extends Node2D var score = 0 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_Tree_eaten(): score += 1 func _on_Tree_death(): get_tree().paused = true $DeathScreen/Box/Score.text = "Score: " + str(score) $DeathScreen.popup_centered()