The problem is with the flipping logic - I haven't fixed it yet but I'm getting there
This commit is contained in:
parent
43c85d0084
commit
67348bce31
46
linktest.js
46
linktest.js
@ -5,7 +5,6 @@ import { GUI } from 'lil-gui';
|
||||
import { TaperedLink } from './taperedLink.js';
|
||||
|
||||
|
||||
|
||||
const FACE_OPACITY = 0.3;
|
||||
const CAMERA_K = 5;
|
||||
|
||||
@ -39,15 +38,24 @@ renderer.localClippingEnabled = true;
|
||||
document.body.appendChild( renderer.domElement );
|
||||
|
||||
const NODEC = 0x3293a9;
|
||||
const LINKC = 0x00ff88;
|
||||
const BACKGROUNDC = 0xd4d4d4;
|
||||
|
||||
scene.background = new THREE.Color(BACKGROUNDC);
|
||||
const material = new THREE.MeshStandardMaterial({ color: NODEC });
|
||||
const material = new THREE.MeshStandardMaterial({ color: LINKC });
|
||||
|
||||
material.transparent = true;
|
||||
material.opacity = 0.5;
|
||||
|
||||
const node_mat = new THREE.MeshStandardMaterial({ color: NODEC });
|
||||
|
||||
node_mat.transparent = true;
|
||||
node_mat.opacity = 0.1;
|
||||
|
||||
const params = {
|
||||
r1: 0.5,
|
||||
r2: 0.6,
|
||||
sync: false,
|
||||
l: 3,
|
||||
};
|
||||
|
||||
@ -55,34 +63,46 @@ const gui = new GUI();
|
||||
|
||||
gui.add(params, "r1", 0.01, 1.5);
|
||||
gui.add(params, "r2", 0.01, 1.5);
|
||||
gui.add(params, "sync");
|
||||
gui.add(params, "l", 0, 4);
|
||||
|
||||
function makeNode(material, pos, r) {
|
||||
const geometry = new THREE.SphereGeometry(1);
|
||||
const sphere = new THREE.Mesh(geometry, material);
|
||||
updateNode(sphere, pos, r);
|
||||
return sphere;
|
||||
const node = {
|
||||
v3: pos,
|
||||
object: sphere
|
||||
};
|
||||
updateNode(node, pos, r);
|
||||
return node;
|
||||
}
|
||||
|
||||
function updateNode(node, pos, r) {
|
||||
node.scale.copy(new THREE.Vector3(r, r, r));
|
||||
node.position.copy(pos);
|
||||
node.v3 = pos;
|
||||
node.object.scale.copy(new THREE.Vector3(r, r, r));
|
||||
node.object.position.copy(pos);
|
||||
}
|
||||
|
||||
|
||||
const n1 = makeNode(material, new THREE.Vector3(-0.5 * params["l"], 0, 0), params["r1"]);
|
||||
const n2 = makeNode(material, new THREE.Vector3(0.5 * params["l"], 0, 0), params["r2"])
|
||||
const n1 = makeNode(node_mat, new THREE.Vector3(-0.5 * params["l"], 0, 0), params["r1"]);
|
||||
const n2 = makeNode(node_mat, new THREE.Vector3(0.5 * params["l"], 0, 0), params["r2"]);
|
||||
|
||||
//const tl = new TaperedLink(
|
||||
const tl = new TaperedLink(material, n1, n2, params["r1"], params["r2"]);
|
||||
|
||||
scene.add(n1);
|
||||
scene.add(n2);
|
||||
scene.add(n1.object);
|
||||
scene.add(n2.object);
|
||||
|
||||
scene.add(tl);
|
||||
|
||||
function animate() {
|
||||
requestAnimationFrame(animate);
|
||||
|
||||
updateNode(n1, new THREE.Vector3(-0.5 * params["l"], 0, 0), params["r1"]);
|
||||
updateNode(n2, new THREE.Vector3(0.5 * params["l"], 0, 0), params["r2"]);
|
||||
const r1 = params["r1"];
|
||||
const r2 = params["sync"] ? r1 : params["r2"]
|
||||
|
||||
updateNode(n1, new THREE.Vector3(-0.5 * params["l"], 0, 0), r1);
|
||||
updateNode(n2, new THREE.Vector3(0.5 * params["l"], 0, 0), r2);
|
||||
tl.update(n1, n2, r1, r2);
|
||||
renderer.render(scene, camera);
|
||||
}
|
||||
animate();
|
||||
|
||||
@ -2,22 +2,24 @@ import * as THREE from 'three';
|
||||
|
||||
// really stupid idea: add a cylinder as well!
