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840e46201c
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67348bce31 |
65
linktest.js
65
linktest.js
@ -1,11 +1,10 @@
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import * as THREE from 'three';
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import * as THREE from 'three';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { GUI } from 'lil-gui';
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import { GUI } from 'lil-gui';
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import { TaperedLink } from './taperedLink.js';
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import { TaperedLink } from './taperedLink.js';
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const FACE_OPACITY = 0.3;
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const FACE_OPACITY = 0.3;
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const CAMERA_K = 5;
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const CAMERA_K = 5;
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@ -28,61 +27,93 @@ scene.add(amblight);
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camera.position.set(0, 0, CAMERA_K / 2);
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camera.position.set(0, 0, CAMERA_K / 2);
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camera.lookAt(0, 0, 0);
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camera.lookAt(0, 0, 0);
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//camera.position.z = 4;
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camera.position.z = 8;
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const renderer = new THREE.WebGLRenderer({antialias: true});
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const renderer = new THREE.WebGLRenderer({antialias: true});
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.localClippingEnabled = true;
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renderer.localClippingEnabled = true;
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const controls = new OrbitControls( camera, renderer.domElement );
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controls.autoRotate = false;
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document.body.appendChild( renderer.domElement );
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document.body.appendChild( renderer.domElement );
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const NODEC = 0x3293a9;
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const NODEC = 0x3293a9;
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const LINKC = 0x00ff88;
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const BACKGROUNDC = 0xd4d4d4;
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const BACKGROUNDC = 0xd4d4d4;
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scene.background = new THREE.Color(BACKGROUNDC);
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scene.background = new THREE.Color(BACKGROUNDC);
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const material = new THREE.MeshStandardMaterial({ color: NODEC });
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const material = new THREE.MeshStandardMaterial({ color: LINKC });
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material.transparent = true;
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material.opacity = 0.5;
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const node_mat = new THREE.MeshStandardMaterial({ color: NODEC });
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node_mat.transparent = true;
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node_mat.opacity = 0.8;
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const params = {
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const params = {
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r1: 0.5,
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r1: 0.5,
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r2: 0.6,
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r2: 0.6,
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l: 3,
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sync: false,
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l: 9,
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rotx: 1,
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roty: 0,
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rotz: 0,
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};
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};
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const gui = new GUI();
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const gui = new GUI();
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gui.add(params, "r1", 0.01, 1.5);
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gui.add(params, "r1", 0.01, 1.5);
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gui.add(params, "r2", 0.01, 1.5);
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gui.add(params, "r2", 0.01, 1.5);
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gui.add(params, "l", 0, 4);
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gui.add(params, "sync");
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gui.add(params, "l", 0, 10);
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gui.add(params, "rotx", 0, 4);
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gui.add(params, "roty", 0, 4);
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gui.add(params, "rotz", 0, 4);
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function makeNode(material, pos, r) {
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function makeNode(material, pos, r) {
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const geometry = new THREE.SphereGeometry(1);
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const geometry = new THREE.SphereGeometry(1);
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const sphere = new THREE.Mesh(geometry, material);
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const sphere = new THREE.Mesh(geometry, material);
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updateNode(sphere, pos, r);
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const node = {
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return sphere;
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v3: pos,
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object: sphere
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};
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updateNode(node, pos, r);
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return node;
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}
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}
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function updateNode(node, pos, r) {
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function updateNode(node, pos, r) {
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node.scale.copy(new THREE.Vector3(r, r, r));
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node.v3 = pos;
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node.position.copy(pos);
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node.object.scale.copy(new THREE.Vector3(r, r, r));
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node.object.position.copy(pos);
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}
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}
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const n1 = makeNode(material, new THREE.Vector3(-0.5 * params["l"], 0, 0), params["r1"]);
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const n1 = makeNode(node_mat, new THREE.Vector3(-params["l"], -1, -1), params["r1"]);
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const n2 = makeNode(material, new THREE.Vector3(0.5 * params["l"], 0, 0), params["r2"])
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const n2 = makeNode(node_mat, new THREE.Vector3(params["l"], 1, 1), params["r2"]);
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//const tl = new TaperedLink(
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const tl = new TaperedLink(material, n1, n2, params["r1"], params["r2"]);
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scene.add(n1);
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scene.add(n1.object);
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scene.add(n2);
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scene.add(n2.object);
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scene.add(tl);
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function animate() {
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function animate() {
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requestAnimationFrame(animate);
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requestAnimationFrame(animate);
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updateNode(n1, new THREE.Vector3(-0.5 * params["l"], 0, 0), params["r1"]);
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const r1 = params["r1"];
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updateNode(n2, new THREE.Vector3(0.5 * params["l"], 0, 0), params["r2"]);
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const r2 = params["sync"] ? r1 : params["r2"]
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updateNode(n1, new THREE.Vector3(- params["l"], -1, -1), r1);
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updateNode(n2, new THREE.Vector3(params["l"], 1, 1), r2);
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tl.update(n1, n2, r1, r2, params["rotx"], params["roty"], params["rotz"]);
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controls.update();
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renderer.render(scene, camera);
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renderer.render(scene, camera);
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}
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}
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animate();
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animate();
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@ -1,31 +1,38 @@
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import * as THREE from 'three';
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import * as THREE from 'three';
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// really stupid idea: add a cylinder as well!
