19 lines
488 B
GDScript
19 lines
488 B
GDScript
extends KinematicBody2D
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signal death
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signal eaten
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onready var speed = 1
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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set_physics_process(true)
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func _physics_process(delta):
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var col = self.move_and_collide(Vector2(0,speed))
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if col != null and col.local_shape == $Leaves:
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$Sprite.frame = 1
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emit_signal("eaten")
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$Leaves.disabled = true
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elif col != null and col.local_shape == $Trunk:
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emit_signal("death")
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