Four-D graphics with three.js
 
 
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Mike Lynch 26f927daae Building it up layer by layer 2023-09-01 17:34:27 +10:00
docs Successfully auto-coloured a single dodecahedron 2023-08-25 18:08:22 +10:00
indexing_attempts Getting towards an auto-dodecahedon detector for the 120-cell 2023-08-19 18:00:19 +10:00
.gitignore Added .DS_Store 2023-07-25 15:06:54 +10:00
README.md Added a light, updated screenshots 2023-07-28 08:40:27 +10:00
TODO.md 4D to 3D transformation 2023-07-22 16:59:48 +10:00
cell120.js Moved the 120-cell dodecahedron detection code to its own file, and 2023-08-20 11:18:29 +10:00
colours.js Indexing algorithm tested on the 50-cell skeleton of great circles 2023-08-28 08:31:45 +10:00
dodecahedra.js Stored the test 120-cell colours as a static array for performance 2023-08-20 11:28:13 +10:00
fourDShape.js Merge branch 'feature-faces' into temp-merge-faces 2023-08-12 07:33:38 +10:00
gui.js Made 120-cell the default and changed order in the gui so it's last 2023-08-06 11:25:09 +10:00
index.html Effective 4D rotations and a tesseract model 2023-07-23 18:16:02 +10:00
main.js Building it up layer by layer 2023-09-01 17:34:27 +10:00
package-lock.json Added basic automatic colour schemes and colourised the first 2023-08-02 16:58:51 +10:00
package.json Building it up layer by layer 2023-09-01 17:34:27 +10:00
permute.js Removed fancy colors, standardised polytope generation 2023-07-28 08:16:47 +10:00
polytopes.js Building it up layer by layer 2023-09-01 17:34:27 +10:00
rotation.js Refactoring 2023-07-29 12:06:34 +10:00
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README.md

FourDjs

Visualisations of four-dimensional polytopes projected into 3-space, rendered with three.js

Basic interactive demo