9mm/lib/game/no-moves.fnl

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(local {: tail} (require :lib.table))
2024-06-16 03:15:59 +00:00
(fn get-player-idxs [player moves]
(icollect [i p (ipairs moves)] (when (= p player) i)))
(fn idx-to-neighbors [idxs all-neighbors]
(icollect [_ i (ipairs idxs)] (tail (. all-neighbors i))))
(fn neighbor-is-occupied? [neighbors moves]
(icollect [_ move (ipairs neighbors)]
(icollect [_ neighbor (ipairs move)]
(not= (. moves neighbor) 0))))
(fn reduce-to-bool [xs]
(accumulate [acc true
_ x (ipairs xs)]
(and x)))
(fn no-moves? [neighbors all-moves player]
(-> (get-player-idxs player all-moves)
(idx-to-neighbors neighbors)
(neighbor-is-occupied? all-moves)
(reduce-to-bool)
(reduce-to-bool)))
{: no-moves? }