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class TaperedLink extends THREE.Group {
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class TaperedLink extends THREE.Group {
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constructor(baseMaterial, n1, n2, r1, r2) {
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constructor(baseMaterial, n1, n2, r1, r2) {
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super();
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super();
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const cone = new THREE.ConeGeometry( 0.75, 1, 32, true );
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const geometry = new THREE.ConeGeometry( 1, 1, 16, true );
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//const geometry = new THREE.CylinderGeometry( 1, 1, 1, 16, 1, true);
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const cplane = new THREE.Plane(new THREE.Vector3(0, -1, 0), 0.5);
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const cplane = new THREE.Plane(new THREE.Vector3(0, -1, 0), 0.5);
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const material = baseMaterial.clone();
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const material = baseMaterial.clone();
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material.clippingPlanes = [ cplane ];
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material.clippingPlanes = [ cplane ];
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this.cone = new THREE.Mesh( cone, material );
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this.object = new THREE.Mesh( geometry, material );
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this.add( this.cone );
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this.add( this.object );
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const cylinder = new THREE.CylinderGeometry(1, 1, 1, 16, 1, true);
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this.update(n1, n2, r1, r2, 1, 0, 0);
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const cyl_material = baseMaterial.clone();
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cyl_material.color = new THREE.Color(0xff0000);
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this.cylinder = new THREE.Mesh(cylinder, cyl_material);
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this.add( this.cylinder );
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this.update(n1, n2, r1, r2);
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}
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}
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update(n1, n2, r1, r2) {
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update_cyl(n1, n2, r1, r2, rotx, roty, rotz) {
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this.update_cone(n1, n2, r1, r2);
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const length = n1.v3.distanceTo(n2.v3);
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const centre = new THREE.Vector3();
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centre.lerpVectors(n1.v3, n2.v3, 0.5);
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const link_mean = (r1 + r2) * 0.5;
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this.scale.copy(new THREE.Vector3(link_mean, link_mean, length));
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this.position.copy(centre);
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this.lookAt(n2.v3);
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this.children[0].rotation.x = rotx * Math.PI / 2.0;
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this.children[0].rotation.y = roty * Math.PI / 2.0;
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this.children[0].rotation.z = rotz * Math.PI / 2.0;
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this.visible = true;
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}
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}
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update_cone(n1, n2, r1, r2) {
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update(n1, n2, r1, r2, rotx, roty, rotz) {
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const kraw = r1 - r2;
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const kraw = r1 - r2;
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let k = ( kraw == 0 ) ? 0.001 : kraw;
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let k = ( kraw == 0 ) ? 0.001 : kraw;
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let nbase = n1.v3;
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let nbase = n1.v3;
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@ -41,47 +48,33 @@ class TaperedLink extends THREE.Group {
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}
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}
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const l = nbase.distanceTo(napex);
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const l = nbase.distanceTo(napex);
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const h = l * rbase / k;
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const lapex = l * rapex / k;
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const h = l + lapex;
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this.scale.copy(new THREE.Vector3(rbase, rbase, h));
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const h_offset = 0.5 * h / l;
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const h_offset = 0.5 * h / l;
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const pos = new THREE.Vector3();
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const pos = new THREE.Vector3();
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if( l > 0 ) {
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pos.lerpVectors(nbase, napex, h_offset);
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pos.lerpVectors(nbase, napex, h_offset);
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}
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const rmean = 0.5 * (r1 + r2);
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if( h_offset < 1 ) {
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this.cone.scale.copy(new THREE.Vector3(rbase, h, rbase));
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this.cylinder.scale.copy(new THREE.Vector3(rmean, l, rmean));
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} else {
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// you're on the other side of napex so flip the cone
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this.cone.scale.copy(new THREE.Vector3(rbase, -h, rbase));
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this.cylinder.scale.copy(new THREE.Vector3(rmean, -l, rmean));
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}
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this.lookAt(napex); // the group, not the cone!!
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this.position.copy(pos); // the group, not the cone!!
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this.position.copy(pos); // the group, not the cone!!
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this.cone.rotation.x = Math.PI / 2.0;
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this.cylinder.rotation.x = Math.PI / 2.0;
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this.lookAt(nbase);
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this.children[0].rotation.x = rotx * Math.PI / 2.0;
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this.children[0].rotation.y = roty * Math.PI / 2.0;
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this.children[0].rotation.z = rotz * Math.PI / 2.0;
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this.visible = true;
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const clipnorm = new THREE.Vector3();
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const clipnorm = new THREE.Vector3();
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clipnorm.copy(napex);
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clipnorm.copy(napex);
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clipnorm.sub(nbase);
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clipnorm.sub(nbase);
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clipnorm.negate();
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clipnorm.negate();
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clipnorm.normalize();
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clipnorm.normalize();
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this.cone.material.clippingPlanes[0].setFromNormalAndCoplanarPoint(
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this.object.material.clippingPlanes[0].setFromNormalAndCoplanarPoint(
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clipnorm, napex
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clipnorm, napex
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);
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);
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}
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}
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update_cylinder_busted(n1, n2, r1, r2) {
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}
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const length = n1.v3.distanceTo(n2.v3);
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const centre = new THREE.Vector3();
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centre.lerpVectors(n1.v3, n2.v3, 0.5);
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const link_mean = (r1 + r2) * 0.5;
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this.cylinder.scale.copy(new THREE.Vector3(link_mean, link_mean, length));
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this.cylinder.position.copy(centre);
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//this.cylinder.lookAt(n2.v3);
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this.cylinder.rotation.x = Math.PI / 2.0;
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}
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}
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export { TaperedLink };
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export { TaperedLink };
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Block a user