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Dozens B. McCuzzins ca4413be2a edits 2021-12-25 19:19:43 -07:00
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macros
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changecom(`/*', `*/')
define(__forest, `Weirding Wood')dnl
define(__witch, `Auntie Ten Fingers')dnl
define(__witch, `Auntie Tenfingers')dnl
define(__tree, `Allmother Tree')dnl
define(__monster, `Leviathan')dnl
define(__elf, `Woodboggle')dnl
define(__perm, `(Permenant Feature)')dnl
define(__fishtype, `Fishtype')dnl
define(__checkbox, `<label><input type="checkbox" /><span>$1</span></label>')dnl
define(__checkbox, `<li style="list-style-type: none; margin: 1rem 2rem;"><label><input type="checkbox" /><span>$1</span></label></li>')dnl

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## Images to maybe use later
- tree
- https://publicdomainreview.org/collection/sylva-britannica
- https://the-public-domain-review.imgix.net/collections/sylva-britannica/the-great-tortworth-chestnut.JPG
- tibet unicorn:
- https://the-public-domain-review.imgix.net/collections/the-history-of-four-footed-beasts-and-serpents-1658/8616382712_fd21b9d947_o.jpg?fit=max&w=2400
- https://commons.wikimedia.org/wiki/File:Tibet-unicorn.jpg
- leviathan
- https://commons.wikimedia.org/wiki/File:Leviathan_old.jpg
- https://publicdomainreview.org/essay/olaus-magnus-sea-serpent

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## Locations
Each location below contains a description, and a list of encounters. Each time you enter a location, roll 1d6. Count that many items down the list (skipping any crossed out items) and resolve that encounter. Then cross it off the list. Each individual location on the map can have a different encounter every time you return to it. For trivial items or additional atmosphere, see [Trinkets and Atmosphere].
Each location below contains a description, and a list of encounters. Each time you enter a location, roll a six sided die. Count that many items down the list (skipping any crossed out items) and resolve that encounter. Then cross it off the list. Each individual location on the map can have a different encounter every time you return to it. For trivial items or additional atmosphere, see [Trinkets and Atmosphere].
Permenant features: When you encounter a *permenant feature*, add that feature to the map with a marking of your choice, and then check it off the list of encounters. The feature will always be there when you return to that location on the map. Each location can only have one permenant feature.
You don't need to read any further to begin playing. Start exploring the forest, and rolling on location tables as you go.
You don't need to know anything else to begin playing. Start exploring the forest, and rolling on location tables as you go.

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Rotted leaves and dead branches litter the ground. The ground is barren and it is eerily silent.
- Hydra crabs. The size of your hand, if you kill one, two more appear to take its place.
__checkbox(`Hydra crabs. The size of your hand, if you kill one, two more appear to take its place.')
- A small woodland creature has been flayed and stuck upside down to a dead tree with a hunting knife.
__checkbox(`A small woodland creature has been flayed and stuck upside down to a dead tree with a hunting knife.')
- Giant rat
__checkbox(`Giant rat')
- Lost faun trapped in the mud
__checkbox(`Lost faun trapped in the mud')
- [Grab Spider]
__checkbox(`A [grab spider] lies quietly in wait')
- [Double Scorpion]
__checkbox(`[Double Scorpion]')
- A trio of [opultures](#opulture) hangs from a tree.
__checkbox(`A trio of [opultures](#opulture) hangs from a tree.')
- Sticky tar pit. Step carefully or become stuck.
__checkbox(`Sticky tar pit. Step carefully or become stuck.')
- Fire swamp. Pockets of noxious gas here spontaneously combust, shooting jets of flame into the air. Proceed with caution.
__checkbox(`Fire swamp. Pockets of noxious gas here spontaneously combust, shooting jets of flame into the air. Proceed with caution.')
- A haunted dried up swamp __perm. The dorsal spines of an ancient sea creature jut up out of the cracked earth creating a row of ominous bleached white stone spires that reach up to the sky like boney fingers of a groping hand. Where rib bones run along the ground, the broken ground is rippling and undulating. The creature's huge skull lies half-buried here, half of its gaping toothy maw exposed, as well as one cavernous hollow eye socket large enough to crawl inside.
At one point, this was the most lush and fertile area of the whole forest. Now a blight spreads from here into the forest, destroying and corrupting life as it progresses.
If you have the *__fishtype* effect, read [Protocol G].
__checkbox(`A haunted dried up swamp __perm. The dorsal spines of an ancient sea creature jut up out of the cracked earth creating a row of ominous bleached white stone spires that reach up to the sky like boney fingers of a groping hand. Where rib bones run along the ground, the broken ground is rippling and undulating. The creature's huge skull lies half-buried here, half of its gaping toothy maw exposed, as well as one cavernous hollow eye socket large enough to crawl inside.<br>At one point, this was the most lush and fertile area of the whole forest. Now a blight spreads from here into the forest, destroying and corrupting life as it progresses.<br>If you have the *__fishtype* effect, read [Protocol G].')

