABpos * theSin; // Success. return 1; } int polygon_intersect(int n, float* a, int m, float* b) { for (int i = 0; i < n; i+=2) { for (int j = 0; j < m; j += 2) { if (line_intersect(a + i, b + j)) return 1; } } if (point_in_polygon(n, a, b[0], b[1])) return 1; if (point_in_polygon(m, b, a[0], a[1])) return 1; return 0; } font_t* load_font(char* glyphs, int font_data_size) { printf("load_font: not implemented\n"); return NULL; } void draw_text(font_t* font, i32 x, i32 y, Color color, char* text) { while(*text) { int start = 0, end = font->num_glyphs - 1; int current = 0; glyph_t glyph = font->glyphs[0]; while (current < 4 && start <= end) { int middle = (start + end) / 2; //printf(" %c <> %c ? %d %d=%d+%d/2\n", text[current], glyph.text[current], current, middle, start, end); glyph = font->glyphs[middle]; if (glyph.text[current] > text[current]) end = middle - 1; else if (glyph.text[current] < text[current]) start = middle + 1; else break; //else current++; } //printf("%s %s\n", text, glyph.text); int offset = glyph.offset; for (int j = 0; j < glyph.height; j++) { for (int i = 0; i < glyph.width; i++) { int mask = 1 << i; if (font->pixels[offset] & mask) framebuffer[x + i + (j + y) * WIDTH] = color; } offset++; } x += glyph.width; text += current + 1; } } void draw_printf(font_t* font, i32 x, i32 y, Color color, char* format, ...) { char* buffer = NULL; va_list list; va_start(list, format); int result = vasprintf(&buffer, format, list); if (result > -1) { draw_text(font, x, y, color, buffer); } if (buffer) free(buffer); } // todo: triangle, blit, roto-scale, etc.