extends KinematicBody2D export var speed = 5 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func _physics_process(delta): if Input.is_action_pressed("right"): self.move_and_collide(Vector2(speed,0)) $Sprite.flip_h = true elif Input.is_action_pressed("left"): $Sprite.flip_h = false self.move_and_collide(Vector2(-speed,0))