// Code generated by protoc-gen-go-grpc. DO NOT EDIT. // versions: // - protoc-gen-go-grpc v1.2.0 // - protoc v3.19.4 // source: proto/hermeticum.proto package proto import ( context "context" grpc "google.golang.org/grpc" codes "google.golang.org/grpc/codes" status "google.golang.org/grpc/status" ) // This is a compile-time assertion to ensure that this generated file // is compatible with the grpc package it is being compiled against. // Requires gRPC-Go v1.32.0 or later. const _ = grpc.SupportPackageIsVersion7 // GameWorldClient is the client API for GameWorld service. // // For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream. type GameWorldClient interface { Register(ctx context.Context, in *AuthInfo, opts ...grpc.CallOption) (*SessionInfo, error) Login(ctx context.Context, in *AuthInfo, opts ...grpc.CallOption) (*SessionInfo, error) Commands(ctx context.Context, opts ...grpc.CallOption) (GameWorld_CommandsClient, error) State(ctx context.Context, in *SessionInfo, opts ...grpc.CallOption) (GameWorld_StateClient, error) Messages(ctx context.Context, in *SessionInfo, opts ...grpc.CallOption) (GameWorld_MessagesClient, error) Map(ctx context.Context, in *SessionInfo, opts ...grpc.CallOption) (*MapData, error) Ping(ctx context.Context, in *SessionInfo, opts ...grpc.CallOption) (*Pong, error) } type gameWorldClient struct { cc grpc.ClientConnInterface } func NewGameWorldClient(cc grpc.ClientConnInterface) GameWorldClient { return &gameWorldClient{cc} } func (c *gameWorldClient) Register(ctx context.Context, in *AuthInfo, opts ...grpc.CallOption) (*SessionInfo, error) { out := new(SessionInfo) err := c.cc.Invoke(ctx, "/proto.GameWorld/Register", in, out, opts...) if err != nil { return nil, err } return out, nil } func (c *gameWorldClient) Login(ctx context.Context, in *AuthInfo, opts ...grpc.CallOption) (*SessionInfo, error) { out := new(SessionInfo) err := c.cc.Invoke(ctx, "/proto.GameWorld/Login", in, out, opts...) if err != nil { return nil, err } return out, nil } func (c *gameWorldClient) Commands(ctx context.Context, opts ...grpc.CallOption) (GameWorld_CommandsClient, error) { stream, err := c.cc.NewStream(ctx, &GameWorld_ServiceDesc.Streams[0], "/proto.GameWorld/Commands", opts...) if err != nil { return nil, err } x := &gameWorldCommandsClient{stream} return x, nil } type GameWorld_CommandsClient interface { Send(*Command) error Recv() (*CommandAck, error) grpc.ClientStream } type gameWorldCommandsClient struct { grpc.ClientStream } func (x *gameWorldCommandsClient) Send(m *Command) error { return x.ClientStream.SendMsg(m) } func (x *gameWorldCommandsClient) Recv() (*CommandAck, error) { m := new(CommandAck) if err := x.ClientStream.RecvMsg(m); err != nil { return nil, err } return m, nil } func (c *gameWorldClient) State(ctx context.Context, in *SessionInfo, opts ...grpc.CallOption) (GameWorld_StateClient, error) { stream, err := c.cc.NewStream(ctx, &GameWorld_ServiceDesc.Streams[1], "/proto.GameWorld/State", opts...) if err != nil { return nil, err } x := &gameWorldStateClient{stream} if err := x.ClientStream.SendMsg(in); err != nil { return nil, err } if err := x.ClientStream.CloseSend(); err != nil { return nil, err } return x, nil } type GameWorld_StateClient interface { Recv() (*StateUpdate, error) grpc.ClientStream } type gameWorldStateClient struct { grpc.ClientStream } func (x *gameWorldStateClient) Recv() (*StateUpdate, error) { m := new(StateUpdate) if err := x.ClientStream.RecvMsg(m); err != nil { return nil, err } return m, nil } func (c *gameWorldClient) Messages(ctx context.Context, in *SessionInfo, opts ...grpc.CallOption) (GameWorld_MessagesClient, error) { stream, err := c.cc.NewStream(ctx, &GameWorld_ServiceDesc.Streams[2], "/proto.GameWorld/Messages", opts...) if