Almost there with the links

feature-big-polytopes
Mike Lynch 2023-07-22 14:52:42 +10:00
parent 0432c9df67
commit 9371ba1ab3
1 changed files with 30 additions and 9 deletions

39
main.js
View File

@ -3,17 +3,37 @@ import * as THREE from 'three';
const NODE_SIZE = 0.1;
const LINK_SIZE = 0.05;
function makeLink(link_m, n1, n2) {
const length = n1.distanceTo(n2);
const centre = new THREE.Vector3();
centre.lerpVectors(n1, n2, 0.5);
const geometry = new THREE.CylinderGeometry(LINK_SIZE, LINK_SIZE,length);
// const geometry = new THREE.SphereGeometry(LINK_SIZE);
const cyl = new THREE.Mesh(geometry, link_m);
cyl.position.x = centre.x;
cyl.position.y = centre.y;
cyl.position.z = centre.z;
cyl.lookAt(n2);
return cyl;
}
function makeWireFrame(node_m, link_m, graph) {
const nodeids = {}
const group = new THREE.Group();
for ( const n of graph.nodes ) {
nodeids[n.id] = [ n.x, n.y, n.z ];
const v3 = new THREE.Vector3(n.x, n.y, n.z);
nodeids[n.id] = v3.clone();
const geometry = new THREE.SphereGeometry(NODE_SIZE);
const sphere = new THREE.Mesh(geometry, node_m);
sphere.position.copy(v3);
group.add(sphere);
sphere.position.x = n.x;
sphere.position.y = n.y;
sphere.position.z = n.z;
}
for ( const l of graph.links ) {
const link = makeLink(link_m, nodeids[l.source], nodeids[l.target]);
group.add(link);
}
return group;
}
@ -27,12 +47,12 @@ renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const node_m = new THREE.MeshBasicMaterial( { color: 0x33ff00 } );
const link_m = new THREE.MeshBasicMaterial( { color: 0x009930 } );
const link_m = new THREE.MeshBasicMaterial( { color: 0x990030 } );
const octahedron = makeWireFrame(node_m, link_m, {
const shape = makeWireFrame(node_m, link_m, {
nodes: [
{ id: 1, x: 0, y: -1, z: 0 },
{ id: 2, x: 0, y: 0, z: -1 },
@ -59,7 +79,8 @@ const octahedron = makeWireFrame(node_m, link_m, {
scene.add(octahedron);
scene.add(shape);
@ -70,8 +91,8 @@ let tick = 0;
function animate() {
requestAnimationFrame( animate );
octahedron.rotation.x = tick * 0.3;
octahedron.rotation.y = tick * 0.5;
shape.rotation.x = tick * 0.03;
shape.rotation.y = tick * 0.05;
tick += 0.01;
renderer.render( scene, camera );