WIP spiking on some lua witch
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-- This file contains some drafts on how a WITCH API could look in Lua.
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-- Assumed in-scope functions:
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-- hears(pattern, callback)
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-- registers a callback called when an object in the same room as this one
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-- SAYs something that matches pattern
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-- sees(pattern, callback)
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-- registers a callback called when an object in the same room as this one
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-- EMOTEs something that matches pattern
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-- says(message)
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-- issues a SAY to the server that other objects in the same room will overhear
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-- does(message)
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-- issues an EMOTE to the server that other objects in the same room will see
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-- room.says(message)
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-- tells the server to have the room "say" something. this is useful when an
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-- object wants something said in the third person.
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-- Example 1: the nervous pasta
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has = {
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name = "spaghetti",
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description = "a plate of spaghetti covered in a fresh pomodoro sauce"
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}
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hears("*eat*", function(msg)
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does("quivers nervously")
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end)
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sees("*slurp*", function(emote)
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does("inches away from " + sender.get("name"))
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end)
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-- Example 2: the slot machine
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has = {
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name = "slot machine",
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description = "a vintage 1960s slot machine from Las Vegas"
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}
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provides("pull $this", function(args)
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math.randomseed(os.time())
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says("KA CHANK")
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one = math.random(0, 9)
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two = math.random(0, 9)
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three = math.random(0,9)
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say("you got" + string.format("%d %d %d", one, two, three))
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end)
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provides("whack $this", function(args)
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room.says(sender.get("name") + " hits the " + get("name") + " very hard ")
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say("CLATTLE KRAK CHAK CHUNK")
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say("you got 7 7 7")
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end)
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-- Example 3: vending machine
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has = {
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name = "vending machine",
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description = "looks like the kind of thing you'd see in Tokyo"
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}
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provides("give $this $money", function(args)
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amount = args.get("money")
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-- TODO
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end)
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