Sorted out a few more interface niggles and added release notes to the interface
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CHANGELOG.md
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CHANGELOG.md
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CHANGELOG
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=========
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## v1.0 - 16/11/2025
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It's been [two years](https://mikelynch.org/2023/Sep/02/120-cell/)</a> since
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I first made this, and I haven't updated it in a while, but I got tapered links to
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work without too much performance overhead, so that seemed worth a version.
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The results flicker a bit at low opacities but otherwise I'm pretty happy with
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it.
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`
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@ -29,12 +29,12 @@ class FourDShape extends THREE.Group {
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// if a node/link has no label, use the 0th material
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getMaterial(entity, materials) {
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if( "label" in entity ) {
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return materials[entity.label];
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} else {
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return materials[0];
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}
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getMaterialLabel(entity) {
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if( "label" in entity ) {
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return entity.label
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} else {
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return 0;
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}
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}
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makeNode(material, v3, scale) {
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@ -45,25 +45,15 @@ class FourDShape extends THREE.Group {
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return sphere;
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}
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makeLink(basematerial, link) {
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makeLink(materialLabel, link) {
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const n1 = this.nodes3[link.source];
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const n2 = this.nodes3[link.target];
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const s1 = this.link_scale * n1.scale;
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const s2 = this.link_scale * n2.scale;
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const edge = new TaperedLink(basematerial, n1, n2, s1, s2);
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const basematerial = this.link_ms[materialLabel];
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const edge = new TaperedLink(basematerial, materialLabel, n1, n2, s1, s2);
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this.add( edge );
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return edge;
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// const length = n1.v3.distanceTo(n2.v3);
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// const centre = nfew THREE.Vector3();
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// centre.lerpVectors(n1.v3, n2.v3, 0.5);
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// const edge = new TaperedLink(basematerial);
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// edge.update(s1, s2, length);
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// edge.position.copy(centre);
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// edge.lookAt(n2.v3);
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// edge.children[0].rotation.x = Math.PI / 2.0;
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// this.add(edge);
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// return edge;
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}
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updateLink(link, links_show) {
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@ -72,13 +62,6 @@ class FourDShape extends THREE.Group {
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const s1 = this.link_scale * n1.scale;
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const s2 = this.link_scale * n2.scale;
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link.object.update(n1, n2, s1, s2);
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// const length = n1.v3.distanceTo(n2.v3);
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// const centre = new THREE.Vector3();
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// centre.lerpVectors(n1.v3, n2.v3, 0.5);
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// link.object.update(s1, s2, length);
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// link.object.position.copy(n1.v3);
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// link.object.lookAt(n2.v3);
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// link.object.children[0].rotation.x = Math.PI / 2.0;
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link.object.visible = (!links_show || link.label in links_show);
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}
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@ -108,15 +91,6 @@ class FourDShape extends THREE.Group {
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}
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fourDtoV3_old(x, y, z, w, rotations) {
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const v4 = new THREE.Vector4(x, y, z, w);
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for ( const m4 of rotations ) {
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v4.applyMatrix4(m4);
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}
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const k = this.fourDscale(v4.w);
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return new THREE.Vector3(v4.x * k, v4.y * k, v4.z * k);
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}
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fourDscale(w) {
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return this.hyperplane / ( this.hyperplane + w );
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}
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@ -138,7 +112,7 @@ class FourDShape extends THREE.Group {
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for( const n of this.nodes4 ) {
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const k = this.fourDscale(n.w);
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const v3 = new THREE.Vector3(n.x * k, n.y * k, n.z * k);
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const material = this.getMaterial(n, this.node_ms);
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const material = this.node_ms[this.getMaterialLabel(n)];
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this.nodes3[n.id] = {
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v3: v3,
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scale: k,
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@ -147,11 +121,11 @@ class FourDShape extends THREE.Group {
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};
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}
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for( const l of this.links ) {
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const material = this.getMaterial(l, this.link_ms);
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l.object = this.makeLink(material, l);
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const mLabel = this.getMaterialLabel(l);
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l.object = this.makeLink(mLabel, l);
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}
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for( const f of this.faces ) {
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const material = this.getMaterial(f, this.face_ms);
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const material = this.face_ms(this.getMaterialLabel(f));
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f.object = this.makeFace(material, f);
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}
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}
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16
index.html
16
index.html
@ -14,6 +14,17 @@
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font-family: sans-serif;
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padding: 1em;
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}
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div#release_notes {
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position: fixed;
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top: 0;
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left: 0;
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width: 50%;
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z-index: 2;
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font-family: sans-serif;
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padding: 1em;
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visibility: none;
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background: #ffffff;
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}
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div#info {
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position: fixed;
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bottom:0;
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@ -26,7 +37,10 @@
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<body>
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<script type="module" src="/main.js"></script>
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<div id="description"></div>
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<div id="info">by <a target="_blank" href="https://mikelynch.org/">Mike Lynch</a> -
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<div id="release_notes"></div>
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<div id="info"><a href="#" id="show_notes">release 1.0</a> |
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by <a target="_blank" href="https://mikelynch.org/">Mike Lynch</a> |
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<a target="_blank" href="https://git.tilde.town/bombinans/fourdjs">source</a></div>
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</body>
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</html>
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46
main.js
46
main.js
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import * as THREE from 'three';
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const RELEASE_NOTES = `
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<p><b>v1.0 - 16/11/2025</b></p>
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<p>It's been <a target="_blank" href="https://mikelynch.org/2023/Sep/02/120-cell/">two years</a> since
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I first made this, and I haven't updated it in a while, but I got tapered links to
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work without too much performance overhead, so that seemed worth a version.</p>
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<p>The results flicker a bit at low opacities but otherwise I'm pretty happy with
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it.</p>
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`;
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import * as POLYTOPES from './polytopes.js';
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@ -102,7 +113,6 @@ function displayDocs(name) {
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}
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function showDocs(visible) {
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console.log(`showDocs ${visible}`);
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const docdiv = document.getElementById("description");
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if( visible ) {
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docdiv.style.display = '';
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@ -111,18 +121,40 @@ function showDocs(visible) {
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}
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}
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function releaseNotes() {
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showDocs(false);
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const docdiv = document.getElementById("release_notes");
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docdiv.style.display = '';
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docdiv.innerHTML = RELEASE_NOTES + '<p><a id="no_notes" href="#">[hide]</a>';
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const goaway = document.getElementById("no_notes");
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goaway.addEventListener('click', noNotes);
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}
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function noNotes() {
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const docdiv = document.getElementById("release_notes");
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docdiv.style.display = 'none';
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}
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const relnotes = document.getElementById('show_notes');
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relnotes.addEventListener('click', releaseNotes);
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// initialise gui and read params from URL
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// callbacks to do things which are triggered by controls: reset the shape,
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// change the colors. Otherwise we just read stuff from gui.params.
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function setColors(c) {
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const nc = get_colours(c);
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for( let i = 0; i < node_ms.length; i++ ) {
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node_ms[i].color = new THREE.Color(nc[i]);
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link_ms[i].color = new THREE.Color(nc[i]);
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}
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//material.color = new THREE.Color(c);
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const nc = get_colours(c);
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for( let i = 0; i < node_ms.length; i++ ) {
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node_ms[i].color = new THREE.Color(nc[i]);
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link_ms[i].color = new THREE.Color(nc[i]);
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}
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if( shape ) {
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// taperedLink.set_color updates according to the link index
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shape.links.map((l) => l.object.set_color(nc));
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}
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}
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function setBackground(c) {
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@ -4,10 +4,11 @@ const EPSILON = 0.001;
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class TaperedLink extends THREE.Group {
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constructor(baseMaterial, n1, n2, r1, r2) {
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constructor(baseMaterial, color_i, n1, n2, r1, r2) {
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super();
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const geometry = new THREE.ConeGeometry( 1, 1, 16, true );
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const cplane = new THREE.Plane(new THREE.Vector3(0, -1, 0), 0.5);
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this.color_i = color_i;
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this.material = baseMaterial.clone();
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this.material.clippingPlanes = [ cplane ];
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this.object = new THREE.Mesh( geometry, this.material );
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@ -55,6 +56,10 @@ class TaperedLink extends THREE.Group {
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}
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set_color(colors) {
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this.material.color = new THREE.Color(colors[this.color_i]);
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}
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}
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