fourdjs/main.js

100 lines
2.3 KiB
JavaScript

import * as THREE from 'three';
const NODE_SIZE = 0.1;
const LINK_SIZE = 0.05;
function makeLink(link_m, n1, n2) {
const length = n1.distanceTo(n2);
const centre = new THREE.Vector3();
centre.lerpVectors(n1, n2, 0.5);
const geometry = new THREE.CylinderGeometry(LINK_SIZE, LINK_SIZE,length);
// const geometry = new THREE.SphereGeometry(LINK_SIZE);
const cyl = new THREE.Mesh(geometry, link_m);
cyl.position.x = centre.x;
cyl.position.y = centre.y;
cyl.position.z = centre.z;
cyl.lookAt(n2);
return cyl;
}
function makeWireFrame(node_m, link_m, graph) {
const nodeids = {}
const group = new THREE.Group();
for ( const n of graph.nodes ) {
const v3 = new THREE.Vector3(n.x, n.y, n.z);
nodeids[n.id] = v3.clone();
const geometry = new THREE.SphereGeometry(NODE_SIZE);
const sphere = new THREE.Mesh(geometry, node_m);
sphere.position.copy(v3);
group.add(sphere);
}
for ( const l of graph.links ) {
const link = makeLink(link_m, nodeids[l.source], nodeids[l.target]);
group.add(link);
}
return group;
}
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const node_m = new THREE.MeshBasicMaterial( { color: 0x33ff00 } );
const link_m = new THREE.MeshBasicMaterial( { color: 0x990030 } );
const shape = makeWireFrame(node_m, link_m, {
nodes: [
{ id: 1, x: 0, y: -1, z: 0 },
{ id: 2, x: 0, y: 0, z: -1 },
{ id: 3, x: -1, y: 0, z: 0 },
{ id: 4, x: 0, y: 0, z: 1 },
{ id: 5, x: 1, y: 0, z: 0 },
{ id: 6, x: 0, y: 1, z: 0 },
],
links: [
{ id: 1, source: 1, target: 2 },
{ id: 2, source: 1, target: 3 },
{ id: 3, source: 1, target: 4 },
{ id: 4, source: 1, target: 5 },
{ id: 5, source: 2, target: 3 },
{ id: 6, source: 3, target: 4 },
{ id: 7, source: 4, target: 5 },
{ id: 8, source: 5, target: 2 },
{ id: 9, source: 2, target: 6 },
{ id: 10, source: 3, target: 6 },
{ id: 11, source: 4, target: 6 },
{ id: 12, source: 5, target: 6 },
]
});
scene.add(shape);
camera.position.z = 5;
let tick = 0;
function animate() {
requestAnimationFrame( animate );
shape.rotation.x = tick * 0.03;
shape.rotation.y = tick * 0.05;
tick += 0.01;
renderer.render( scene, camera );
}
animate();