|
||||
|
||||
const EPSILON = 0.01;
|
||||
|
||||
class TaperedLink extends THREE.Group {
|
||||
|
||||
constructor(baseMaterial, n1, n2, r1, r2) {
|
||||
super();
|
||||
const cone = new THREE.ConeGeometry( 0.75, 1, 32, true );
|
||||
const cone = new THREE.ConeGeometry( 1, 1, 32, true );
|
||||
const cplane = new THREE.Plane(new THREE.Vector3(0, -1, 0), 0.5);
|
||||
const material = baseMaterial.clone();
|
||||
material.clippingPlanes = [ cplane ];
|
||||
// material.clippingPlanes = [ cplane ];
|
||||
this.cone = new THREE.Mesh( cone, material );
|
||||
this.add( this.cone );
|
||||
const cylinder = new THREE.CylinderGeometry(1, 1, 1, 16, 1, true);
|
||||
const cyl_material = baseMaterial.clone();
|
||||
cyl_material.color = new THREE.Color(0xff0000);
|
||||
this.cylinder = new THREE.Mesh(cylinder, cyl_material);
|
||||
this.add( this.cylinder );
|
||||
this.update(n1, n2, r1, r2);
|
||||
// const cylinder = new THREE.CylinderGeometry(1, 1, 1, 16, 1, true);
|
||||
// const cyl_material = baseMaterial.clone();
|
||||
// cyl_material.color = new THREE.Color(0xff0000);
|
||||
// this.cylinder = new THREE.Mesh(cylinder, cyl_material);
|
||||
// this.add( this.cylinder );
|
||||
// this.update(n1, n2, r1, r2);
|
||||
}
|
||||
|
||||
update(n1, n2, r1, r2) {
|
||||
@ -41,33 +43,31 @@ class TaperedLink extends THREE.Group {
|
||||
}
|
||||
|
||||
const l = nbase.distanceTo(napex);
|
||||
const h = l * rbase / k;
|
||||
const lapex = l * rapex / k;
|
||||
const h = l + lapex;
|
||||
this.cone.scale.copy(new THREE.Vector3(rbase, h, rbase));
|
||||
const h_offset = 0.5 * h / l;
|
||||
const pos = new THREE.Vector3();
|
||||
if( l > 0 ) {
|
||||
pos.lerpVectors(nbase, napex, h_offset);
|
||||
}
|
||||
const rmean = 0.5 * (r1 + r2);
|
||||
if( h_offset < 1 ) {
|
||||
this.cone.scale.copy(new THREE.Vector3(rbase, h, rbase));
|
||||
this.cylinder.scale.copy(new THREE.Vector3(rmean, l, rmean));
|
||||
} else {
|
||||
// you're on the other side of napex so flip the cone
|
||||
this.cone.scale.copy(new THREE.Vector3(rbase, -h, rbase));
|
||||
this.cylinder.scale.copy(new THREE.Vector3(rmean, -l, rmean));
|
||||
}
|
||||
pos.lerpVectors(nbase, napex, h_offset);
|
||||
|
||||
|
||||
//if( h_offset > 1 ) {
|
||||
// this.cone.scale.copy(new THREE.Vector3(rbase, -h, rbase));
|
||||
//} {
|
||||
// this.cone.scale.copy(new THREE.Vector3(rbase, h, rbase));
|
||||
//}
|
||||
this.lookAt(napex); // the group, not the cone!!
|
||||
this.position.copy(pos); // the group, not the cone!!
|
||||
this.cone.rotation.x = Math.PI / 2.0;
|
||||
this.cylinder.rotation.x = Math.PI / 2.0;
|
||||
const clipnorm = new THREE.Vector3();
|
||||
clipnorm.copy(napex);
|
||||
clipnorm.sub(nbase);
|
||||
clipnorm.negate();
|
||||
clipnorm.normalize();
|
||||
this.cone.material.clippingPlanes[0].setFromNormalAndCoplanarPoint(
|
||||
clipnorm, napex
|
||||
);
|
||||
// this.cylinder.rotation.x = Math.PI / 2.0;
|
||||
// const clipnorm = new THREE.Vector3();
|
||||
// clipnorm.copy(napex);
|
||||
// clipnorm.sub(nbase);
|
||||
// clipnorm.negate();
|
||||
// clipnorm.normalize();
|
||||
// this.cone.material.clippingPlanes[0].setFromNormalAndCoplanarPoint(
|
||||
// clipnorm, napex
|
||||
// );
|
||||
|
||||
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user