hermeticum/server/cmd/main.go

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package main
import (
"context"
"flag"
"fmt"
"log"
"net"
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"sync"
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"github.com/vilmibm/hermeticum/proto"
"github.com/vilmibm/hermeticum/server/db"
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"github.com/vilmibm/hermeticum/server/witch"
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"google.golang.org/grpc"
)
var (
tls = flag.Bool("tls", false, "Connection uses TLS if true, else plain TCP")
certFile = flag.String("cert_file", "", "The TLS cert file")
keyFile = flag.String("key_file", "", "The TLS key file")
port = flag.Int("port", 6666, "The server port")
)
func _main() (err error) {
l, err := net.Listen("tcp", fmt.Sprintf(":%d", *port))
if err != nil {
return err
}
var opts []grpc.ServerOption
if *tls {
log.Fatal("tls unsupported")
/*
// TODO base some stuff on the data package in the examples to get tls working
if *certFile == "" {
*certFile = data.Path("x509/server_cert.pem")
}
if *keyFile == "" {
*keyFile = data.Path("x509/server_key.pem")
}
creds, err := credentials.NewServerTLSFromFile(*certFile, *keyFile)
if err != nil {
log.Fatalf("Failed to generate credentials %v", err)
}
opts = []grpc.ServerOption{grpc.Creds(creds)}
*/
}
grpcServer := grpc.NewServer(opts...)
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srv, err := newServer()
if err != nil {
return err
}
proto.RegisterGameWorldServer(grpcServer, srv)
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grpcServer.Serve(l)
return nil
}
type gameWorldServer struct {
proto.UnimplementedGameWorldServer
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db db.DB
msgRouterMutex sync.Mutex
msgRouter map[string]func(*proto.ClientMessage) error
scripts map[int]*witch.ScriptContext
scriptsMutex sync.RWMutex
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}
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func newServer() (*gameWorldServer, error) {
// TODO read from env or whatever
db, err := db.NewDB("postgres://vilmibm:vilmibm@localhost:5432/hermeticum")
if err != nil {
return nil, err
}
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reset := flag.Bool("reset", false, "fully reset the database to its initial state")
flag.Parse()
if *reset {
if err = db.Erase(); err != nil {
return nil, fmt.Errorf("failed to reset database: %w", err)
}
}
if err = db.Ensure(); err != nil {
return nil, fmt.Errorf("failed to ensure default entities: %w", err)
}
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if err = db.ClearSessions(); err != nil {
return nil, fmt.Errorf("could not clear sessions: %w", err)
}
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s := &gameWorldServer{
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msgRouter: make(map[string]func(*proto.ClientMessage) error),
db: db,
scripts: make(map[int]*witch.ScriptContext),
scriptsMutex: sync.RWMutex{},
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}
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return s, nil
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}
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func (s *gameWorldServer) verbHandler(verb, rest string, sender, target db.Object) error {
log.Printf("VH %s %s %d %d", verb, rest, sender.ID, target.ID)
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s.scriptsMutex.RLock()
sc, ok := s.scripts[target.ID]
s.scriptsMutex.RUnlock()
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var err error
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getSend := func(sid string) func(*proto.ClientMessage) error {
return s.msgRouter[sid]
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}
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if !ok || sc == nil {
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if sc, err = witch.NewScriptContext(s.db, getSend); err != nil {
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return err
}
s.scriptsMutex.Lock()
s.scripts[target.ID] = sc
s.scriptsMutex.Unlock()
}
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vc := witch.VerbContext{
Verb: verb,
Rest: rest,
Sender: sender,
Target: target,
}
sc.Handle(vc)
return nil
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}
func (s *gameWorldServer) HandleCmd(verb, rest string, sender *db.Object) {
// TODO
}
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func (s *gameWorldServer) endSession(sid string) {
var err error
var avatar *db.Object
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log.Printf("ending session %s", sid)
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avatar, err = s.db.AvatarBySessionID(sid)
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if err != nil {
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log.Printf("error while ending session %s: %s", sid, err.Error())
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} else {
s.scriptsMutex.Lock()
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delete(s.scripts, avatar.ID)
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s.scriptsMutex.Unlock()
}
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if err = s.db.EndSession(sid); err != nil {
log.Printf("error while ending session %s: %s", sid, err.Error())
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}
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delete(s.msgRouter, sid)
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}
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func (s *gameWorldServer) Commands(stream proto.GameWorld_CommandsServer) error {
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var sid string
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var cmd *proto.Command
var err error
var avatar *db.Object
var send func(*proto.ClientMessage) error
var affected []db.Object
var o db.Object
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for {
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if cmd, err = stream.Recv(); err != nil {
log.Printf("commands stream closed with error: %s", err.Error())
return err
}
if sid == "" {
sid = cmd.SessionInfo.SessionID
defer s.endSession(sid)
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}
