Getting towards an auto-dodecahedon detector for the 120-cell
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aa5501e14a
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5a09caef93
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@ -1,4 +1,43 @@
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Steps forward -
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1. algorithm which, given a face, finds the two dodecahedra it belongs to
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2. using this, generate a list of all 120 dodecahedra:
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[ a b c d e f g h i j k l m n o p q r s t ] <- 20 vertices
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Check that each vertex appears in four of these
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Then - either manually start labelling them, or build an interface to help
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with the manual labelling
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1.
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For a face: there are five edges, and ten other faces sharing an edge.
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These edges are in two sets: one for each dodecahedron. The sets are defined
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by them sharing vertices which aren't in the first face.
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Go around a set of five, by pairs: for each pair, find the other neighbour -
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this gives the next five faces.
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There's only one face left, which is defined by the shared other vertices of
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the last five.
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/// old shit below that didn't work VVVV
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Chords: 1.74806 - the 120-cell has 7200 chords of this length
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@ -259,3 +259,36 @@ function nice_icosa(nodes, icosa) {
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}
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function find_by_chord(nodesid, n, d) {
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const EPSILON = 0.02;
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return Object.keys(nodesid).filter((n1) => {
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const d2 = dist2(nodesid[n1], nodesid[n]);
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return Math.abs(d2 - d ** 2) < EPSILON;
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});
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}
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function has_chord(n1, n2, d) {
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const d2 = dist2(n1, n2);
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const EPSILON = 0.01;
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return Math.abs(d2 - d ** 2) < EPSILON;
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}
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function find_all_chords(nodes) {
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const chords = {};
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for( let i = 0; i < nodes.length - 1; i++ ) {
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for( let j = i + 1; j < nodes.length; j++ ) {
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const n1 = nodes[i];
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const n2 = nodes[j];
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const chord = Math.sqrt(dist2(n1, n2)).toFixed(5);
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if( !(chord in chords) ) {
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chords[chord] = [];
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}
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chords[chord].push([n1, n2]);
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}
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}
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return chords;
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}
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553
testbed.js
553
testbed.js
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@ -1,8 +1,5 @@
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// Utilities for generating sets of coordinates based on
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// permutations, even permutations and changes of sign.
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// Based on https://www.qfbox.info/epermute
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//testbed for playing with stuff in node repl
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const THREE =require('three');
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@ -169,93 +166,6 @@ function auto_detect_edges(nodes, neighbours, debug=false) {
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return links;
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}
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// too small and simple to calculate
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const cell5 = () => {
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const r5 = Math.sqrt(5);
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const r2 = Math.sqrt(2) / 2;
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return {
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nodes: [
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{id:1, x: r2, y: r2, z: r2, w: -r2 / r5 },
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{id:2, x: r2, y: -r2, z: -r2, w: -r2 / r5 },
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{id:3, x: -r2, y: r2, z: -r2, w: -r2 / r5 },
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{id:4, x: -r2, y: -r2, z: r2, w: -r2 / r5 },
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{id:5, x: 0, y: 0, z: 0, w: 4 * r2 / r5 },
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],
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links: [
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{ id:1, source:1, target: 2},
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{ id:2, source:1, target: 3},
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{ id:3, source:1, target: 4},
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{ id:4, source:1, target: 5},
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{ id:5, source:2, target: 3},
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{ id:6, source:2, target: 4},
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{ id:7, source:2, target: 5},
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{ id:8, source:3, target: 4},
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{ id:9, source:3, target: 5},
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{ id:10, source:4, target: 5},
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],
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geometry: {
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node_size: 0.02,
