409 lines
12 KiB
Go
409 lines
12 KiB
Go
// Code generated by protoc-gen-go-grpc. DO NOT EDIT.
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// versions:
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// - protoc-gen-go-grpc v1.2.0
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// - protoc v3.19.4
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// source: proto/hermeticum.proto
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package proto
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import (
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context "context"
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grpc "google.golang.org/grpc"
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codes "google.golang.org/grpc/codes"
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status "google.golang.org/grpc/status"
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)
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// This is a compile-time assertion to ensure that this generated file
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// is compatible with the grpc package it is being compiled against.
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// Requires gRPC-Go v1.32.0 or later.
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const _ = grpc.SupportPackageIsVersion7
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// GameWorldClient is the client API for GameWorld service.
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//
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// For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
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type GameWorldClient interface {
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Register(ctx context.Context, in *AuthInfo, opts ...grpc.CallOption) (*SessionInfo, error)
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Login(ctx context.Context, in *AuthInfo, opts ...grpc.CallOption) (*SessionInfo, error)
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Commands(ctx context.Context, opts ...grpc.CallOption) (GameWorld_CommandsClient, error)
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State(ctx context.Context, in *SessionInfo, opts ...grpc.CallOption) (GameWorld_StateClient, error)
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Messages(ctx context.Context, in *SessionInfo, opts ...grpc.CallOption) (GameWorld_MessagesClient, error)
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Map(ctx context.Context, in *SessionInfo, opts ...grpc.CallOption) (*MapData, error)
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Ping(ctx context.Context, in *SessionInfo, opts ...grpc.CallOption) (*Pong, error)
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}
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type gameWorldClient struct {
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cc grpc.ClientConnInterface
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}
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func NewGameWorldClient(cc grpc.ClientConnInterface) GameWorldClient {
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return &gameWorldClient{cc}
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}
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func (c *gameWorldClient) Register(ctx context.Context, in *AuthInfo, opts ...grpc.CallOption) (*SessionInfo, error) {
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out := new(SessionInfo)
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err := c.cc.Invoke(ctx, "/proto.GameWorld/Register", in, out, opts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *gameWorldClient) Login(ctx context.Context, in *AuthInfo, opts ...grpc.CallOption) (*SessionInfo, error) {
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out := new(SessionInfo)
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err := c.cc.Invoke(ctx, "/proto.GameWorld/Login", in, out, opts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *gameWorldClient) Commands(ctx context.Context, opts ...grpc.CallOption) (GameWorld_CommandsClient, error) {
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stream, err := c.cc.NewStream(ctx, &GameWorld_ServiceDesc.Streams[0], "/proto.GameWorld/Commands", opts...)
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if err != nil {
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return nil, err
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}
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x := &gameWorldCommandsClient{stream}
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return x, nil
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}
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type GameWorld_CommandsClient interface {
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Send(*Command) error
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Recv() (*CommandAck, error)
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grpc.ClientStream
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}
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type gameWorldCommandsClient struct {
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grpc.ClientStream
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}
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func (x *gameWorldCommandsClient) Send(m *Command) error {
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return x.ClientStream.SendMsg(m)
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}
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func (x *gameWorldCommandsClient) Recv() (*CommandAck, error) {
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m := new(CommandAck)
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if err := x.ClientStream.RecvMsg(m); err != nil {
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return nil, err
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}
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return m, nil
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}
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func (c *gameWorldClient) State(ctx context.Context, in *SessionInfo, opts ...grpc.CallOption) (GameWorld_StateClient, error) {
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stream, err := c.cc.NewStream(ctx, &GameWorld_ServiceDesc.Streams[1], "/proto.GameWorld/State", opts...)
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if err != nil {
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return nil, err
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}
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x := &gameWorldStateClient{stream}
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if err := x.ClientStream.SendMsg(in); err != nil {
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return nil, err
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}
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if err := x.ClientStream.CloseSend(); err != nil {
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return nil, err
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}
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return x, nil
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}
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type GameWorld_StateClient interface {
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Recv() (*StateUpdate, error)
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grpc.ClientStream
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}
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type gameWorldStateClient struct {
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grpc.ClientStream
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}
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func (x *gameWorldStateClient) Recv() (*StateUpdate, error) {
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m := new(StateUpdate)
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if err := x.ClientStream.RecvMsg(m); err != nil {
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return nil, err
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}
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return m, nil
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}
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func (c *gameWorldClient) Messages(ctx context.Context, in *SessionInfo, opts ...grpc.CallOption) (GameWorld_MessagesClient, error) {
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stream, err := c.cc.NewStream(ctx, &GameWorld_ServiceDesc.Streams[2], "/proto.GameWorld/Messages", opts...)