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if err = stream.Send(&proto.CommandAck{
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Acked: true,
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}); err != nil {
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log.Printf("unable to ack command in session %s", sid)
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return err
}
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if send == nil {
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log.Printf("saving a send fn for session %s", sid)
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send = s.msgRouter[sid]
}
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if avatar, err = s.db.AvatarBySessionID(sid); err != nil {
return s.HandleError(send, err)
}
log.Printf("verb %s from avatar %d in session %s", cmd.Verb, avatar.ID, sid)
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if cmd.Verb == "quit" || cmd.Verb == "q" {
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return nil
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}
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if affected, err = s.db.Earshot(*avatar); err != nil {
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return s.HandleError(send, err)
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}
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for _, obj := range affected {
log.Printf("%s heard %s from %d", obj.Data["name"], cmd.Verb, avatar.ID)
}
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for _, o = range affected {
if err = s.verbHandler(cmd.Verb, cmd.Rest, *avatar, o); err != nil {
log.Printf("error handling verb %s for object %d: %s", cmd.Verb, o.ID, err)
}
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}
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//s.HandleCmd(cmd.Verb, cmd.Rest, avatar)
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}
}
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func (s *gameWorldServer) Ping(ctx context.Context, _ *proto.SessionInfo) (*proto.Pong, error) {
pong := &proto.Pong{
When: "TODO",
}
return pong, nil
}
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func (s *gameWorldServer) Messages(si *proto.SessionInfo, stream proto.GameWorld_MessagesServer) error {
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s.msgRouterMutex.Lock()
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s.msgRouter[si.SessionID] = stream.Send
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s.msgRouterMutex.Unlock()
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// TODO this is clearly bad but it works. I should refactor this so that messages are received on a channel.
for {
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}
}
func (s *gameWorldServer) Register(ctx context.Context, auth *proto.AuthInfo) (si *proto.SessionInfo, err error) {
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var account *db.Account
account, err = s.db.CreateAccount(auth.Username, auth.Password)
if err != nil {
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return
}
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var sessionID string
sessionID, err = s.db.StartSession(*account)
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if err != nil {
return nil, fmt.Errorf("failed to start session for %d: %w", account.ID, err)
}
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log.Printf("started session for %s", account.Name)
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av, err := s.db.AvatarBySessionID(sessionID)
if err != nil {
return nil, fmt.Errorf("failed to find avatar for %s: %w", sessionID, err)
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}
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foyer, err := s.db.GetObject("system", "foyer")
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if err != nil {
return nil, fmt.Errorf("failed to find foyer: %w", err)
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}
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if err = s.db.MoveInto(*av, *foyer); err != nil {
return nil, fmt.Errorf("failed to move %d into %d: %w", av.ID, foyer.ID, err)
}
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// TODO send room info, avatar info to client (need to figure this out and update proto)
si = &proto.SessionInfo{SessionID: sessionID}
return
}
func (s *gameWorldServer) Login(ctx context.Context, auth *proto.AuthInfo) (si *proto.SessionInfo, err error) {
var a *db.Account
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a, err = s.db.ValidateCredentials(auth.Username, auth.Password)
if err != nil {
return
}
var sessionID string
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sessionID, err = s.db.StartSession(*a)
if err != nil {
return
}
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av, err := s.db.AvatarBySessionID(sessionID)
if err != nil {
return nil, fmt.Errorf("failed to find avatar for %s: %w", sessionID, err)
}
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foyer, err := s.db.GetObject("system", "foyer")
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if err != nil {
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return nil, fmt.Errorf("failed to find foyer: %w", err)
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}
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if err = s.db.MoveInto(*av, *foyer); err != nil {
return nil, fmt.Errorf("failed to move %d into %d: %w", av.ID, foyer.ID, err)
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}
si = &proto.SessionInfo{SessionID: sessionID}
return
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}
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func (s *gameWorldServer) HandleError(send func(*proto.ClientMessage) error, err error) error {
log.Printf("error: %s", err.Error())
msg := &proto.ClientMessage{
Type: proto.ClientMessage_WHISPER,
Text: "server error :(",
}
err = send(msg)
if err != nil {
log.Printf("error sending to client: %s", err.Error())
}
return err
}
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// TODO other server functions
func main() {
err := _main()
if err != nil {
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log.Fatal(err.Error())
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}
}