leaves are now edible! Also other stuff
parent
fe5c4fdfad
commit
aaef09ea54
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/bare_tree.png-8e3f706bd49c6629bd8ef416386571ce.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/bare_tree.png"
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dest_files=[ "res://.import/bare_tree.png-8e3f706bd49c6629bd8ef416386571ce.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
assets/tree.png
BIN
assets/tree.png
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@ -19,6 +19,12 @@ config/name="giraffesnake"
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run/main_scene="res://scenes/World.tscn"
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run/main_scene="res://scenes/World.tscn"
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config/icon="res://icon.png"
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config/icon="res://icon.png"
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[display]
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window/size/width=1920
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window/size/height=1080
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window/stretch/mode="2d"
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[input]
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[input]
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left={
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left={
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@ -3,12 +3,15 @@
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[ext_resource path="res://assets/giraffe_head.png" type="Texture" id=1]
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[ext_resource path="res://assets/giraffe_head.png" type="Texture" id=1]
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[ext_resource path="res://scripts/GiraffeHead.gd" type="Script" id=2]
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[ext_resource path="res://scripts/GiraffeHead.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 39.8424
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height = 10.5097
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[node name="GiraffeHead" type="KinematicBody2D"]
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[node name="GiraffeHead" type="KinematicBody2D"]
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 9.54593, -0.353554 )
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shape = SubResource( 1 )
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shape = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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[node name="Sprite" type="Sprite" parent="."]
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@ -1,8 +1,33 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://assets/tree.png" type="Texture" id=1]
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[ext_resource path="res://assets/tree.png" type="Texture" id=1]
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[ext_resource path="res://scripts/Tree.gd" type="Script" id=2]
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[ext_resource path="res://assets/bare_tree.png" type="Texture" id=3]
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[node name="Tree" type="Node2D"]
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[sub_resource type="SpriteFrames" id=2]
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animations = [ {
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"frames": [ ExtResource( 1 ), ExtResource( 3 ) ],
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"loop": true,
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"name": "default",
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"speed": 5.0
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} ]
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[node name="Sprite" type="Sprite" parent="."]
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[sub_resource type="RectangleShape2D" id=1]
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texture = ExtResource( 1 )
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extents = Vector2( 112.784, 53.9413 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 49.9564, 83.1256 )
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[node name="Tree" type="KinematicBody2D"]
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script = ExtResource( 2 )
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[node name="Sprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 2 )
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[node name="Leaves" type="CollisionShape2D" parent="."]
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position = Vector2( 0.629959, -28.6632 )
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shape = SubResource( 1 )
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[node name="Trunk" type="CollisionShape2D" parent="."]
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position = Vector2( -57.0114, 4.03472 )
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shape = SubResource( 3 )
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@ -9,4 +9,4 @@
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position = Vector2( 362.448, 402.091 )
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position = Vector2( 362.448, 402.091 )
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[node name="Tree" parent="." instance=ExtResource( 2 )]
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[node name="Tree" parent="." instance=ExtResource( 2 )]
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position = Vector2( 118.928, 186.887 )
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position = Vector2( 105.083, 177.89 )
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@ -1,6 +1,6 @@
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extends KinematicBody2D
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extends KinematicBody2D
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export var speed = 50
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export var speed = 5
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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@ -8,7 +8,9 @@ func _ready():
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pass # Replace with function body.
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pass # Replace with function body.
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func _physics_process(delta):
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func _physics_process(delta):
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var input_movement = int(Input.is_action_pressed("right")) - int(Input.is_action_pressed("left"))
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if Input.is_action_pressed("right"):
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self.move_and_collide(Vector2(speed,0))
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$Sprite.flip_h = true
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self.move_and_slide(Vector2(input_movement * speed, 0), Vector2(0, -1))
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elif Input.is_action_pressed("left"):
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$Sprite.flip_h = false
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self.move_and_collide(Vector2(-speed,0))
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@ -0,0 +1,18 @@
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extends KinematicBody2D
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signal death
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signal eaten
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onready var speed = 1
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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set_physics_process(true)
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func _physics_process(delta):
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var col = self.move_and_collide(Vector2(0,speed))
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if col != null and col.local_shape == $Leaves:
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$Sprite.frame = 1
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emit_signal("eaten")
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$Leaves.disabled = true
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elif col != null and col.local_shape == $Trunk:
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emit_signal("death")
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