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It's quiet here. Dried pine needles crunch softly underfoot and absorb most sound. It smells sticky, sappy, and piney.
- A bunch of woodpeckers decide you must be full of delicious bugs.
__checkbox(`A bunch of woodpeckers decide you must be full of delicious bugs.')
- A large murder of crows stands still in a circle around one of their own. They listen attentively, waiting to pass judgement, as the lone crow in the middle caws incessantly, hopping nervously from one foot to the other.
__checkbox(`A large murder of crows stands still in a circle around one of their own. They listen attentively, waiting to pass judgement, as the lone crow in the middle caws incessantly, hopping nervously from one foot to the other.')
- A crop of [bush brats](#bush-brat) jump out of the brush and ambush you!
__checkbox(`A crop of [bush brats](#bush-brat) jump out of the brush and ambush you!')
- An [alces] rubbing its horns on the trunk of a tree.
__checkbox(`A [mosu] rubbing its horns on the trunk of a tree.')
- Giant ants carrying food back to their mound. The food looks like eviscerated [bush brats](#bush-brat).
__checkbox(`Giant ants carrying food back to their mound. The food looks like eviscerated [bush brats](#bush-brat).')
- An enormous spider web blocks the path ahead. Which means there is probably an enormous spider nearby..
__checkbox(`An enormous spider web blocks the path ahead. Which means there is probably an enormous spider nearby..')
- Goats. They dance and frolic and jump around, headbutting each other. If you scare them, they faint.
__checkbox(`Goats. They dance and frolic and jump around, headbutting each other. If you scare them, they faint.')
- A giant sloth hanging sleepily from a branch overhead.
__checkbox(`A giant sloth hanging sleepily from a branch overhead.')
- Sylph Village __perm. You wouldn't even know this village was here until you stumbled into it: they make next to no impact on the forest around them. The sylph live simply in natural shelters and lean-tos. Several can be seen fletching arrows, drying fruit, and otherwise living their peaceful sylvan lives. A small but steady stream of bush brats enter the village and are lead to into a sealed cave by one of the sylph. None of them come out.
__checkbox(`__elf Village __perm. You wouldn't even know this village was here until you stumbled into it: they make next to no impact on the forest around them. The __elf live simply in natural shelters and lean-tos. Several can be seen fletching arrows, drying fruit, and otherwise living their peaceful __elf lives. A small but steady stream of bush brats enter the village and are lead to into a sealed cave by one of the __elf. None of them come out.<br>If you investigate the sealed cave, read [Protocol A].')
If you investigate the sealed cave, read [Protocol A].
- Hut __perm. __witch has lived here deep in the heart of the wood for as long as anyone can remember. She claims that when she was a girl, her hut stood at what then was the edge of the forest.
When you deliver the blankets to __witch, read [Protocol D].
__checkbox(`Hut __perm. __witch has lived here deep in the heart of the wood for as long as anyone can remember. She claims that when she was a girl, her hut stood at what then was the edge of the forest.<br>When you deliver the blankets to __witch, read [Protocol D].')

