record user inputs

pull/1/head
vilmibm 2023-02-10 19:47:09 +00:00
parent 39396eba4e
commit 4dbeb6984f
1 changed files with 54 additions and 31 deletions

View File

@ -1,6 +1,7 @@
package main
import (
"bytes"
"fmt"
"io"
"os"
@ -29,6 +30,8 @@ auth [success=done default=ignore] pam_succeed_if.so user ingroup join
in /etc/pam.d/sshd
*/
const maxInputLength int = 4000
type TownApplication struct {
Email string
@ -48,6 +51,7 @@ func cli(s *streams) error {
input := tview.NewTextArea()
input.SetBorder(true).SetBorderColor(tcell.ColorPaleTurquoise)
input.SetTitle("press ctrl+d to send")
input.SetMaxLength(2000)
title := tview.NewTextView()
title.SetDynamicColors(true)
@ -75,7 +79,6 @@ func cli(s *streams) error {
try a [-:-:b]verb[-:-:-] using [-:-:b]/[-:-:-] like:
[-:-:b]/nod[-:-:-]
`))
innerFlex.SetDirection(tview.FlexColumn)
@ -94,7 +97,7 @@ func cli(s *streams) error {
player := newCharacter("you", "TODO")
currentScreen := "start"
currentScene := "start"
sceneTransition := func(text string) {
fmt.Fprintln(msgScroll, heredoc.Doc(`
@ -105,9 +108,15 @@ func cli(s *streams) error {
fmt.Fprintln(msgScroll, text)
}
scenes := map[string]func(){
"start": func() {
fmt.Fprintln(msgScroll, heredoc.Doc(`
type scene struct {
Description string
InBuff io.ReadWriter
InLength int
}
scenes := map[string]*scene{
"start": {
Description: heredoc.Doc(`
You open your eyes.
You're in some kind of workshop.
@ -122,10 +131,11 @@ func cli(s *streams) error {
first, please let me know what a good [-:-:b]email address[-:-:-] is for you?
just say it out loud. as many times as you need. to get it right.
when you're ready to move on, [-:-:b]/nod[-:-:-]
`))
`),
InBuff: bytes.NewBuffer([]byte{}),
},
"nodded": func() {
sceneTransition(heredoc.Doc(`
"nodded": {
Description: heredoc.Doc(`
The workshop fades away. You hear the sound of a dial up modem
in the distance.
@ -142,10 +152,11 @@ func cli(s *streams) error {
just say your answer out loud. when you've said what you want, [-:-:b]/lean[-:-:-]
against a tree.
`))
`),
InBuff: bytes.NewBuffer([]byte{}),
},
"leaned": func() {
sceneTransition(heredoc.Doc(`
"leaned": {
Description: heredoc.Doc(`
You sink backwards into the forest. You find yourself floating in darkness.
At the far reaches of your vision you can make out a faint neon grid. Around you
@ -158,10 +169,11 @@ func cli(s *streams) error {
as usual, just say your answer. when you're satisfied, please [-:-:b]/spin[-:-:-]
around in this void.
`))
`),
InBuff: bytes.NewBuffer([]byte{}),
},
"spun": func() {
sceneTransition(heredoc.Doc(`
"spun": {
Description: heredoc.Doc(`
You realize your eyes have been shut. You open them and, in an instant,
the neon grid and polygons are gone. You're in a convenience store. Outside
it's dark besides a single pool of light coming from a street lamp. it's illuminating
@ -179,10 +191,11 @@ func cli(s *streams) error {
when you're happy you can submit this whole experience by leaving the
store. just [-:-:b]/open[-:-:-] the door.
`))
`),
InBuff: bytes.NewBuffer([]byte{}),
},
"done": func() {
sceneTransition(heredoc.Doc(`
"done": {
Description: heredoc.Doc(`
thank you for applying to tilde.town!
please be on the look out for an email from [-:-:b]root@tilde.town[-:-:-]
@ -190,7 +203,8 @@ func cli(s *streams) error {
you can [-:-:b]/quit[-:-:-] now
ok bye have a good one~
`))
`),
InBuff: bytes.NewBuffer([]byte{}),
},
}
@ -207,35 +221,44 @@ func cli(s *streams) error {
switch strings.TrimPrefix(trimmed, "/") {
case "quit":
os.Exit(0)
case "look":
fmt.Fprintln(msgScroll, "")
fmt.Fprintln(msgScroll, scenes[currentScene].Description)
// TODO refactor into a state machine
case "nod":
if currentScreen != "start" {
if currentScene != "start" {
return
}
currentScreen = "nodded"
scenes[currentScreen]()
if scenes[currentScene].InLength > 0 {
currentScene = "nodded"
sceneTransition(scenes[currentScene].Description)
} else {
// say sorry, ask for input
}
case "lean":
if currentScreen != "nodded" {
if currentScene != "nodded" {
return
}
currentScreen = "leaned"
scenes[currentScreen]()
currentScene = "leaned"
sceneTransition(scenes[currentScene].Description)
case "spin":
if currentScreen != "leaned" {
if currentScene != "leaned" {
return
}
currentScreen = "spun"
scenes[currentScreen]()
currentScene = "spun"
sceneTransition(scenes[currentScene].Description)
case "open":
if currentScreen != "spun" {
if currentScene != "spun" {
return
}
currentScreen = "done"
scenes[currentScreen]()
currentScene = "done"
sceneTransition(scenes[currentScene].Description)
}
return
}
fmt.Fprintln(msgScroll, player.Say(msg))
fmt.Fprintln(scenes[currentScene].InBuff, msg)
scenes[currentScene].InLength += len(msg)
}
app.SetInputCapture(func(event *tcell.EventKey) *tcell.EventKey {
@ -250,7 +273,7 @@ func cli(s *streams) error {
})
app.SetAfterDrawFunc(func(_ tcell.Screen) {
scenes[currentScreen]()
fmt.Fprintln(msgScroll, scenes[currentScene].Description)
app.SetAfterDrawFunc(nil)
})