some color/presentation tweaks
parent
d7adcbf11f
commit
39396eba4e
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@ -46,6 +46,8 @@ func cli(s *streams) error {
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mainFlex := tview.NewFlex()
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mainFlex := tview.NewFlex()
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innerFlex := tview.NewFlex()
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innerFlex := tview.NewFlex()
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input := tview.NewTextArea()
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input := tview.NewTextArea()
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input.SetBorder(true).SetBorderColor(tcell.ColorPaleTurquoise)
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input.SetTitle("press ctrl+d to send")
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title := tview.NewTextView()
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title := tview.NewTextView()
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title.SetDynamicColors(true)
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title.SetDynamicColors(true)
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@ -54,10 +56,14 @@ func cli(s *streams) error {
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msgScroll := tview.NewTextView()
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msgScroll := tview.NewTextView()
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msgScroll.SetDynamicColors(true)
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msgScroll.SetDynamicColors(true)
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msgScroll.SetBackgroundColor(tcell.ColorBlack)
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msgScroll.SetTextColor(tcell.ColorWhite)
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sidebar := tview.NewTextView()
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sidebar := tview.NewTextView()
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sidebar.SetBorder(true)
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sidebar.SetBorder(true)
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sidebar.SetDynamicColors(true)
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sidebar.SetDynamicColors(true)
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sidebar.SetBackgroundColor(tcell.ColorBlack)
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sidebar.SetTextColor(tcell.ColorGray)
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sidebar.SetText(heredoc.Doc(`
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sidebar.SetText(heredoc.Doc(`
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[-:-:b]hey here are some hints[-:-:-]
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[-:-:b]hey here are some hints[-:-:-]
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@ -68,12 +74,12 @@ func cli(s *streams) error {
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try a [-:-:b]verb[-:-:-] using [-:-:b]/[-:-:-] like:
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try a [-:-:b]verb[-:-:-] using [-:-:b]/[-:-:-] like:
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[-:-:b]/go north[-:-:-]
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[-:-:b]/nod[-:-:-]
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`))
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`))
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innerFlex.SetDirection(tview.FlexColumn)
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innerFlex.SetDirection(tview.FlexColumn)
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innerFlex.AddItem(msgScroll, 0, 2, false)
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innerFlex.AddItem(msgScroll, 0, 3, false)
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innerFlex.AddItem(sidebar, 0, 1, false)
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innerFlex.AddItem(sidebar, 0, 1, false)
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mainFlex.SetDirection(tview.FlexRow)
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mainFlex.SetDirection(tview.FlexRow)
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@ -88,9 +94,146 @@ func cli(s *streams) error {
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player := newCharacter("you", "TODO")
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player := newCharacter("you", "TODO")
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currentScreen := "start"
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sceneTransition := func(text string) {
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fmt.Fprintln(msgScroll, heredoc.Doc(`
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[purple]----------[-:-:-]
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`))
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fmt.Fprintln(msgScroll, text)
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}
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scenes := map[string]func(){
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"start": func() {
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fmt.Fprintln(msgScroll, heredoc.Doc(`
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You open your eyes.
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You're in some kind of workshop.
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Wires and computers in various state of disrepair are strewn across
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tables and shelves. It smells faintly of burnt cedar.
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The wires and components before you slowly drag
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themselves into the shape of a small humanoid.
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[-:-:b]wire guy says:[-:-:-]
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hello, welcome to the application for membership in tilde town.
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first, please let me know what a good [-:-:b]email address[-:-:-] is for you?
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just say it out loud. as many times as you need. to get it right.
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when you're ready to move on, [-:-:b]/nod[-:-:-]
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`))
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},
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"nodded": func() {
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sceneTransition(heredoc.Doc(`
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The workshop fades away. You hear the sound of a dial up modem
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in the distance.
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Trees spring up out of the ground around you: birches, oaks, maples,
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firs, yews, pines, cypresses complete with tiny swamps around their trunks,
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junipers, redwoods, cedars, towering palms waving gently in a breeze, eucalyptus,
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banyan. the smell is riotous like a canvas with all the colors splashed on. birds
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start to sing.
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a shrike alights on a branch in front of you.
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[-:-:b]the shrike says:[-:-:-]
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phweeturpff. how did you find out about the town? did anyone refer you?
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just say your answer out loud. when you've said what you want, [-:-:b]/lean[-:-:-]
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against a tree.
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`))
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},
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"leaned": func() {
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sceneTransition(heredoc.Doc(`
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You sink backwards into the forest. You find yourself floating in darkness.
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At the far reaches of your vision you can make out a faint neon grid. Around you
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float pieces of consumer electronic appliances from 1980s Earth. A VCR approaches
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you and speaks, flapping its tape slot cover with each word.
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[-:-:b]the vcr says:[-:-:-]
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welcome! thank you for coming this far. just two questions left. what about
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tilde town interests you? what kind of stuff might you want to get up to here?
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as usual, just say your answer. when you're satisfied, please [-:-:b]/spin[-:-:-]
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around in this void.
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`))
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},
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"spun": func() {
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sceneTransition(heredoc.Doc(`
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You realize your eyes have been shut. You open them and, in an instant,
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the neon grid and polygons are gone. You're in a convenience store. Outside
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it's dark besides a single pool of light coming from a street lamp. it's illuminating
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some litter and a rusty, blue 1994 pontiac grand am.