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The very air seems to shimmer and sparkle in this wood. The colors seem a little brighter. Things here seem a little more surreal and a little more magical.
- You come across a large [honeybear].
__checkbox(`You come across a large [honeybear].')
- The sun reflects brilliantly off the mirror-like grass. It dazzles and blinds you, and shatters into small silver shards when you step on it, tinkling like broken glass under foot.
__checkbox(`The sun reflects brilliantly off the mirror-like grass. It dazzles and blinds you, and shatters into small silver shards when you step on it, tinkling like broken glass under foot.')
- A giant toad that belches bubbles
__checkbox(`A giant toad that belches bubbles')
- Giant moonflowers tower over head looking down at you. They always seem to be facing you, wherever you go.
__checkbox(`Giant moonflowers tower over head looking down at you. They always seem to be facing you, wherever you go.')
- In the center of a small clearing there is a small black cat with large yellow eyes sitting in a small metal bird cage. Scattered around the cage are the remains of a dozen [sprites](#sprite) who look as though they died gruesomely during battle. The cat peers up at you through the bars of its cage and mewls pathetically.
__checkbox(`In the center of a small clearing there is a small black cat with large yellow eyes sitting in a small metal bird cage. Scattered around the cage are the remains of a dozen [sprites](#sprite) who look as though they died gruesomely during battle. The cat peers up at you through the bars of its cage and mewls pathetically.')
- A band of war [sprites](#sprite) try to forcibly remove you from the forest.
__checkbox(`A band of war [sprites](#sprite) try to forcibly remove you from the forest.')
- Sprite village __perm. Families and clans of sprites live together in hollowed out portions of trees. Read [Protocol B]
__checkbox(`Sprite village __perm. Families and clans of sprites live together in hollowed out portions of trees. Read [Protocol B]')
- Faerie ring __perm. A circle of sturdy toadstools some twelve feet in diameter. If you have the *Corpseform* effect, read [Protocol I].
__checkbox(`Faerie ring __perm. A circle of sturdy toadstools some twelve feet in diameter.<br>If you have the *Corpseform* effect, read [Protocol I].')

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This is a friendly wood.
- An [alces] stands just off the path, partially obscured by trees.
__checkbox(`A [mosu] stands just off the path, partially obscured by trees.')
- A young brown wolf seems surprised to see you.
__checkbox(`A young brown wolf seems surprised to see you.')
- A lost [snail hound].
__checkbox(`A lost [snail hound].')
- A [sylph] forager is hunting for mushrooms.
__checkbox(`A [__elf] forager is hunting for mushrooms.')
- A trio of [sprites](#sprite) are racing through the woods.
__checkbox(`A trio of [sprites](#sprite) are racing through the woods.')
- Some [bush brats](#bush-brat) are building a small tower out of twigs.
__checkbox(`Some [bush brats](#bush-brat) are building a small tower out of twigs.')
- A lone [faun] is passed out sitting against a tree trunk. A flask of dark [psycho mead](#psycho-bee) is held loosely in its hands.
__checkbox(`A lone [faun] is passed out sitting against a tree trunk. A flask of dark [psycho mead](#psycho-bee) is held loosely in its hands.')
- A group of trees, all of which have had their bark clawed and torn by what must be a large [tree cat].
__checkbox(`A group of trees, all of which have had their bark clawed and torn by what must be a large [tree cat].')
- A [mossman] caring for a small sappling.
__checkbox(`A [mossman] caring for a small sappling.')
- Circle of Dreams __perm. A small clearing in the woods. Small cairns are piled around the edge of the clearing and in the center is a large stone circle with what appears to be a tall wild hedge growing around and between the stones.
If you have the *Fungalform* effect, and have completed the *Secret of the Forest Children* quest, read [Protocol K].
__checkbox(`Circle of Dreams __perm. A small clearing in the woods. Small cairns are piled around the edge of the clearing and in the center is a large stone circle with what appears to be a tall wild hedge growing around and between the stones.<br>If you have the *Fungalform* effect, and have completed the *Secret of the Forest Children* quest, read [Protocol K].')

