extends KinematicBody2D export var speed = 50 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func _physics_process(delta): var input_movement = int(Input.is_action_pressed("right")) - int(Input.is_action_pressed("left")) self.move_and_slide(Vector2(input_movement * speed, 0), Vector2(0, -1))