327 B
327 B
FOURD-JS
To-do:
-
render a basic wireframe (vertices and edges)
- cylinder and spheres
- group these
-- DONE
- algorithm for 4d -> 3d transform
--DONE
- 4D shape -> 3D projection -> wireframe -> three.js
--DONE
Next:
how to do this efficiently so that we can rotate the shape in 4d and have this animate in 3d?