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### Tree
The wide branches of __tree tower above the forest canopy, giving this part of the wood the appearance of a large dome. The ground is bare beneath its massive sprawling branches. Its tangled roots are exposed enough that you think you can walk or crawl into the tree.
The thick twisting branches of __tree tower above the forest canopy, giving this part of the wood the appearance of a large dome. The ground is bare beneath it, as sunlight doesn't pass through its massive sprawling branches.
It towers over the rest of the forest, hundreds of feet tall, and the stories say it was the very first tree to grow here in this forest, and is the only tree still alive from the first generation of trees back when the earth was still young.
Its trunk is almost a hundred feet wide near the base, but is significantly wider where it actually touches the ground because of its exposed roots which spread and fan out like fingers, digging into the earth and holding it tight. The gaps between some of the roots are as big as the door of a house, and it is possible to walk straight into those gaps and climb down into the earth beneath the tree.
- If you have the *Woodland Cloak*, read [Protocol E].

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The part of the forest where the faun live is even more untamed and unruly than the rest of the forest.
- A crop of [bush brats](#bush-brat) sitting around making pebble golems
__checkbox(`A crop of [bush brats](#bush-brat) sitting around making pebble golems')
- A group of cavorting [fauns](#faun) try to lure you into their revelry
__checkbox(`A group of cavorting [fauns](#faun) try to lure you into their revelry')
- A giant boar digging around in the dirt for fresh grubs.
__checkbox(`A giant boar digging around in the dirt for fresh grubs.')
- Screeching monkeys swing down and try to steal your things.
__checkbox(`Screeching monkeys swing down and try to steal your things.')
- A lost [sprite] wants to get back to the fae wood.
__checkbox(`A lost [sprite] wants to get back to the fae wood.')
- Grasping vines reach down from the branches to grab you
__checkbox(`Grasping vines reach down from the branches to grab you')
- A crocodile and a couple of capybara sitting by a watering hole
__checkbox(`A crocodile and a couple of capybara sitting by a watering hole')
- Quicksand!
__checkbox(`Quicksand!')
- Faun village. __perm. An orgy of revelry and merry making. Fauns drink wine from goblets and mead from horns, and run around screaming, laughing, and falling over each other. Read [Protocol C].
__checkbox(`Faun village. __perm. An orgy of revelry and merry making. Fauns drink wine from goblets and mead from horns, and run around screaming, laughing, and falling over each other. Read [Protocol C].')
- A wide, swift forest stream. __perm. When you step far enough into it, the current sweeps your feet out from under you and pulls you under and drags you around the bottom for a while before finally spitting you back out up on the sandy bank. If you have the *Barkskin* effect, read [Protocol F].
__checkbox(`A wide, swift forest stream. __perm. When you step far enough into it, the current sweeps your feet out from under you and pulls you under and drags you around the bottom for a while before finally spitting you back out up on the sandy bank. If you have the *Barkskin* effect, read [Protocol F].')

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### Alces
A behemoth deer-like creature with massive horns fanning out from its head like hands reaching toward the sky. You could sit comfortably nestled in the cup of one of its upturned horns. It has a long nose and a bulging throat.
---
Mien
---
Hungry
Curious
Territorial
Lonely
Aggressive
Groggy
---

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### Double Scorpion
A large scorpion with two stinging tails and four claws. Technically, there's no proof this isn't just a "scorpion," and that "normal" scorpions aren't really "half scorpions".
A large scorpion with two stinging tails, four pincers, and sixteen legs. Technically, there's no proof this isn't just a "scorpion," and that so called "normal" scorpions aren't really "half scorpions".
---
Mien
@ -10,7 +10,7 @@ QUAD CLAW ATTACK
Double sting
Skittery and jittery
Plagued by thought
Just looking for a quiet place to molt

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### Faun
Small woodland creatures with wooly goat legs and hooves and small horns. They are short and stocky and tend to be a little rotund. They are wild and unpredictable, but are usually most interested in revelry and merry-making.
Small woodland creatures with wooly goat legs and hooves and small horns. They are short and stocky and tend to be a little rotund. They are raucous, wild, and unpredictable, but are usually mostly just interested in revelry and merry-making.
---
Mien

