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Cleric + Thief
| <a href="index.html">Episodes</a>
| <a href="about.html">About</a>
| <a href="journal.html">Journal</a>
<header id="title-block-header">
<h1 class="title">Cleric + Thief</h1>
<p class="subtitle">Journal</p>
</header>
<p>This is a journal of meta-content and behind the scenes kind of updates.</p>
<p><a href="journal.xml">subscribe to updates</a></p>
<!-- BEGIN //-->
<h2 id="cardtography"><time>2022-09-05</time> - Cardtography</h2>
<p>In Episode 00004 - Pinky, I used playing cards to generate the layout of the Supper Club, and its encounters, on the fly.</p>
<p>Here is a summary of how to make a quick dungeon with playing cards as first described in the cardtography series of posts on koboldpress.com</p>
<p><a href="https://koboldpress.com/howling-tower-cardtography-a-simple-dungeon/" class="uri">https://koboldpress.com/howling-tower-cardtography-a-simple-dungeon/</a></p>
<p>You will need a deck of cards and a whole bunch of six sided dice.</p>
<ol type="1">
<li><p>Lay out 25 cards face down in a staggered 5 x 5 grid:</p>
<pre><code> A B C D E
01. o o
02. o o o
03. o o
04. o o o
05. o o
06. o o o
07. o o
08. o o o
09. o o
10. o o o</code></pre></li>
<li><p>Flip the bottom, middle card face up and place a dice at the bottom edge. This is the dungeon entrance.</p></li>
<li><p>Imagine the card as a clock that goes up to six:</p>
<ul>
<li>1 = Northeast</li>
<li>2 = Southeast</li>
<li>3 = South</li>
<li>4 = Southwest</li>
<li>5 = Northwest</li>
<li>6 - North</li>
</ul></li>
<li><p>Roll 3d6 (2d6 for the first card) and place them at the appropriate corners.</p></li>
<li><p>Doubles are long hallways, or locked doors, or traps.</p></li>
<li><p>Explore, turning cards and rolling dice.</p></li>
</ol>
<p>INTERPRETING CARDS</p>
<ol type="1">
<li><p>Black cards are empty rooms or puzzles. Come up with something atmospheric or interesting.</p></li>
<li><p>Red cards are adversarial. Low numbers are easy / simple encounters. High cards are dangerous.</p></li>
<li><p>Face cards are special.</p></li>
<li><p>When a card is the same suit and value as another face up card, that is the boss, or an exit to another level of the dungeon.</p></li>
</ol>
<h2 id="non-player-characters"><time>2022-09-04</time> - Non-Player Characters</h2>
<p>NPCs are kind of a weird concept in the context of solo games.</p>
<p>Every character is a player character when youre the only player.</p>
<h2 id="feed-esoterica"><time>2022-09-03</time> - Feed Esoterica</h2>
<p>Okay some of you will get a kick out of this.</p>
<p>I decided I needed to roll my own feeds, and so I used ED to programatically edit my source files into recfiles, used an m4 include in one instance, and then used recfmt templates to create the rss items.</p>
<p>That is right. Ed, m4, and recutils.</p>
<h2 id="blow-me-down"><time>2022-09-02</time> - Blow Me Down</h2>
<p>It is definitely <em>not</em> true that I based the looks of Iofi and Maddox on Shelley Duvall and Robin Williams from the 1980 American musical comedy smash hit <em>Popeye</em>.</p>
<h2 id="episodes-rss-feed"><time>2022-09-01</time> - episodes rss feed</h2>
<p>Made an update that will hopefully fix the links in the Episodes feed.</p>
<p>If not, I might need to start handrolling a feed instead of relying on <a href="https://blog.miso.town">blog.miso.town</a>.</p>
<p>In fact, I just noticed that the journal feed is kind of borked too.</p>
<p>Yeah I may just need to create my own feeds..</p>
<h2 id="meadowgloom"><time>2022-09-01</time> - 00002. Meadowgloom</h2>
<p>Hey gamers its ya boy dozens!</p>
<p>This update focuses briefly on Meadowgloom. Which is a name I snatched up from a fantasy name generator. It also generated the astounding name “Eccentric Kevin”. Who is a character I have every intention of introducing at some point as a perfectly normal, sane, and reasonable straight man.</p>
<h2 id="cleric-thief"><time>2022-08-30</time> - 00001. Cleric + Thief</h2>
<p>Hey I started a new thing!</p>
<p>This is the narrative version of a solo roleplaying game.</p>
<p>It is based on the mechanics and the <em>callings</em> of <a href="https://awkwardturtle.itch.io/brighter-worlds">Brighter Worlds by awkwardturtle</a>. It is a lovely game and I wanted to play it. I came up with the setting and the starting scenario using <a href="https://sean-f-smith.medium.com/with-this-tool-youll-never-run-out-of-ideas-15d19ab72dfb">GRAPES and WTAF?! tarot spreads as described by Sean F. Smith</a>. And then I used the <a href="https://inflatablestudios.itch.io/one-page-solo-engine">One Page Solo Engine</a> to answer questions during play.</p>
<p>My thief almost friggin died in the very first scenario. Yikes! Combat is lethal. <!-- END //--></p>
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