package main import ( "context" "flag" "fmt" "log" "net" "time" "github.com/vilmibm/hermeticum/proto" "github.com/vilmibm/hermeticum/server/db" "google.golang.org/grpc" ) var ( tls = flag.Bool("tls", false, "Connection uses TLS if true, else plain TCP") certFile = flag.String("cert_file", "", "The TLS cert file") keyFile = flag.String("key_file", "", "The TLS key file") port = flag.Int("port", 6666, "The server port") ) func _main() (err error) { l, err := net.Listen("tcp", fmt.Sprintf(":%d", *port)) if err != nil { return err } fmt.Printf("DBG %#v\n", l) var opts []grpc.ServerOption if *tls { log.Fatal("tls unsupported") /* // TODO base some stuff on the data package in the examples to get tls working if *certFile == "" { *certFile = data.Path("x509/server_cert.pem") } if *keyFile == "" { *keyFile = data.Path("x509/server_key.pem") } creds, err := credentials.NewServerTLSFromFile(*certFile, *keyFile) if err != nil { log.Fatalf("Failed to generate credentials %v", err) } opts = []grpc.ServerOption{grpc.Creds(creds)} */ } grpcServer := grpc.NewServer(opts...) proto.RegisterGameWorldServer(grpcServer, newServer()) grpcServer.Serve(l) return nil } type gameWorldServer struct { proto.UnimplementedGameWorldServer } func newServer() *gameWorldServer { s := &gameWorldServer{} return s } func (s *gameWorldServer) Ping(ctx context.Context, _ *proto.SessionInfo) (*proto.Pong, error) { pong := &proto.Pong{ When: "TODO", } return pong, nil } func (s *gameWorldServer) Messages(si *proto.SessionInfo, stream proto.GameWorld_MessagesServer) error { for x := 0; x < 100; x++ { msg := &proto.ClientMessage{} speaker := "snoozy" msg.Speaker = &speaker msg.Type = proto.ClientMessage_WHISPER msg.Text = fmt.Sprintf("hi this is message %d. by the way i am a horse. neigh neigh neigh neigh neigh neigh neigh neigh neigh neigh neigh neigh", x) stream.Send(msg) time.Sleep(500 * time.Millisecond) } return nil } func (s *gameWorldServer) Register(ctx context.Context, auth *proto.AuthInfo) (si *proto.SessionInfo, err error) { var a *db.Account a, err = db.CreateAccount(auth.Username, auth.Password) if err != nil { return nil, err } var sessionID string sessionID, err = db.StartSession(*a) if err != nil { return nil, err } si = &proto.SessionInfo{SessionID: sessionID} return } func (s *gameWorldServer) Login(ctx context.Context, auth *proto.AuthInfo) (si *proto.SessionInfo, err error) { fmt.Printf("DBG %#v\n", "HI") var a *db.Account a, err = db.ValidateCredentials(auth.Username, auth.Password) if err != nil { return } var sessionID string sessionID, err = db.StartSession(*a) if err != nil { return } si = &proto.SessionInfo{SessionID: sessionID} return } // TODO other server functions func main() { err := _main() if err != nil { log.Fatal(err.Error()) } }