2022-09-03 23:26:07 +00:00
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< title > Cleric + Thief< / title >
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< link rel = "alternate" type = "application/rss+xml" title = "episodes" href = "http://tilde.town/~dozens/clericthief/episodes.xml" >
< link rel = "alternate" type = "application/rss+xml" title = "journal" href = "http://tilde.town/~dozens/clericthief/journal.xml" >
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Cleric + Thief
| < a href = "index.html" > Episodes< / a >
| < a href = "about.html" > About< / a >
| < a href = "journal.html" > Journal< / a >
< header id = "title-block-header" >
< h1 class = "title" > Cleric + Thief< / h1 >
< p class = "subtitle" > Journal< / p >
< / header >
< p > This is a journal of meta-content and behind the scenes kind of updates.< / p >
< p > < a href = "journal.xml" > subscribe to updates< / a > < / p >
<!-- BEGIN // -->
2022-09-05 17:58:14 +00:00
< h2 id = "cardtography" > < time > 2022-09-05< / time > - Cardtography< / h2 >
< p > In Episode 00004 - Pinky, I used playing cards to generate the layout of the Supper Club, and its encounters, on the fly.< / p >
< p > Here is a summary of how to make a quick dungeon with playing cards as first described in the ‘ cardtography’ series of posts on koboldpress.com< / p >
< p > < a href = "https://koboldpress.com/howling-tower-cardtography-a-simple-dungeon/" class = "uri" > https://koboldpress.com/howling-tower-cardtography-a-simple-dungeon/< / a > < / p >
< p > You will need a deck of cards and a whole bunch of six sided dice.< / p >
< ol type = "1" >
< li > < p > Lay out 25 cards face down in a staggered 5 x 5 grid:< / p >
< pre > < code > A B C D E
01. o o
02. o o o
03. o o
04. o o o
05. o o
06. o o o
07. o o
08. o o o
09. o o
10. o o o< / code > < / pre > < / li >
< li > < p > Flip the bottom, middle card face up and place a dice at the bottom edge. This is the dungeon entrance.< / p > < / li >
< li > < p > Imagine the card as a clock that goes up to six:< / p >
< ul >
< li > 1 = Northeast< / li >
< li > 2 = Southeast< / li >
< li > 3 = South< / li >
< li > 4 = Southwest< / li >
< li > 5 = Northwest< / li >
< li > 6 - North< / li >
< / ul > < / li >
< li > < p > Roll 3d6 (2d6 for the first card) and place them at the appropriate corners.< / p > < / li >
< li > < p > Doubles are long hallways, or locked doors, or traps.< / p > < / li >
< li > < p > Explore, turning cards and rolling dice.< / p > < / li >
< / ol >
< p > INTERPRETING CARDS< / p >
< ol type = "1" >
< li > < p > Black cards are empty rooms or puzzles. Come up with something atmospheric or interesting.< / p > < / li >
< li > < p > Red cards are adversarial. Low numbers are easy / simple encounters. High cards are dangerous.< / p > < / li >
< li > < p > Face cards are special.< / p > < / li >
< li > < p > When a card is the same suit and value as another face up card, that is the boss, or an exit to another level of the dungeon.< / p > < / li >
< / ol >
< h2 id = "non-player-characters" > < time > 2022-09-04< / time > - Non-Player Characters< / h2 >
< p > NPCs are kind of a weird concept in the context of solo games.< / p >
< p > Every character is a player character when you’ re the only player.< / p >
2022-09-03 23:26:07 +00:00
< h2 id = "feed-esoterica" > < time > 2022-09-03< / time > - Feed Esoterica< / h2 >
< p > Okay some of you will get a kick out of this.< / p >
< p > I decided I needed to roll my own feeds, and so I used ED to programatically edit my source files into recfiles, used an m4 include in one instance, and then used recfmt templates to create the rss items.< / p >
< p > That is right. Ed, m4, and recutils.< / p >
< h2 id = "blow-me-down" > < time > 2022-09-02< / time > - Blow Me Down< / h2 >
< p > It is definitely < em > not< / em > true that I based the looks of Iofi and Maddox on Shelley Duvall and Robin Williams from the 1980 American musical comedy smash hit < em > Popeye< / em > .< / p >
< h2 id = "episodes-rss-feed" > < time > 2022-09-01< / time > - episodes rss feed< / h2 >
< p > Made an update that will hopefully fix the links in the Episodes feed.< / p >
< p > If not, I might need to start handrolling a feed instead of relying on < a href = "https://blog.miso.town" > blog.miso.town< / a > .< / p >
< p > In fact, I just noticed that the journal feed is kind of borked too.< / p >
< p > Yeah I may just need to create my own feeds..< / p >
< h2 id = "meadowgloom" > < time > 2022-09-01< / time > - 00002. Meadowgloom< / h2 >
< p > Hey gamers it’ s ya boy dozens!< / p >
< p > This update focuses briefly on Meadowgloom. Which is a name I snatched up from a fantasy name generator. It also generated the astounding name “Eccentric Kevin”. Who is a character I have every intention of introducing at some point as a perfectly normal, sane, and reasonable straight man.< / p >
< h2 id = "cleric-thief" > < time > 2022-08-30< / time > - 00001. Cleric + Thief< / h2 >
< p > Hey I started a new thing!< / p >
< p > This is the narrative version of a solo roleplaying game.< / p >
< p > It is based on the mechanics and the < em > callings< / em > of < a href = "https://awkwardturtle.itch.io/brighter-worlds" > Brighter Worlds by awkwardturtle< / a > . It is a lovely game and I wanted to play it. I came up with the setting and the starting scenario using < a href = "https://sean-f-smith.medium.com/with-this-tool-youll-never-run-out-of-ideas-15d19ab72dfb" > GRAPES and WTAF?! tarot spreads as described by Sean F. Smith< / a > . And then I used the < a href = "https://inflatablestudios.itch.io/one-page-solo-engine" > One Page Solo Engine< / a > to answer questions during play.< / p >
< p > My thief almost friggin died in the very first scenario. Yikes! Combat is lethal. <!-- END // --> < / p >
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