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if err != nil {
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return nil, err
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}
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x := &gameWorldMessagesClient{stream}
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if err := x.ClientStream.SendMsg(in); err != nil {
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return nil, err
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}
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if err := x.ClientStream.CloseSend(); err != nil {
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return nil, err
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}
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return x, nil
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}
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type GameWorld_MessagesClient interface {
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Recv() (*ClientMessage, error)
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grpc.ClientStream
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}
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type gameWorldMessagesClient struct {
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grpc.ClientStream
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}
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func (x *gameWorldMessagesClient) Recv() (*ClientMessage, error) {
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m := new(ClientMessage)
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if err := x.ClientStream.RecvMsg(m); err != nil {
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return nil, err
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}
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return m, nil
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}
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func (c *gameWorldClient) Map(ctx context.Context, in *SessionInfo, opts ...grpc.CallOption) (*MapData, error) {
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out := new(MapData)
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err := c.cc.Invoke(ctx, "/proto.GameWorld/Map", in, out, opts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *gameWorldClient) Ping(ctx context.Context, in *SessionInfo, opts ...grpc.CallOption) (*Pong, error) {
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out := new(Pong)
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err := c.cc.Invoke(ctx, "/proto.GameWorld/Ping", in, out, opts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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// GameWorldServer is the server API for GameWorld service.
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// All implementations must embed UnimplementedGameWorldServer
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// for forward compatibility
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type GameWorldServer interface {
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Register(context.Context, *AuthInfo) (*SessionInfo, error)
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Login(context.Context, *AuthInfo) (*SessionInfo, error)
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Commands(GameWorld_CommandsServer) error
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State(*SessionInfo, GameWorld_StateServer) error
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Messages(*SessionInfo, GameWorld_MessagesServer) error
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Map(context.Context, *SessionInfo) (*MapData, error)
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Ping(context.Context, *SessionInfo) (*Pong, error)
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mustEmbedUnimplementedGameWorldServer()
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}
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// UnimplementedGameWorldServer must be embedded to have forward compatible implementations.
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type UnimplementedGameWorldServer struct {
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}
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func (UnimplementedGameWorldServer) Register(context.Context, *AuthInfo) (*SessionInfo, error) {
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return nil, status.Errorf(codes.Unimplemented, "method Register not implemented")
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}
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func (UnimplementedGameWorldServer) Login(context.Context, *AuthInfo) (*SessionInfo, error) {
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return nil, status.Errorf(codes.Unimplemented, "method Login not implemented")
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}
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func (UnimplementedGameWorldServer) Commands(GameWorld_CommandsServer) error {
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return status.Errorf(codes.Unimplemented, "method Commands not implemented")
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}
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func (UnimplementedGameWorldServer) State(*SessionInfo, GameWorld_StateServer) error {
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return status.Errorf(codes.Unimplemented, "method State not implemented")
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}
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func (UnimplementedGameWorldServer) Messages(*SessionInfo, GameWorld_MessagesServer) error {
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return status.Errorf(codes.Unimplemented, "method Messages not implemented")
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}
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func (UnimplementedGameWorldServer) Map(context.Context, *SessionInfo) (*MapData, error) {
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return nil, status.Errorf(codes.Unimplemented, "method Map not implemented")
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}
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func (UnimplementedGameWorldServer) Ping(context.Context, *SessionInfo) (*Pong, error) {
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return nil, status.Errorf(codes.Unimplemented, "method Ping not implemented")
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}
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func (UnimplementedGameWorldServer) mustEmbedUnimplementedGameWorldServer() {}
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// UnsafeGameWorldServer may be embedded to opt out of forward compatibility for this service.
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// Use of this interface is not recommended, as added methods to GameWorldServer will
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// result in compilation errors.