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link_size: 0.02
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}
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};
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};
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const cell16 = () => {
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let nodes = coordinates([1, 1, 1, 1], 0);
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nodes = nodes.filter((n) => n.x * n.y * n.z * n.w > 0);
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index_nodes(nodes);
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scale_nodes(nodes, 0.75);
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const links = auto_detect_edges(nodes, 6);
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return {
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nodes: nodes,
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links: links,
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geometry: {
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node_size: 0.02,
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link_size: 0.02
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}
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};
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};
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const tesseract = () => {
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const nodes = coordinates([1, 1, 1, 1], 0);
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index_nodes(nodes);
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scale_nodes(nodes, Math.sqrt(2) / 2);
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const links = auto_detect_edges(nodes, 4);
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return {
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nodes: nodes,
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links: links,
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geometry: {
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node_size: 0.02,
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link_size: 0.02
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}
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};
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}
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const cell24 = () => {
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const nodes = coordinates([0, 0, 1, 1], 0);
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index_nodes(nodes);
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const links = auto_detect_edges(nodes, 6);
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return {
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nodes: nodes,
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links: links,
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geometry: {
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node_size: 0.02,
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link_size: 0.02
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}
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};
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}
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function make_120cell_vertices() {
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@ -359,6 +269,49 @@ function auto_120cell_faces(links) {
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}
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// trying to go from faces to dodecahedra
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function shared_vertices(f1, f2) {
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return f1.nodes.filter((f) => f2.nodes.includes(f));
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}
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function adjacent_faces(f1, f2) {
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// adjacent faces which share an edge, not just a vertex
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const intersect = shared_vertices(f1, f2);
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if( intersect.length < 2 ) {
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return false;
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}
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if( intersect.length > 2 ) {
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console.log(`warning: faces ${f1.id} and ${f2.id} have too many common vertices`);
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}
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return true;
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}
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function find_adjacent_faces(faces, face) {
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const neighbours = faces.filter((f) => f.id !== face.id && adjacent_faces(f, face));
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return neighbours;
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}
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function find_dodeca_mutuals(faces, f1, f2) {
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// for any two adjacent faces, find their common neighbours where
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// all three share exactly one vertex (this, I think, guarantees that
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// all are on the same dodecahedron)
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const n1 = find_adjacent_faces(faces, f1);
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const n2 = find_adjacent_faces(faces, f2);
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const common = n1.filter((f1) => n2.filter((f2) => f1.id === f2.id).length > 0 );
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// there's one extra here - the third which has two nodes in common with
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// both f1 and f2 - filter it out
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const mutuals = common.filter((cf) => {
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const shared = cf.nodes.filter((n) => f1.nodes.includes(n) && f2.nodes.includes(n));
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return shared.length === 1
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});
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return mutuals;
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}
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@ -380,426 +333,8 @@ const cell120 = () => {
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function make_600cell_vertices() {
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const phi = 0.5 * (1 + Math.sqrt(5));
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const nodes = [
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coordinates([0, 0, 0, 2], 0),
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coordinates([1, 1, 1, 1], 1),
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coordinates([phi, 1, 1 / phi, 0], 1, true)
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].flat();
