Four-D graphics with three.js
 
 
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Mike Lynch 585627f140 Brute-force dodecahedron detector 2023-08-20 10:50:28 +10:00
docs Getting towards an auto-dodecahedon detector for the 120-cell 2023-08-19 18:00:19 +10:00
indexing_attempts Getting towards an auto-dodecahedon detector for the 120-cell 2023-08-19 18:00:19 +10:00
.gitignore Added .DS_Store 2023-07-25 15:06:54 +10:00
README.md Added a light, updated screenshots 2023-07-28 08:40:27 +10:00
TODO.md 4D to 3D transformation 2023-07-22 16:59:48 +10:00
colours.js Added indexing for tesseract 2023-08-06 18:54:32 +10:00
fourDShape.js Merge branch 'feature-faces' into temp-merge-faces 2023-08-12 07:33:38 +10:00
gui.js Made 120-cell the default and changed order in the gui so it's last 2023-08-06 11:25:09 +10:00
index.html Effective 4D rotations and a tesseract model 2023-07-23 18:16:02 +10:00
main.js Merge branch 'feature-faces' into temp-merge-faces 2023-08-12 07:33:38 +10:00
package-lock.json Added basic automatic colour schemes and colourised the first 2023-08-02 16:58:51 +10:00
package.json Added basic automatic colour schemes and colourised the first 2023-08-02 16:58:51 +10:00
permute.js Removed fancy colors, standardised polytope generation 2023-07-28 08:16:47 +10:00
polytopes.js Dodecahedron detector is working on a single test case 2023-08-20 09:46:30 +10:00
rotation.js Refactoring 2023-07-29 12:06:34 +10:00
testbed.js Brute-force dodecahedron detector 2023-08-20 10:50:28 +10:00
vite.config.js Added Vite config 2023-07-24 12:24:32 +10:00

README.md

FourDjs

Visualisations of four-dimensional polytopes projected into 3-space, rendered with three.js

Basic interactive demo