err != nil { return nil, err } x := &gameWorldMessagesClient{stream} if err := x.ClientStream.SendMsg(in); err != nil { return nil, err } if err := x.ClientStream.CloseSend(); err != nil { return nil, err } return x, nil } type GameWorld_MessagesClient interface { Recv() (*ClientMessage, error) grpc.ClientStream } type gameWorldMessagesClient struct { grpc.ClientStream } func (x *gameWorldMessagesClient) Recv() (*ClientMessage, error) { m := new(ClientMessage) if err := x.ClientStream.RecvMsg(m); err != nil { return nil, err } return m, nil } func (c *gameWorldClient) Map(ctx context.Context, in *SessionInfo, opts ...grpc.CallOption) (*MapData, error) { out := new(MapData) err := c.cc.Invoke(ctx, "/proto.GameWorld/Map", in, out, opts...) if err != nil { return nil, err } return out, nil } func (c *gameWorldClient) Ping(ctx context.Context, in *SessionInfo, opts ...grpc.CallOption) (*Pong, error) { out := new(Pong) err := c.cc.Invoke(ctx, "/proto.GameWorld/Ping", in, out, opts...) if err != nil { return nil, err } return out, nil } // GameWorldServer is the server API for GameWorld service. // All implementations must embed UnimplementedGameWorldServer // for forward compatibility type GameWorldServer interface { Register(context.Context, *AuthInfo) (*SessionInfo, error) Login(context.Context, *AuthInfo) (*SessionInfo, error) Commands(GameWorld_CommandsServer) error State(*SessionInfo, GameWorld_StateServer) error Messages(*SessionInfo, GameWorld_MessagesServer) error Map(context.Context, *SessionInfo) (*MapData, error) Ping(context.Context, *SessionInfo) (*Pong, error) mustEmbedUnimplementedGameWorldServer() } // UnimplementedGameWorldServer must be embedded to have forward compatible implementations. type UnimplementedGameWorldServer struct { } func (UnimplementedGameWorldServer) Register(context.Context, *AuthInfo) (*SessionInfo, error) { return nil, status.Errorf(codes.Unimplemented, "method Register not implemented") } func (UnimplementedGameWorldServer) Login(context.Context, *AuthInfo) (*SessionInfo, error) { return nil, status.Errorf(codes.Unimplemented, "method Login not implemented") } func (UnimplementedGameWorldServer) Commands(GameWorld_CommandsServer) error { return status.Errorf(codes.Unimplemented, "method Commands not implemented") } func (UnimplementedGameWorldServer) State(*SessionInfo, GameWorld_StateServer) error { return status.Errorf(codes.Unimplemented, "method State not implemented") } func (UnimplementedGameWorldServer) Messages(*SessionInfo, GameWorld_MessagesServer) error { return status.Errorf(codes.Unimplemented, "method Messages not implemented") } func (UnimplementedGameWorldServer) Map(context.Context, *SessionInfo) (*MapData, error) { return nil, status.Errorf(codes.Unimplemented, "method Map not implemented") } func (UnimplementedGameWorldServer) Ping(context.Context, *SessionInfo) (*Pong, error) { return nil, status.Errorf(codes.Unimplemented, "method Ping not implemented") } func (UnimplementedGameWorldServer) mustEmbedUnimplementedGameWorldServer() {} // UnsafeGameWorldServer may be embedded to opt out of forward compatibility for this service. // Use of this interface is not recommended, as added methods to GameWorldServer will // result in compilation errors. type UnsafeGameWorldServer interface { mustEmbedUnimplementedGameWorldServer() } func RegisterGameWorldServer(s grpc.ServiceRegistrar, srv GameWorldServer) { s.RegisterService(&GameWorld_ServiceDesc, srv) } func _GameWorld_Register_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(AuthInfo) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameWorldServer).Register(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: "/proto.GameWorld/Register", } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameWorldServer).Register(ctx, req.