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index_nodes(nodes);
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return nodes;
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}
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function find_by_chord(nodesid, n, d) {
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const EPSILON = 0.02;
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return Object.keys(nodesid).filter((n1) => {
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const d2 = dist2(nodesid[n1], nodesid[n]);
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return Math.abs(d2 - d ** 2) < EPSILON;
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});
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}
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function has_chord(n1, n2, d) {
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const d2 = dist2(n1, n2);
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const EPSILON = 0.01;
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return Math.abs(d2 - d ** 2) < EPSILON;
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}
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function find_all_chords(nodes) {
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const chords = {};
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for( let i = 0; i < nodes.length - 1; i++ ) {
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for( let j = i + 1; j < nodes.length; j++ ) {
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const n1 = nodes[i];
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const n2 = nodes[j];
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const chord = Math.sqrt(dist2(n1, n2)).toFixed(5);
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if( !(chord in chords) ) {
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chords[chord] = [];
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}
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chords[chord].push([n1, n2]);
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}
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}
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return chords;
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}
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const cell600 = () => {
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const nodes = make_600cell_vertices();
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const links = auto_detect_edges(nodes, 12);
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return {
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nodes: nodes,
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links: links,
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geometry: {
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node_size: 0.08,
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link_size: 0.02
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}
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}
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}
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// bad stuff
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function find_chords(chords, n) {
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return chords.filter((c) => c[0].id === n.id || c[1].id === n.id);
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}
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function find_neighbours(chords, n) {
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const c = find_chords(chords, n);
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return c.map((c) => c[0].id === n.id ? c[1] : c[0])
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}
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// for a list of pairs [n1, n2] (these are nodes which share a common angle
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// from a center), find all the groups of nodes which don't appear in a pair
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// together
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function partition_nodes(pairs) {
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let groups = [];
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const seen = new Set();
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for( const pair of pairs ) {
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// both nodes are in a group already
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if( seen.has(pair[0]) && seen.has(pair[1]) ) {
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continue;
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}
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let already = false;
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// check if either node is already in a group
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for( const group of groups ) {
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if( group.has(pair[0]) ) {
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group.add(pair[1]);
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seen.add(pair[1]);
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already = true;
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continue;
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} else if( group.has(pair[1]) ) {
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group.has(pair[0]);
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seen.has(pair[0]);
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already = true;
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continue;
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}
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}
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// if neither of the pair was in a former group, start a new group
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if( !already ) {
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groups.push(new Set(pair));
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}
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// collapse any groups which now have common elements
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groups = collapse_groups(groups);
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}
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return groups;
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}
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// given a list of groups, if any have common elements, collapse them
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function collapse_groups(groups) {
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const new_groups = [ ];
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for( group of groups ) {
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let collapsed = false;
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for( new_group of new_groups ) {
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const i = intersection(group, new_group);
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if( i.size > 0 ) {
