Fixed node colours from params
parent
db5630cf5a
commit
b96fa62a08
30
main.js
30
main.js
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@ -62,20 +62,24 @@ function createShape(name) {
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// callbacks to do things which are triggered by controls: reset the shape,
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// callbacks to do things which are triggered by controls: reset the shape,
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// change the colors. Otherwise we just read stuff from gui.params.
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// change the colors. Otherwise we just read stuff from gui.params.
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const gui = new FourDGUI(
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function setColors(c) {
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createShape,
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const nc = get_colours(c);
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(c) => {
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for( let i = 0; i < node_ms.length; i++ ) {
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const nc = get_colours(c);
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node_ms[i].color = new THREE.Color(nc[i]);
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for( let i = 0; i < node_ms.length; i++ ) {
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}
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node_ms[i].color = new THREE.Color(nc[i]);
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material.color = new THREE.Color(c);
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}
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}
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material.color = new THREE.Color(c);
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},
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(c) => { scene.background = new THREE.Color(c) },
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);
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material.color = new THREE.Color(gui.params.color);
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function setBackground(c) {
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scene.background = new THREE.Color(gui.params.background);
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scene.background = new THREE.Color(c)
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}
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const gui = new FourDGUI(createShape, setColors, setBackground);
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// these are here to pick up colour settings from the URL params
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setColors(gui.params.color);
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setBackground(gui.params.background);
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const dragK = 0.005;
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const dragK = 0.005;
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const damping = 0.99;
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const damping = 0.99;
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