(*AuthInfo)) } return interceptor(ctx, in, info, handler) } func _GameWorld_Login_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(AuthInfo) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameWorldServer).Login(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: "/proto.GameWorld/Login", } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameWorldServer).Login(ctx, req.(*AuthInfo)) } return interceptor(ctx, in, info, handler) } func _GameWorld_Commands_Handler(srv interface{}, stream grpc.ServerStream) error { return srv.(GameWorldServer).Commands(&gameWorldCommandsServer{stream}) } type GameWorld_CommandsServer interface { Send(*CommandAck) error Recv() (*Command, error) grpc.ServerStream } type gameWorldCommandsServer struct { grpc.ServerStream } func (x *gameWorldCommandsServer) Send(m *CommandAck) error { return x.ServerStream.SendMsg(m) } func (x *gameWorldCommandsServer) Recv() (*Command, error) { m := new(Command) if err := x.ServerStream.RecvMsg(m); err != nil { return nil, err } return m, nil } func _GameWorld_State_Handler(srv interface{}, stream grpc.ServerStream) error { m := new(SessionInfo) if err := stream.RecvMsg(m); err != nil { return err } return srv.(GameWorldServer).State(m, &gameWorldStateServer{stream}) } type GameWorld_StateServer interface { Send(*StateUpdate) error grpc.ServerStream } type gameWorldStateServer struct { grpc.ServerStream } func (x *gameWorldStateServer) Send(m *StateUpdate) error { return x.ServerStream.SendMsg(m) } func _GameWorld_Messages_Handler(srv interface{}, stream grpc.ServerStream) error { m := new(SessionInfo) if err := stream.RecvMsg(m); err != nil { return err } return srv.(GameWorldServer).Messages(m, &gameWorldMessagesServer{stream}) } type GameWorld_MessagesServer interface { Send(*ClientMessage) error grpc.ServerStream } type gameWorldMessagesServer struct { grpc.ServerStream } func (x *gameWorldMessagesServer) Send(m *ClientMessage) error { return x.ServerStream.SendMsg(m) } func _GameWorld_Map_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(SessionInfo) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameWorldServer).Map(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: "/proto.GameWorld/Map", } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameWorldServer).Map(ctx, req.(*SessionInfo)) } return interceptor(ctx, in, info, handler) } func _GameWorld_Ping_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(SessionInfo) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameWorldServer).Ping(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: "/proto.GameWorld/Ping", } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameWorldServer).Ping(ctx, req.(*SessionInfo)) } return interceptor(ctx, in, info, handler) } // GameWorld_ServiceDesc is the grpc.ServiceDesc for GameWorld service. // It's only intended for direct use with grpc.RegisterService, // and not to be introspected or modified (even as a copy) var GameWorld_ServiceDesc = grpc.ServiceDesc{ ServiceName: "proto.GameWorld", HandlerType: (*GameWorldServer)(nil), Methods: []grpc.MethodDesc{ { MethodName: "Register", Handler: _GameWorld_Register_Handler, }, { MethodName: "Login", Handler: _GameWorld_Login_Handler, }, { MethodName: "Map", Handler: _GameWorld_Map_Handler, }, { MethodName: "Ping", Handler: _GameWorld_Ping_Handler, }, }, Streams: []grpc.StreamDesc{ { StreamName: "Commands", Handler: _GameWorld_Commands_Handler, ServerStreams: true, ClientStreams: true, }, { StreamName: "State", Handler: _GameWorld_State_Handler, ServerStreams: true, }, { StreamName: "Messages", Handler: _GameWorld_Messages_Handler, ServerStreams: true, }, }, Metadata: "proto/hermeticum.proto", }