basic subclass for a 4d shape with node rendering

feature-big-polytopes
Mike Lynch 2023-07-23 11:07:24 +10:00
parent 161abcfd0f
commit 03b632e6fe
1 changed files with 65 additions and 32 deletions

97
main.js
View File

@ -1,5 +1,7 @@
import * as THREE from 'three';
const NODE_SIZE = 0.07;
const LINK_SIZE = 0.02;
@ -70,12 +72,56 @@ const CELL16 = {
]
};
function fourDtoV3(x, y, z, w) {
const k = HYPERPLANE / (HYPERPLANE + w);
return new THREE.Vector3(x * k, y * k, z * k);
}
class FourDShape extends THREE.Group {
constructor(node_m, link_m, structure) {
super();
this.node_m = node_m;
this.link_m = link_m;
this.nodes4 = structure.nodes;
this.nodes3 = {}; // is a dict-by-id
this.links = structure.links;
this.initNodes3();
}
initNodes3() {
for( const n of this.nodes4 ) {
const v3 = fourDtoV3(n.x, n.y, n.z, n.w);
this.nodes3[n.id] = {
v3: v3,
object: this.makeNode(v3)
};
}
}
makeNode(v3) {
const geometry = new THREE.SphereGeometry(NODE_SIZE);
const sphere = new THREE.Mesh(geometry, this.node_m);
sphere.position.copy(v3);
console.log(`Added sphere ${sphere}`);
this.add(sphere);
return sphere;
}
}
function makeLink(link_m, n1, n2) {
const length = n1.distanceTo(n2);
const centre = new THREE.Vector3();
centre.lerpVectors(n1, n2, 0.5);
const geometry = new THREE.CylinderGeometry(LINK_SIZE, LINK_SIZE,length);
// const geometry = new THREE.SphereGeometry(LINK_SIZE);
const cyl = new THREE.Mesh(geometry, link_m);
const pivot = new THREE.Group();
pivot.add(cyl);
@ -108,39 +154,27 @@ function makeWireFrame(node_m, link_m, graph3) {
function fourDtoV3(x, y, z, w) {
const k = HYPERPLANE / (HYPERPLANE + w);
return new THREE.Vector3(x * k, y * k, z * k);
}
function nodes4tonodes3(graph4) {
return graph4.map((n) => {
return { id: n.id, v3: fourDtoV3(n.x, n.y, n.z, n.w) }
})
}
// TODO - turn W into a parameter for the node size
function makeShape4D(node_m, link_m, graph4) {
const nodes3 = nodes4tonodes3(graph4.nodes);
const nodeids = {}
const group = new THREE.Group();
for ( const n of nodes3 ) {
nodeids[n.id] = n.v3;
const geometry = new THREE.SphereGeometry(NODE_SIZE);
const sphere = new THREE.Mesh(geometry, node_m);
sphere.position.copy(n.v3);
group.add(sphere);
}
for ( const l of graph4.links ) {
const link = makeLink(link_m, nodeids[l.source], nodeids[l.target]);
group.add(link);
}
return group;
// function makeShape4D(node_m, link_m, graph4) {
// const nodes3 = nodes4tonodes3(graph4.nodes);
// const nodeids = {}
// const group = new FourDShape();
// for ( const n of nodes3 ) {
// nodeids[n.id] = n.v3;
// const geometry = new THREE.SphereGeometry(NODE_SIZE);
// const sphere = new THREE.Mesh(geometry, node_m);
// sphere.position.copy(n.v3);
// group.add(sphere);
// }
// for ( const l of graph4.links ) {
// const link = makeLink(link_m, nodeids[l.source], nodeids[l.target]);
// group.add(link);
// }
// return group;
}
// }
@ -177,7 +211,7 @@ link_m.opacity = 0.3;
const shape = makeShape4D(node_m, link_m, CELL5);
const shape = new FourDShape(node_m, link_m, CELL5);
@ -190,7 +224,6 @@ camera.position.z = 3;
let tick = 0;
// note: for 4d stuff we'll need to redraw the whole thing I think
function animate() {
requestAnimationFrame( animate );