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### Grab Spider
A huge arthropod. Its pedipalps by its mouth are extra elongated, almost twice as long as its legs, and each ends with a jagged sawtoothed edge. It keeps its palps folded in front of it when not using them. But when hunting, fighting, or defending itself, it unfolds them and is capable of grabbing its prey lightning fast from quite a distance.
A huge arthropod. Its pedipalps are almost twice as long as its legs, and each ends with a jagged sawtoothed edge. It keeps its palps folded in front of it when not using them. But when hunting, fighting, or defending itself, it unfolds them and is capable of grabbing its prey lightning fast from quite a distance.
---
--------------------
Mien
--------------------
Angry
Awkwardly molting
Hungry
Hunting
Wanna hug?
Fuck you
Gonna grab yo ass
Stabby stabby
Just gonna grab ya
---
--------------------

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### Honeybear
The sound of heavy plodding steps accompanied by a loud, muffled buzzing is a sure sign of trouble. The innocuously named Honeybear is a bear, between mostly and all the way dead, that has been animated by a hive of [psycho bees](#psycho-bee). Honeycomb protrudes from its back like sails. Black honey seeps from its pores and leaks from its blind eyes and other orifices. The psycho bees usually steer their shambling, ambulatory bearhives toward the recently or soon-to-be dead so they can make psycho honey from the meat.
The sound of heavy plodding steps accompanied by a loud, muffled buzzing is a sure sign of trouble. The innocuously named Honeybear is a bear, between mostly and all the way dead, that has been animated by a hive of [psycho bees](#psycho-bee). Honeycomb protrudes from its back like sails. Black honey seeps from its pores and leaks from its blind eyes and other orifices. The psycho bees usually steer their shambling, ambulatory bearhives toward the recently or soon-to-be dead so they can make psycho honey from the flesh.
---

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### Monocerus
A large beast with a single, long, spiraling horn growing from the center of its forehead. It resembles a horse, with a goat's hindquarters and beard.
A large beast with a single, long, spiraling horn growing from the center of its forehead. It resembles a horse, with a goat's beard and hindquarters.
---

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### Mossman
A large shambling creature of twisted roots and green flowering vines, thick around as a tree trunk. They blend immediately and effortlessly into the forest: it is possible to be standing right next to one and not know it.
A large shambling plant creature of twisted roots and green flowering vines, thick around as a tree trunk. They blend immediately and effortlessly into the forest: it is possible to be standing right next to one and not know it.
----
Mien

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### Mosu
A behemoth deer-like creature with massive horns fanning out from its head like cupped hands reaching toward the sky. You could sit comfortably nestled in the cup of one of its upturned horns. It has a bone plate covering most of its face so that it has a skull-like visage.
---
Mien
---
Hungry
Curious
Territorial
Lonely
Aggressive
Groggy
---

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### Opulture
One of the more mundane varieties of gryphon, and an unsettling one at that: half opposum, half carion vulture. Bald of head, bald of tail, sharp of beak. It can be found hanging by its tail from tree branches, or perched on tree tops greedily waiting for the doomed to finally die so that they can feast on it.
One of the more mundane varieties of gryphon, and an unsettling one at that: half opposum, half carion vulture. Bald of head, bald of tail, sharp of beak. It can be found hanging by its tail from tree branches wrapped up in its wings, or perched on tree tops greedily waiting for the doomed to finally die so that they can feast.
---
Mien

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### Psycho Bee
These carnivorous bees make thick, black honey from meat and have a parasitic relationship with the bears of the forest, burrowing into them, hollowing them out, and turning them into walking beehives. The "honeybears" don't survive this, but are piloted by the bees, who take over the nervous system, to find and kill prey for the bees to consume. Eating this "psycho honey" is said to give the victim disturbing visions of dreams and memories of those consumed by the bees. Some have reported to be able to cross from the memories of the dead into the landscape of the afterlife.
These carnivorous bees make thick, black honey from flesh and have a parasitic relationship with the bears of the forest, burrowing into them, hollowing them out, and turning them into walking beehives. The "honeybears" don't survive this, but are piloted by the bees, who take over the nervous system, to find and kill prey for the bees to consume. Eating this "psycho honey" is said to give the victim disturbing visions of dreams and memories of those consumed by the bees.
However, domesticated and rehabilitated psycho bees, kept by the sprites and the fauns of the forest, have successfully been bred to live in beehives instead of bears, and to make honey not from meat but from moonflowers. Consuming this more tame variety of psycho honey induces a tranquil state, and the sensation of drifting calmly through the void between stars.
However, domesticated and rehabilitated psycho bees, kept by the sprites and the fauns of the forest, have successfully been bred to live in beehives instead of bears, and to make honey not from flesh but from the dense meaty kernels of the moonflower. Consuming domesticated psycho honey induces a tranquil state and the sensation of drifting calmly through the void between stars.
---
Mien
@ -18,5 +18,5 @@ Eating meat
Aggressive
Protective
Territorial
---