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for( const e of group ) {
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new_group.add(e);
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}
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collapsed = true;
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break;
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}
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}
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if( !collapsed ) {
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new_groups.push(new Set(group));
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}
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}
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return new_groups;
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}
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function intersection(s1, s2) {
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const i = new Set();
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for( const e of s1 ) {
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if( s2.has(e) ) {
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i.add(e)
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}
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}
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return i;
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}
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function union(s1, s2) {
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const u = new Set(s1);
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for( const e of s2 ) {
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u.add(e);
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}
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return u;
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}
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function vector_angle(n1, n2, n3) {
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const v1 = new THREE.Vector4(n1.x, n1.y, n1.z, n1.w);
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const v2 = new THREE.Vector4(n2.x, n2.y, n2.z, n2.w);
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const v3 = new THREE.Vector4(n3.x, n3.y, n3.z, n3.w);
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v2.sub(v1);
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v3.sub(v1);
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const dp = v2.dot(v3);
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return Math.acos(dp / ( v2.length() * v3.length()));
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}
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function neighbour_angles_orig(chords, n) {
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const ns = find_neighbours(chords, n);
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const angles = {};
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for( let i = 0; i < ns.length - 1; i++ ) {
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for( let j = i + 1; j < ns.length; j++ ) {
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const n2 = ns[i];
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const n3 = ns[j];
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const a = THREE.MathUtils.radToDeg(vector_angle(n, n2, n3));
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const af = (a).toFixed(3);
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if( ! (af in angles) ) {
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angles[af] = [];
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}
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angles[af].push([n2.id, n3.id]);
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}
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}
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return angles;
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}
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function neighbour_angles(chords, n, angle) {
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const ns = find_neighbours(chords, n);
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const pairs = [];
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for( let i = 0; i < ns.length - 1; i++ ) {
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for( let j = i + 1; j < ns.length; j++ ) {
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const n2 = ns[i];
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const n3 = ns[j];
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const a = THREE.MathUtils.radToDeg(vector_angle(n, n2, n3));
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const af = (a).toFixed(3);
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if( af === angle ) {
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pairs.push([n2.id, n3.id]);
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}
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}
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}
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return pairs;
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}
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function make_120_partition(nodes, n) {
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const chords = find_all_chords(nodes);
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const chord3 = chords["1.74806"]; // these are edges of the 600-cells;
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const pairs60 = neighbour_angles(chord3, n, "60.000");
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const icosas = partition_nodes(pairs60);
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n.label = 1;
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const angles = icosa_nodes(nodes, icosas[0]);
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label_120_partition_r(nodes, chord3, 1, n, angles);
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}
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// recursive function to label a single 600-cell vertex partition of the
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// 120-cell by following icosahedral nets
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// this doesn't work! completely - labels only 108-112
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function label_120_partition_r(nodes, chords, label, origin, neighbours) {
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console.log(`label_120_partition_r ${origin.id}`);
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console.log(neighbours.map((n) => n.id).join(', '));
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// first try to label everything
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const unlabelled = [];
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for( const n of neighbours ) {
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if( n.label === 0 ) {
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console.log(`Labelled ${n.id} ${label}`);
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n.label = label;
