Four-D graphics with three.js
 
 
Go to file
Mike Lynch 7323935a1f Added layered 120-cell 2023-11-01 12:52:59 +11:00
docs Merge branch 'feature-120-cell-index' 2023-08-26 16:03:08 +10:00
indexing_attempts Getting towards an auto-dodecahedon detector for the 120-cell 2023-08-19 18:00:19 +10:00
.gitignore Added .DS_Store 2023-07-25 15:06:54 +10:00
README.md Added a light, updated screenshots 2023-07-28 08:40:27 +10:00
TODO.md 4D to 3D transformation 2023-07-22 16:59:48 +10:00
cell120.js Moved the 120-cell dodecahedron detection code to its own file, and 2023-08-20 11:18:29 +10:00
cellindex.js Added a new partition of the 120-cell into layers 2023-10-27 10:18:54 +11:00
colours.js Improved colours so that the smaller polytopes still get high-contrast 2023-09-10 18:26:15 +10:00
fourDShape.js First draft of refactored optional / visible nodes and links 2023-11-01 10:22:26 +11:00
gui.js options menu gets sensible default when shape changes 2023-11-01 11:57:46 +11:00
index.html Changed source link to go to Gitea 2023-09-30 12:48:34 +10:00
label120cell.js Added a new partition of the 120-cell into layers 2023-10-27 10:18:54 +11:00
main.js Added layered 120-cell 2023-11-01 12:52:59 +11:00
package-lock.json Added basic automatic colour schemes and colourised the first 2023-08-02 16:58:51 +10:00
package.json Building it up layer by layer 2023-09-01 17:34:27 +10:00
permute.js Removed fancy colors, standardised polytope generation 2023-07-28 08:16:47 +10:00
polytopes.js Added layered 120-cell 2023-11-01 12:52:59 +11:00
rotation.js Simplified rotation ui 2023-09-02 17:41:00 +10:00
vite.config.js Added Vite config 2023-07-24 12:24:32 +10:00

README.md

FourDjs

Visualisations of four-dimensional polytopes projected into 3-space, rendered with three.js

Basic interactive demo