Fixed some scale problems
parent
e478abe7c6
commit
fb9c78d82f
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@ -15,10 +15,8 @@ class FourDShape extends THREE.Group {
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this.nodes3 = {};
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this.links = structure.links;
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this.faces = ( "faces" in structure ) ? structure.faces : [];
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this.node_size = structure.geometry.node_size;
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this.link_size = structure.geometry.link_size;
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this.node_scale = 1;
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this.link_scale = 1;
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this.node_scale = structure.geometry.node_size;
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this.link_scale = structure.geometry.link_size;
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this.hyperplane = HYPERPLANE;
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this.initShapes();
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}
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@ -51,7 +49,7 @@ class FourDShape extends THREE.Group {
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const length = n1.v3.distanceTo(n2.v3);
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const centre = new THREE.Vector3();
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centre.lerpVectors(n1.v3, n2.v3, 0.5);
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const geometry = new THREE.CylinderGeometry(this.link_size * s2, this.link_size * s1, 1);
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const geometry = new THREE.CylinderGeometry(this.link_scale * s2, this.link_scale * s1, 1);
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const cyl = new THREE.Mesh(geometry, material);
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const edge = new THREE.Group();
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edge.add(cyl);
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@ -71,7 +69,7 @@ class FourDShape extends THREE.Group {
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const length = n1.v3.distanceTo(n2.v3);
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const centre = new THREE.Vector3();
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centre.lerpVectors(n1.v3, n2.v3, 0.5);
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link.object.scale.copy(new THREE.Vector3(this.link_size * s2, this.link_size * s1, length));
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link.object.scale.copy(new THREE.Vector3(this.link_scale * s2, this.link_scale * s1, length));
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link.object.position.copy(centre);
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link.object.lookAt(n2.v3);
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link.object.children[0].rotation.x = Math.PI / 2.0;
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6
gui.js
6
gui.js
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@ -2,8 +2,8 @@ import { GUI } from 'lil-gui';
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const DEFAULTS = {
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thickness: 0.5,
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nodesize: 1.5,
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thickness: 0.02,
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nodesize: 0.02,
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linkopacity: 0.5,
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link2opacity: 0.5,
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shape: '120-cell',
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@ -74,7 +74,7 @@ class FourDGUI {
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this.gui.add(this.params, 'link2opacity', 0, 1).onChange(
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(v) => setLinkOpacity(v, false)
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);
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this.gui.add(this.params, 'nodesize', 0.1, 4);
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this.gui.add(this.params, 'nodesize', 0, 1);
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this.gui.addColor(this.params, 'color').onChange(setColor);
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this.gui.addColor(this.params, 'background').onChange(setBackground);
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this.gui.add(this.params, 'xRotate', [ 'YW', 'YZ', 'ZW' ]);
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