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The shelves around you are stocked with products you've never heard of before like
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Visible Pants, Petty Burgers, Gentle Rice, Boo Sponge, Power Banjo, Superware, Kneephones,
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and Diet Coagulator. A mop is mopping the floor and turns to you.
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[-:-:b]the mop says:[-:-:-]
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swishy slop. last question. where online can we get to know you? do you have a personal
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website or social media presence? we'll take whatever.
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say some links and words out loud, you know the drill.
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when you're happy you can submit this whole experience by leaving the
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store. just [-:-:b]/open[-:-:-] the door.
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`))
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},
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"done": func() {
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sceneTransition(heredoc.Doc(`
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thank you for applying to tilde.town!
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please be on the look out for an email from [-:-:b]root@tilde.town[-:-:-]
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you can [-:-:b]/quit[-:-:-] now
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ok bye have a good one~
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`))
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},
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}
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handleInput := func(msg string) {
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handleInput := func(msg string) {
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if strings.HasPrefix(msg, "/") {
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trimmed := strings.TrimSpace(msg)
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// TODO handle command
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if trimmed == "" {
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return
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}
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if strings.HasPrefix(trimmed, "/") {
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split := strings.Split(trimmed, " ")
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if len(split) > 0 {
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trimmed = split[0]
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}
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switch strings.TrimPrefix(trimmed, "/") {
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case "quit":
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os.Exit(0)
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// TODO refactor into a state machine
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case "nod":
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if currentScreen != "start" {
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return
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}
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currentScreen = "nodded"
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scenes[currentScreen]()
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case "lean":
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if currentScreen != "nodded" {
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return
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}
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currentScreen = "leaned"
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scenes[currentScreen]()
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case "spin":
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if currentScreen != "leaned" {
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return
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}
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currentScreen = "spun"
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scenes[currentScreen]()
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case "open":
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if currentScreen != "spun" {
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return
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}
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currentScreen = "done"
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scenes[currentScreen]()
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}
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return
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}
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}
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fmt.Fprintln(msgScroll, player.Say(msg))
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fmt.Fprintln(msgScroll, player.Say(msg))
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}
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}
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@ -106,9 +249,78 @@ func cli(s *streams) error {
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return event
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return event
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})
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})
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app.SetAfterDrawFunc(func(_ tcell.Screen) {
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scenes[currentScreen]()
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app.SetAfterDrawFunc(nil)
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})
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return app.Run()
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return app.Run()
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}
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}
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/*
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I need a script for how this interaction should go. It should feel more organic and fluid than just filling out a form. It shouldn't, however, take more than 10 minutes to get through stuff. The end result is to collect:
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- an email address
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- how a user found out about the town
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- if they have a referral from an existing member
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- what interests them about the town
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- any links to personal websites or social media
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A given is that the applicant is interacting with a "host" that guides them through the process. Should there be more than one host?
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How many rooms should there be? 1? more?
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in terms of data collection, I intend to just save the transcript of their interaction instead of more structured data. The only real structured data are email and referral.
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another idea/thought/dream:
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the whole point of this is to spatialize a form. it's a form! a set of questions and corresponding textarea elements. but in order to trigger self reflection -- as well as a feeling of being seen by another (in a good way) -- i want to turn the form into a shape. i'm thinking about this like the room in Eclipse Penumbra:
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(For the Hollow Head was drug paraphenalia you could walk into. The building itself was the syringe, or the hookah, or the sniff-tube)
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so, spatialized, every room is a question. the rooms take shape as a linear script the user moves through by:
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1. answering a question
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2. executing a verb
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and finally at the end, a verb to confirm submission.
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one idea but i'm scratchin:
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opening:
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It's dark. Before you a button appears. It's a pink circle with a ~ at the center. It looks like a button. You could press it.
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/press button
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A thin seam splits the darkness from the top and buttom of the button. The darkness splits apart and you're standing in a forest clearing. Birds are singing in strange octaves.
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A cube is here, floating.
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cube: hello! how are you? you can respond to me by typing anything and pressing "ctrl+d"
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<input>
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cube: thank you for telling me. i'm just a program so i can't really understand. i hope you forgive me.
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cube: i'm here to help you apply for a homestead over there in tilde town.
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the cube inclines in the direction of what looks like a far off town.
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cube: first, what is an email address we can use to contact you?
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<input>
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cube: cool, thank you. that's <email> right? if so, you can /nod to confirm. otherwise just tell me again what your email is.
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<nod>
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cube: excellent. next, you'll talk to
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*/
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type character struct {
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type character struct {
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Name string
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Name string
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Description string
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Description string
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@ -145,6 +357,16 @@ func main() {
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}
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}
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}
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}
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/*
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From the start point the player advances the "form" by performing a tactile action. for now it's a button press but it could be something more interesting later. Keeping this as a one room, limited-verb thing is good for accessibility.
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so the script is a list of strings that advance by tactility...is it dialogue? or scene description? i think i should fake dialogue /as/ scene description.
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You open your eyes. You're standing in a small room. It's dim, lit softly by a mix of candles and electro-luminescent wire. Computers.
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*/
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/*
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/*
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type answers struct {
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type answers struct {
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username string
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username string
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