remove some old stuff
parent
ea484671ed
commit
336622ca62
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@ -330,39 +330,6 @@ so, spatialized, every room is a question. the rooms take shape as a linear scri
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and finally at the end, a verb to confirm submission.
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and finally at the end, a verb to confirm submission.
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one idea but i'm scratchin:
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opening:
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It's dark. Before you a button appears. It's a pink circle with a ~ at the center. It looks like a button. You could press it.
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/press button
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A thin seam splits the darkness from the top and buttom of the button. The darkness splits apart and you're standing in a forest clearing. Birds are singing in strange octaves.
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A cube is here, floating.
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cube: hello! how are you? you can respond to me by typing anything and pressing "ctrl+d"
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<input>
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cube: thank you for telling me. i'm just a program so i can't really understand. i hope you forgive me.
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cube: i'm here to help you apply for a homestead over there in tilde town.
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the cube inclines in the direction of what looks like a far off town.
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cube: first, what is an email address we can use to contact you?
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<input>
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cube: cool, thank you. that's <email> right? if so, you can /nod to confirm. otherwise just tell me again what your email is.
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<nod>
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cube: excellent. next, you'll talk to
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*/
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*/
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type character struct {
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type character struct {
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@ -400,111 +367,3 @@ func main() {
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os.Exit(1)
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os.Exit(1)
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}
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}
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}
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}
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/*
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From the start point the player advances the "form" by performing a tactile action. for now it's a button press but it could be something more interesting later. Keeping this as a one room, limited-verb thing is good for accessibility.
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so the script is a list of strings that advance by tactility...is it dialogue? or scene description? i think i should fake dialogue /as/ scene description.
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You open your eyes. You're standing in a small room. It's dim, lit softly by a mix of candles and electro-luminescent wire. Computers.
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*/
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/*
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type answers struct {
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username string
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email string
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applied time.Time
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howDay string
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howHeard string
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reasons string
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plans string
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socials string
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sshKey string
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}
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func _main(args []string, s *streams) error {
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p.Say("you are standing in a field.")
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p.Pause()
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p.Say("there are flowers around you. you are standing in a slight depression and before you is grass touching a purple sky.")
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p.Pause()
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p.Say("you are not sure how long it's been when a cube about a meter high appears at the top of the hill before you.")
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p.Say("the cube's surface is murky but iridescently reflective like an oil slick.")
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p.Pause()
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p.CharSay("cube", "hello. how is your day going?")
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p.Say("(you can type a response and hit enter to talk to the cube)")
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p.Pause()
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howDay := InputAnswer{}
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err := p.Ask("you say:", &howDay)
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if err != nil {
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return err
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}
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a.howDay = howDay.Value
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p.Say("the cube inclines towards you gently as if nodding.")
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p.CharSay("cube", "i see.")
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p.Pause()
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p.CharSay("cube", "i am guessing that if you are here, you want to be there.")
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p.Pause()
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p.Say("you blink and are somewhere else.")
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p.Pause()
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p.Say("the field of flowers is behind you and now you are up on the hill. the cube is next to you.")
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p.Pause()
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p.Say("you can see clear across a wide open plain. structures large and small dot the landscape. you catch a whiff of a savory smell and can just barely hear voices on the wind.")
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p.Pause()
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p.CharSay("cube", "the tilde town lies before us. if you want to continue, i'll ask you some questions about acquiring a home down in the town. you'll be free to edit your responses before i carry them off.")
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p.Pause()
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p.CharSay("cube", "first, i'm curious how you found out about the town?")
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p.Pause()
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answer := InputAnswer{}
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if err := p.Ask("you say:", &answer); err != nil {
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return err
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}
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a.howHeard = answer.Value
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p.CharSay("cube", "interesting, thanks.")
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p.CharSay("cube", "what sort of stuff do you want to get up to on the town?")
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if err := p.Ask("you say:", &answer); err != nil {
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return err
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}
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a.plans = answer.Value
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p.CharSay("cube", "thanks.")
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p.CharSay("cube", "what do you like about the town?")
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if err := p.Ask("you say:", &answer); err != nil {
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return err
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}
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a.reasons = answer.Value
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p.CharSay("cube", "i appreciate it.")
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p.CharSay("cube", "can you paste some links to other places you are active online? maybe a homepage or social media profile? if you aren't comfortable sharing or there are none, just say so.")
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if err := p.Ask("you say:", &answer); err != nil {
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return err
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}
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a.socials = answer.Value
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p.CharSay("cube", "ok, last thing. in order to break ground in the town, you'll need an SSH key. If you don't know what that is, you can check out this link: https://tilde.town/ssh.html .")
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p.Pause()
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if err := p.AskLong("paste SSH public key; press control+d to submit:", &answer); err != nil {
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return err
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}
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a.sshKey = answer.Value
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p.CharSay("cube", "i know that was a lot so i appreciate it. i've got everything written down here. before i carry it off, do you want to review and edit what you wrote?")
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}
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*/
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