The problem is with the flipping logic - I haven't fixed it yet but I'm getting there

This commit is contained in:
Mike Lynch 2025-11-15 16:31:45 +11:00
parent 43c85d0084
commit 67348bce31
2 changed files with 63 additions and 43 deletions

View File

@ -5,7 +5,6 @@ import { GUI } from 'lil-gui';
import { TaperedLink } from './taperedLink.js';
const FACE_OPACITY = 0.3;
const CAMERA_K = 5;
@ -39,15 +38,24 @@ renderer.localClippingEnabled = true;
document.body.appendChild( renderer.domElement );
const NODEC = 0x3293a9;
const LINKC = 0x00ff88;
const BACKGROUNDC = 0xd4d4d4;
scene.background = new THREE.Color(BACKGROUNDC);
const material = new THREE.MeshStandardMaterial({ color: NODEC });
const material = new THREE.MeshStandardMaterial({ color: LINKC });
material.transparent = true;
material.opacity = 0.5;
const node_mat = new THREE.MeshStandardMaterial({ color: NODEC });
node_mat.transparent = true;
node_mat.opacity = 0.1;
const params = {
r1: 0.5,
r2: 0.6,
sync: false,
l: 3,
};
@ -55,34 +63,46 @@ const gui = new GUI();
gui.add(params, "r1", 0.01, 1.5);
gui.add(params, "r2", 0.01, 1.5);
gui.add(params, "sync");
gui.add(params, "l", 0, 4);
function makeNode(material, pos, r) {
const geometry = new THREE.SphereGeometry(1);
const sphere = new THREE.Mesh(geometry, material);
updateNode(sphere, pos, r);
return sphere;
const node = {
v3: pos,
object: sphere
};
updateNode(node, pos, r);
return node;
}
function updateNode(node, pos, r) {
node.scale.copy(new THREE.Vector3(r, r, r));
node.position.copy(pos);
node.v3 = pos;
node.object.scale.copy(new THREE.Vector3(r, r, r));
node.object.position.copy(pos);
}
const n1 = makeNode(material, new THREE.Vector3(-0.5 * params["l"], 0, 0), params["r1"]);
const n2 = makeNode(material, new THREE.Vector3(0.5 * params["l"], 0, 0), params["r2"])
const n1 = makeNode(node_mat, new THREE.Vector3(-0.5 * params["l"], 0, 0), params["r1"]);
const n2 = makeNode(node_mat, new THREE.Vector3(0.5 * params["l"], 0, 0), params["r2"]);
//const tl = new TaperedLink(
const tl = new TaperedLink(material, n1, n2, params["r1"], params["r2"]);
scene.add(n1);
scene.add(n2);
scene.add(n1.object);
scene.add(n2.object);
scene.add(tl);
function animate() {
requestAnimationFrame(animate);
updateNode(n1, new THREE.Vector3(-0.5 * params["l"], 0, 0), params["r1"]);
updateNode(n2, new THREE.Vector3(0.5 * params["l"], 0, 0), params["r2"]);
const r1 = params["r1"];
const r2 = params["sync"] ? r1 : params["r2"]
updateNode(n1, new THREE.Vector3(-0.5 * params["l"], 0, 0), r1);
updateNode(n2, new THREE.Vector3(0.5 * params["l"], 0, 0), r2);
tl.update(n1, n2, r1, r2);
renderer.render(scene, camera);
}
animate();

View File

@ -2,22 +2,24 @@ import * as THREE from 'three';
// really stupid idea: add a cylinder as well!
const EPSILON = 0.01;
class TaperedLink extends THREE.Group {
constructor(baseMaterial, n1, n2, r1, r2) {
super();
const cone = new THREE.ConeGeometry( 0.75, 1, 32, true );
const cone = new THREE.ConeGeometry( 1, 1, 32, true );
const cplane = new THREE.Plane(new THREE.Vector3(0, -1, 0), 0.5);
const material = baseMaterial.clone();
material.clippingPlanes = [ cplane ];
// material.clippingPlanes = [ cplane ];
this.cone = new THREE.Mesh( cone, material );
this.add( this.cone );
const cylinder = new THREE.CylinderGeometry(1, 1, 1, 16, 1, true);
const cyl_material = baseMaterial.clone();
cyl_material.color = new THREE.Color(0xff0000);
this.cylinder = new THREE.Mesh(cylinder, cyl_material);
this.add( this.cylinder );
this.update(n1, n2, r1, r2);
// const cylinder = new THREE.CylinderGeometry(1, 1, 1, 16, 1, true);
// const cyl_material = baseMaterial.clone();
// cyl_material.color = new THREE.Color(0xff0000);
// this.cylinder = new THREE.Mesh(cylinder, cyl_material);
// this.add( this.cylinder );
// this.update(n1, n2, r1, r2);
}
update(n1, n2, r1, r2) {
@ -41,33 +43,31 @@ class TaperedLink extends THREE.Group {
}
const l = nbase.distanceTo(napex);
const h = l * rbase / k;
const lapex = l * rapex / k;
const h = l + lapex;
this.cone.scale.copy(new THREE.Vector3(rbase, h, rbase));
const h_offset = 0.5 * h / l;
const pos = new THREE.Vector3();
if( l > 0 ) {
pos.lerpVectors(nbase, napex, h_offset);
}
const rmean = 0.5 * (r1 + r2);
if( h_offset < 1 ) {
this.cone.scale.copy(new THREE.Vector3(rbase, h, rbase));
this.cylinder.scale.copy(new THREE.Vector3(rmean, l, rmean));
} else {
// you're on the other side of napex so flip the cone
this.cone.scale.copy(new THREE.Vector3(rbase, -h, rbase));
this.cylinder.scale.copy(new THREE.Vector3(rmean, -l, rmean));
}
pos.lerpVectors(nbase, napex, h_offset);
//if( h_offset > 1 ) {
// this.cone.scale.copy(new THREE.Vector3(rbase, -h, rbase));
//} {
// this.cone.scale.copy(new THREE.Vector3(rbase, h, rbase));
//}
this.lookAt(napex); // the group, not the cone!!
this.position.copy(pos); // the group, not the cone!!
this.cone.rotation.x = Math.PI / 2.0;
this.cylinder.rotation.x = Math.PI / 2.0;
const clipnorm = new THREE.Vector3();
clipnorm.copy(napex);
clipnorm.sub(nbase);
clipnorm.negate();
clipnorm.normalize();
this.cone.material.clippingPlanes[0].setFromNormalAndCoplanarPoint(
clipnorm, napex
);
// this.cylinder.rotation.x = Math.PI / 2.0;
// const clipnorm = new THREE.Vector3();
// clipnorm.copy(napex);
// clipnorm.sub(nbase);
// clipnorm.negate();
// clipnorm.normalize();
// this.cone.material.clippingPlanes[0].setFromNormalAndCoplanarPoint(
// clipnorm, napex
// );
}