remove some old stuff
parent
ea484671ed
commit
336622ca62
|
@ -330,39 +330,6 @@ so, spatialized, every room is a question. the rooms take shape as a linear scri
|
|||
|
||||
and finally at the end, a verb to confirm submission.
|
||||
|
||||
one idea but i'm scratchin:
|
||||
|
||||
opening:
|
||||
|
||||
It's dark. Before you a button appears. It's a pink circle with a ~ at the center. It looks like a button. You could press it.
|
||||
|
||||
|
||||
/press button
|
||||
|
||||
A thin seam splits the darkness from the top and buttom of the button. The darkness splits apart and you're standing in a forest clearing. Birds are singing in strange octaves.
|
||||
|
||||
A cube is here, floating.
|
||||
|
||||
cube: hello! how are you? you can respond to me by typing anything and pressing "ctrl+d"
|
||||
|
||||
<input>
|
||||
|
||||
cube: thank you for telling me. i'm just a program so i can't really understand. i hope you forgive me.
|
||||
|
||||
cube: i'm here to help you apply for a homestead over there in tilde town.
|
||||
|
||||
the cube inclines in the direction of what looks like a far off town.
|
||||
|
||||
cube: first, what is an email address we can use to contact you?
|
||||
|
||||
<input>
|
||||
|
||||
cube: cool, thank you. that's <email> right? if so, you can /nod to confirm. otherwise just tell me again what your email is.
|
||||
|
||||
<nod>
|
||||
|
||||
cube: excellent. next, you'll talk to
|
||||
|
||||
*/
|
||||
|
||||
type character struct {
|
||||
|
@ -400,111 +367,3 @@ func main() {
|
|||
os.Exit(1)
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
From the start point the player advances the "form" by performing a tactile action. for now it's a button press but it could be something more interesting later. Keeping this as a one room, limited-verb thing is good for accessibility.
|
||||
|
||||
so the script is a list of strings that advance by tactility...is it dialogue? or scene description? i think i should fake dialogue /as/ scene description.
|
||||
|
||||
You open your eyes. You're standing in a small room. It's dim, lit softly by a mix of candles and electro-luminescent wire. Computers.
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
type answers struct {
|
||||
username string
|
||||
email string
|
||||
applied time.Time
|
||||
|
||||
howDay string
|
||||
howHeard string
|
||||
reasons string
|
||||
plans string
|
||||
socials string
|
||||
sshKey string
|
||||
}
|
||||
|
||||
func _main(args []string, s *streams) error {
|
||||
p.Say("you are standing in a field.")
|
||||
p.Pause()
|
||||
p.Say("there are flowers around you. you are standing in a slight depression and before you is grass touching a purple sky.")
|
||||
p.Pause()
|
||||
p.Say("you are not sure how long it's been when a cube about a meter high appears at the top of the hill before you.")
|
||||
p.Say("the cube's surface is murky but iridescently reflective like an oil slick.")
|
||||
p.Pause()
|
||||
p.CharSay("cube", "hello. how is your day going?")
|
||||
p.Say("(you can type a response and hit enter to talk to the cube)")
|
||||
p.Pause()
|
||||
|
||||
howDay := InputAnswer{}
|
||||
err := p.Ask("you say:", &howDay)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
a.howDay = howDay.Value
|
||||
|
||||
p.Say("the cube inclines towards you gently as if nodding.")
|
||||
p.CharSay("cube", "i see.")
|
||||
p.Pause()
|
||||
|
||||
p.CharSay("cube", "i am guessing that if you are here, you want to be there.")
|
||||
p.Pause()
|
||||
|
||||
p.Say("you blink and are somewhere else.")
|
||||
p.Pause()
|
||||
|
||||
p.Say("the field of flowers is behind you and now you are up on the hill. the cube is next to you.")
|
||||
p.Pause()
|
||||
p.Say("you can see clear across a wide open plain. structures large and small dot the landscape. you catch a whiff of a savory smell and can just barely hear voices on the wind.")
|
||||
p.Pause()
|
||||
|
||||
p.CharSay("cube", "the tilde town lies before us. if you want to continue, i'll ask you some questions about acquiring a home down in the town. you'll be free to edit your responses before i carry them off.")
|
||||
p.Pause()
|
||||
|
||||
p.CharSay("cube", "first, i'm curious how you found out about the town?")
|
||||
p.Pause()
|
||||
|
||||
answer := InputAnswer{}
|
||||
|
||||
if err := p.Ask("you say:", &answer); err != nil {
|
||||
return err
|
||||
}
|
||||
a.howHeard = answer.Value
|
||||
|
||||
p.CharSay("cube", "interesting, thanks.")
|
||||
p.CharSay("cube", "what sort of stuff do you want to get up to on the town?")
|
||||
|
||||
if err := p.Ask("you say:", &answer); err != nil {
|
||||
return err
|
||||
}
|
||||
a.plans = answer.Value
|
||||
|
||||
p.CharSay("cube", "thanks.")
|
||||
p.CharSay("cube", "what do you like about the town?")
|
||||
|
||||
if err := p.Ask("you say:", &answer); err != nil {
|
||||
return err
|
||||
}
|
||||
a.reasons = answer.Value
|
||||
|
||||
p.CharSay("cube", "i appreciate it.")
|
||||
p.CharSay("cube", "can you paste some links to other places you are active online? maybe a homepage or social media profile? if you aren't comfortable sharing or there are none, just say so.")
|
||||
|
||||
if err := p.Ask("you say:", &answer); err != nil {
|
||||
return err
|
||||
}
|
||||
a.socials = answer.Value
|
||||
|
||||
p.CharSay("cube", "ok, last thing. in order to break ground in the town, you'll need an SSH key. If you don't know what that is, you can check out this link: https://tilde.town/ssh.html .")
|
||||
p.Pause()
|
||||
|
||||
if err := p.AskLong("paste SSH public key; press control+d to submit:", &answer); err != nil {
|
||||
return err
|
||||
}
|
||||
a.sshKey = answer.Value
|
||||
|
||||
p.CharSay("cube", "i know that was a lot so i appreciate it. i've got everything written down here. before i carry it off, do you want to review and edit what you wrote?")
|
||||
|
||||
}
|
||||
*/
|
||||
|
|
Loading…
Reference in New Issue