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unlabelled.push(n);
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} else if( n.label !== label ) {
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console.log(`node ${n.id} is already in group ${n.label}`);
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//return false;
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}
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}
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for( const n of unlabelled ) {
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// the angles represent two icosahedral pyramids - partition them and
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// pick the one which is at 60 to the edge we arrived on
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//console.log(`looking for more neighbors for ${n}`);
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const pairs60 = neighbour_angles(chords, n, "60.000");
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const icosas = partition_nodes(pairs60);
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const icosa = choose_icosa(nodes, origin, n, icosas);
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const icosa_n = icosa_nodes(nodes, icosa);
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console.log(`recursing to ${nice_icosa(nodes,icosa)}`);
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return label_120_partition_r(nodes, chords, label, n, icosa_n);
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}
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}
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// given a pair of icosa-sets, pick the one which is at the right angle to
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// the incoming vector
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function choose_icosa(nodes, origin, n1, icosas) {
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for( const icosa of icosas ) {
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const inodes = icosa_nodes(nodes, icosa);
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const a60 = inodes.map((ni) => {
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const a = THREE.MathUtils.radToDeg(vector_angle(n1, origin, ni));
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return a.toFixed(3);
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});
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if( a60.filter((a) => a === "60.000").length > 0 ) {
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return icosa;
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}
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}
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console.log("No icosa found!");
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return undefined;
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}
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function icosa_nodes(nodes, icosa) {
|
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return Array.from(icosa).map((nid) => node_by_id(nodes, nid)).sort((a, b) => a.id - b.id);
|
||||
}
|
||||
|
||||
function node_by_id(nodes, nid) {
|
||||
const ns = nodes.filter((n) => n.id === nid);
|
||||
return ns[0];
|
||||
}
|
||||
|
||||
|
||||
function enumerate_icosas(nodes) {
|
||||
const chords = find_all_chords(nodes);
|
||||
const chord3 = chords["1.74806"]; // these are edges of the 600-cells;
|
||||
|
||||
for( const n of nodes ) {
|
||||
const pairs60 = neighbour_angles(chord3, n, "60.000");
|
||||
const icosas = partition_nodes(pairs60);
|
||||
for( const icosa of icosas ) {
|
||||
const inodes = icosa_nodes(nodes, icosa);
|
||||
console.log(icosa_to_csv(n.id, inodes).join(','));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function icosa_to_csv(nid, icosa) {
|
||||
const cols = [ nid ];
|
||||
const ia = icosa.map((n) => n.id);
|
||||
for( let i = 1; i < 601; i++ ) {
|
||||
if( ia.includes(i) ) {
|
||||
cols.push(i);
|
||||
} else {
|
||||
cols.push('')
|
||||
}
|
||||
}
|
||||
return cols;
|
||||
}
|
||||
|
||||
|
||||
function start_icosas(nodes, chords, origin) {
|
||||
const pairs60 = neighbour_angles(chords, origin, "60.000");
|
||||
return partition_nodes(pairs60).map((i) => nice_icosa(nodes, i));
|
||||
}
|
||||
|
||||
|
||||
|
||||
function next_icosa(nodes, chords, origin, nid) {
|
||||
const n = node_by_id(nodes, nid);
|
||||
const pairs60 = neighbour_angles(chords, n, "60.000");
|
||||
const icosas = partition_nodes(pairs60);
|
||||
const icosa = choose_icosa(nodes, origin, n, icosas);
|
||||
|
||||
return nice_icosa(nodes, icosa);
|
||||
}
|
||||
|
||||
function nice_icosa(nodes, icosa) {
|
||||
return icosa_nodes(nodes, icosa).map((n) => n.id).join(', ');
|
||||
}
|
||||
|
||||
|
||||
// New approach with tetrahedral coloring
|
||||
|
||||
function find_edges(links, nid) {
|
||||
return links.filter((l) => l.source === nid || l.target === nid );
|
||||
}
|
||||
|
||||
|
||||
function find_adjacent(links, nid) {
|
||||
return find_edges(links, nid).map((l) => {
|
||||
if( l.source === nid ) {
|
||||
return l.target;
|
||||
} else {
|
||||
return l.source;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function iterate_graph(nodes, links, n, fn) {
|
||||
const queue = [];
|
||||
const seen = {};
|
||||
const nodes_id = {};
|
||||
nodes.map((n) => nodes_id[n.id] = n);
|
||||
|
||||
queue.push(n.id);
|
||||
seen[n.id] = true;
|
||||
fn(n);
|
||||
|
||||
while( queue.length > 0 ) {
|
||||
const v = queue.shift();
|
||||
find_adjacent(links, v).map((aid) => {
|
||||
if( !(aid in seen) ) {
|
||||
seen[aid] = true;
|
||||
queue.push(aid);
|
||||
fn(nodes_id[aid]);
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// stupid tetrahedral labelling
|
||||
// keeps getting stuck
|
||||
|
||||
|
||||
function naive_label_120cell(nodes, links, n) {
|
||||
const nodes_id = {};
|
||||
nodes.map((n) => nodes_id[n.id] = n);
|
||||
iterate_graph(nodes, links, nodes[0], (n) => {
|
||||
const cols = new Set();
|
||||
const nbors = find_adjacent(links, n.id);
|
||||
for( const nb of nbors ) {
|
||||
if( nodes_id[nb].label > 0 ) {
|
||||
cols.add(nodes_id[nb].label);
|
||||
}
|
||||
for( const nb2 of find_adjacent(links, nb) ) {
|
||||
if( nb2 !== n.id && nodes_id[nb].label > 0 ) {
|
||||
cols.add(nodes_id[nb2].label);
|
||||
}
|
||||
}
|
||||
}
|
||||
const pcols = [ 1, 2, 3, 4, 5 ].filter((c) => !cols.has(c));
|
||||
if( pcols.length < 1 ) {
|
||||
console.log(`Got stuck, no options at ${n.id}`);
|
||||
return false;
|
||||
} else {
|
||||
n.label = pcols[0];
|
||||
console.log(`found ${pcols.length} colors for node ${n.id}`);
|
||||
console.log(`applied ${pcols[0]} to node ${n.id}`);
|
||||
return true;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
const nodes = make_120cell_vertices();
|
||||
const links = auto_detect_edges(nodes, 4);
|
||||
const faces = auto_120cell_faces(links);
|
||||
|
||||
console.log('links');
|
||||
|
||||
for( const link of links ) {
|
||||
console.log(link);
|
||||
}
|
||||
|
||||
console.log('faces');
|
||||
|
||||
for( const face of faces ) {
|
||||
console.log(face);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue