Committing this before trashing it maybe?
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@ -50,16 +50,20 @@ class FourDShape extends THREE.Group {
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const n2 = this.nodes3[link.target];
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const s1 = this.link_scale * n1.scale;
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const s2 = this.link_scale * n2.scale;
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const length = n1.v3.distanceTo(n2.v3);
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const centre = new THREE.Vector3();
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centre.lerpVectors(n1.v3, n2.v3, 0.5);
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const edge = new TaperedLink(basematerial);
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edge.update(s1, s2, length);
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edge.position.copy(centre);
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edge.lookAt(n2.v3);
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this.add(edge);
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const edge = new TaperedLink(basematerial, n1, n2, s1, s2);
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this.add( edge );
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return edge;
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// const length = n1.v3.distanceTo(n2.v3);
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// const centre = nfew THREE.Vector3();
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// centre.lerpVectors(n1.v3, n2.v3, 0.5);
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// const edge = new TaperedLink(basematerial);
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// edge.update(s1, s2, length);
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// edge.position.copy(centre);
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// edge.lookAt(n2.v3);
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// edge.children[0].rotation.x = Math.PI / 2.0;
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// this.add(edge);
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// return edge;
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}
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updateLink(link, links_show) {
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@ -67,12 +71,14 @@ class FourDShape extends THREE.Group {
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const n2 = this.nodes3[link.target];
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const s1 = this.link_scale * n1.scale;
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const s2 = this.link_scale * n2.scale;
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const length = n1.v3.distanceTo(n2.v3);
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const centre = new THREE.Vector3();
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centre.lerpVectors(n1.v3, n2.v3, 0.5);
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link.object.update(s1, s2, length);
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link.object.position.copy(n1.v3);
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link.object.lookAt(n2.v3);
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link.object.update(n1, n2, s1, s2);
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// const length = n1.v3.distanceTo(n2.v3);
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// const centre = new THREE.Vector3();
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// centre.lerpVectors(n1.v3, n2.v3, 0.5);
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// link.object.update(s1, s2, length);
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// link.object.position.copy(n1.v3);
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// link.object.lookAt(n2.v3);
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// link.object.children[0].rotation.x = Math.PI / 2.0;
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link.object.visible = (!links_show || link.label in links_show);
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}
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8
gui.js
8
gui.js
@ -2,9 +2,9 @@ import { GUI } from 'lil-gui';
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const DEFAULTS = {
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nodesize: 0.25,
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nodesize: 4,
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nodeopacity: 1,
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linksize: 0.2,
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linksize: 1.0,
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linkopacity: 0.75,
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link2opacity: 0.75,
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shape: '16-cell',
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@ -72,9 +72,9 @@ class FourDGUI {
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});
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this.gui.add(this.params, 'hyperplane', 0.5, 1 / 0.8);
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this.gui.add(this.params, 'zoom', 0.1, 2.0);
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this.gui.add(this.params, 'nodesize', 0, 1);
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this.gui.add(this.params, 'nodesize', 0, 5);
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this.gui.add(this.params, 'nodeopacity', 0, 1).onChange(setNodeOpacity);
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this.gui.add(this.params, 'linksize', 0, 1);
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this.gui.add(this.params, 'linksize', 0, 5);
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this.gui.add(this.params, 'linkopacity', 0, 1).onChange(
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(v) => setLinkOpacity(v, true)
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);
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@ -1,35 +1,54 @@
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import * as THREE from 'three';
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class TaperedLink extends THREE.Group {
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constructor(baseMaterial) {
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constructor(baseMaterial, n1, n2, r1, r2) {
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super();
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const geometry = new THREE.ConeGeometry( 0.75, 1, 32, true );
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const cplane = new THREE.Plane(new THREE.Vector3(0, -1, 0), 0.5);
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const material = baseMaterial.clone();
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material.clippingPlanes = [ cplane ];
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// material.clippingPlanes = [ cplane ];
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this.object = new THREE.Mesh( geometry, material );
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this.add( this.object );
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this.update(n1, n2, r1, r2);
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}
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update(r1, r2, l) {
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const kraw = ( r1 - r2 );
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update(n1, n2, r1, r2) {
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const kraw = r1 - r2;
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const k = ( kraw == 0 ) ? 0.001 : kraw;
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if( k > 0 ) {
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const h = l * r1 / k;
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this.object.scale.copy(new THREE.Vector3(r1, h, r1));
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this.object.material.clippingPlanes[0].normal.y = -1;
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this.object.material.clippingPlanes[0].constant = l / 2;
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this.object.position.copy(new THREE.Vector3(0, h/2 - l/2, 0));
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} else {
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const h = l * r2 / k;
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this.object.scale.copy(new THREE.Vector3(r2, h, r2));
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this.object.material.clippingPlanes[0].normal.y = 1;
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this.object.material.clippingPlanes[0].constant = l / 2;
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this.object.position.copy(new THREE.Vector3(0, h / 2 + l / 2, 0));
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let nbase = n1;
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let napex = n2;
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let rbase = r1;
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let rapex = r2;
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if( k < 0 ) {
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nbase = n2;
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napex = n1;
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rbase = r2;
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rapex = r1;
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}
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const l = nbase.v3.distanceTo(napex.v3);
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const h = l * rbase / k;
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//const pos = new THREE.Vector3(0, h/2 - l/2, 0);
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//pos.add(nbase.v3);
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this.object.scale.copy(new THREE.Vector3(rbase, h, rbase));
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this.object.position.copy(nbase.v3);
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this.object.lookAt(napex.v3);
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this.object.rotation.x = Math.PI / 2.0;
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}
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// this.object.material.clippingPlanes[0].normal.y = -1;
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// this.object.material.clippingPlanes[0].constant = l / 2;
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//this.object.position.copy(new THREE.Vector3(0, h/2 - l/2, 0));
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// } else {
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// const h = l * r2 / k;
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// this.object.scale.copy(new THREE.Vector3(r2, h, r2));
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// // this.object.material.clippingPlanes[0].normal.y = 1;
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// // this.object.material.clippingPlanes[0].constant = l / 2;
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// //this.object.position.copy(new THREE.Vector3(0, h / 2 + l / 2, 0));
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// }
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// }
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}
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