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type UnsafeGameWorldServer interface {
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mustEmbedUnimplementedGameWorldServer()
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}
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func RegisterGameWorldServer(s grpc.ServiceRegistrar, srv GameWorldServer) {
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s.RegisterService(&GameWorld_ServiceDesc, srv)
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}
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func _GameWorld_Register_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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in := new(AuthInfo)
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if err := dec(in); err != nil {
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return nil, err
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}
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if interceptor == nil {
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return srv.(GameWorldServer).Register(ctx, in)
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}
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info := &grpc.UnaryServerInfo{
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Server: srv,
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FullMethod: "/proto.GameWorld/Register",
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}
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handler := func(ctx context.Context, req interface{}) (interface{}, error) {
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return srv.(GameWorldServer).Register(ctx, req.(*AuthInfo))
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}
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return interceptor(ctx, in, info, handler)
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}
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func _GameWorld_Login_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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in := new(AuthInfo)
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if err := dec(in); err != nil {
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return nil, err
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}
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if interceptor == nil {
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return srv.(GameWorldServer).Login(ctx, in)
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}
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info := &grpc.UnaryServerInfo{
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Server: srv,
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FullMethod: "/proto.GameWorld/Login",
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}
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handler := func(ctx context.Context, req interface{}) (interface{}, error) {
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return srv.(GameWorldServer).Login(ctx, req.(*AuthInfo))
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}
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return interceptor(ctx, in, info, handler)
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}
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func _GameWorld_Commands_Handler(srv interface{}, stream grpc.ServerStream) error {
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return srv.(GameWorldServer).Commands(&gameWorldCommandsServer{stream})
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}
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type GameWorld_CommandsServer interface {
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Send(*CommandAck) error
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Recv() (*Command, error)
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grpc.ServerStream
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}
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type gameWorldCommandsServer struct {
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grpc.ServerStream
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}
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func (x *gameWorldCommandsServer) Send(m *CommandAck) error {
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return x.ServerStream.SendMsg(m)
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}
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func (x *gameWorldCommandsServer) Recv() (*Command, error) {
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m := new(Command)
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if err := x.ServerStream.RecvMsg(m); err != nil {
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return nil, err
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}
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return m, nil
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}
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func _GameWorld_State_Handler(srv interface{}, stream grpc.ServerStream) error {
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m := new(SessionInfo)
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if err := stream.RecvMsg(m); err != nil {
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return err
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}
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return srv.(GameWorldServer).State(m, &gameWorldStateServer{stream})
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}
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type GameWorld_StateServer interface {
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Send(*StateUpdate) error
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grpc.ServerStream
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}
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type gameWorldStateServer struct {
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grpc.ServerStream
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}
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func (x *gameWorldStateServer) Send(m *StateUpdate) error {
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return x.ServerStream.SendMsg(m)
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}
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func _GameWorld_Messages_Handler(srv interface{}, stream grpc.ServerStream) error {
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m := new(SessionInfo)
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if err := stream.RecvMsg(m); err != nil {
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return err
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}
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return srv.(GameWorldServer).Messages(m, &gameWorldMessagesServer{stream})
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}
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type GameWorld_MessagesServer interface {
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Send(*ClientMessage) error
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grpc.ServerStream
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}
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type gameWorldMessagesServer struct {
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grpc.ServerStream
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}
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func (x *gameWorldMessagesServer) Send(m *ClientMessage) error {
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return x.ServerStream.SendMsg(m)
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}
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func _GameWorld_Map_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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in := new(SessionInfo)
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if err := dec(in); err != nil {
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return nil, err
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}
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if interceptor == nil {
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return srv.(GameWorldServer).Map(ctx, in)
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}
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info := &grpc.UnaryServerInfo{
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Server: srv,
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FullMethod: "/proto.GameWorld/Map",
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}
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handler := func(ctx context.Context, req interface{}) (interface{}, error) {
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return srv.(GameWorldServer).Map(ctx, req.(*SessionInfo))
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}
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return interceptor(ctx, in, info, handler)
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}
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func _GameWorld_Ping_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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in := new(SessionInfo)
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if err := dec(in); err != nil {
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return nil, err
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}
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if interceptor == nil {
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return srv.(GameWorldServer).Ping(ctx, in)
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}
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info := &grpc.UnaryServerInfo{
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Server: srv,
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FullMethod: "/proto.GameWorld/Ping",
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}
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handler := func(ctx context.Context, req interface{}) (interface{}, error) {
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return srv.(GameWorldServer).Ping(ctx, req.(*SessionInfo))
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}
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return interceptor(ctx, in, info, handler)
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}
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// GameWorld_ServiceDesc is the grpc.ServiceDesc for GameWorld service.
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// It's only intended for direct use with grpc.RegisterService,
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// and not to be introspected or modified (even as a copy)
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var GameWorld_ServiceDesc = grpc.ServiceDesc{
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ServiceName: "proto.GameWorld",
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HandlerType: (*GameWorldServer)(nil),
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Methods: []grpc.MethodDesc{
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{
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MethodName: "Register",
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Handler: _GameWorld_Register_Handler,
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},
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{
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MethodName: "Login",
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Handler: _GameWorld_Login_Handler,
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},
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{
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MethodName: "Map",
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Handler: _GameWorld_Map_Handler,
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},
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{
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MethodName: "Ping",
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Handler: _GameWorld_Ping_Handler,
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},
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},
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Streams: []grpc.StreamDesc{
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{
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StreamName: "Commands",
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Handler: _GameWorld_Commands_Handler,
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ServerStreams: true,
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ClientStreams: true,
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},
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{
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StreamName: "State",
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Handler: _GameWorld_State_Handler,
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ServerStreams: true,
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},
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{
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StreamName: "Messages",
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Handler: _GameWorld_Messages_Handler,
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ServerStreams: true,
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},
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},
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Metadata: "proto/hermeticum.proto",
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}
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