TODO update
This commit is contained in:
parent
b07b8d4a5b
commit
5458b2c6a6
23
TODO.md
23
TODO.md
@ -1,24 +1,13 @@
|
|||||||
# FOURD-JS
|
# FOURD-JS
|
||||||
|
|
||||||
To-do:
|
## 120-cell 5-cell
|
||||||
|
|
||||||
* render a basic wireframe (vertices and edges)
|
We can label the 5-cells by using the 600-cell layers - might be more interesting
|
||||||
|
|
||||||
- cylinder and spheres
|
Try colouring the nodes according to the 120-cell standard way and the links
|
||||||
- group these
|
in a different set of 5 colours by the new mapping
|
||||||
|
|
||||||
-- DONE
|
For a subset of 24 5-cells, the vertices seem to be grouped in clusters on the 120-cells - each cluster has one of each of the 5 labels from the 120 cell
|
||||||
|
|
||||||
|
Write a script which checks this for each set
|
||||||
|
|
||||||
* algorithm for 4d -> 3d transform
|
|
||||||
|
|
||||||
--DONE
|
|
||||||
|
|
||||||
* 4D shape -> 3D projection -> wireframe -> three.js
|
|
||||||
|
|
||||||
--DONE
|
|
||||||
|
|
||||||
Next:
|
|
||||||
|
|
||||||
how to do this efficiently so that we can rotate the shape in 4d and have
|
|
||||||
this animate in 3d?
|
|
||||||
Loading…
x
Reference in New Issue
Block a user