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### Sprite
A small winged faerie. Their wings and, to an extent, their general appearance can be bat-like, moth/butterfly-like, or insect-like.
A small winged faerie. Their appearance varies, and their wings, face, and body can resemble a bat, moth, butterfly, or insect. They organize their short lives around ritual and tradition.
---
Mien
---
Playful
Fretful
Curious
Aggro
Indignant
Taunting
Haughty
Condescending
Generous
---

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### Sylph
### __elf
The people of the forest. Shorter than a human, lithe and quick. Their skin is a dark brown-green, and they are covered with fine moss and small leaves the same way a human is covered with hair.

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### Protocol A
![Sylph Caves](./static/img/dungeon.png)
![__elf Caves](./static/img/dungeon.png)
1. Entrance. The tunnels to the north and south are sealed by twisted cords of vines thicker than you leg.
@ -9,8 +9,8 @@
3. Holding room. You find a bunch of lethargic bush brats. Their usually lush leaves look kind of wilted and covered with something that looks like strands of thin spidery silk. They resist all attempts at rescue.
4. Long hall. An elderly sylph attends a group of adolescent sylph huddled by a fire, bringing them soup and water. The sylph's mossy, leafy covering is thicker and more wild than younger sylphs, giving him a feral plantlike appearance. He wears a copper tree pendant.
4. Long hall. An elderly __elf attends a group of adolescent __elf huddled by a fire, bringing them soup and water. The __elf's mossy, leafy covering is thicker and more wild than younger __elfs, giving him a feral plantlike appearance. He wears a copper tree pendant.
5. Hatching Room. Full of plump silken cocoons attached to the walls. You see one crack open and a sylph crawl out.
5. Hatching Room. Full of plump silken cocoons attached to the walls. You see one crack open and a __elf crawl out.
Through observation, or speaking with the creatures in this cave, you might discover a secret. Read [Protocol J].

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### Protocol J
The secret is this: the bush brats, the sylph, and the mossmen are all distinct life stages of the same creature. When it is time, the bush brat spins a cocoon around itself and later hatches into a sylph. The sylph eventually become more and more plantlike until it becomes a mossman. And the mossman eventually becomes more and more sedentary until it takes root and grows special tuber-like structures which hatch into bush brats, completing the cycle.
The secret is this: the bush brats, the __elf, and the mossmen are all distinct life stages of the same creature. When it is time, the bush brat spins a cocoon around itself and later hatches into a __elf. The __elf eventually become more and more plantlike until it becomes a mossman. And the mossman eventually becomes more and more sedentary until it takes root and grows special tuber-like structures which hatch into bush brats, completing the cycle.
You have completed the *Secret of the Forest Children* quest.

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@ -7,11 +7,11 @@ Your connection to the forest and your knowledge of its children let's you know
These are mossmen in the final stage of their lives. Having taken root around the stones, their final task is to create the tubers from which the bush brats hatch, restarting the life cycle.
A lone sylph emerges from the thick woods, stands at your side, and gestures toward the hedges with the tip of their spear.
A lone __elf emerges from the thick woods, stands at your side, and gestures toward the hedges with the tip of their spear.
> They sleep here. Once they've grown the Root of Life, they have earned their rest. So they sleep, and they dream.
The sylph steps up to a thick portion of hedge, its own forefather, and digs around in the dirt beneath it with the handle of its spear. It stoops down, reaches in, and pulls up a thick hunk of spongy root, earth clinging to it. It holds the root out to you.
The __elf steps up to a thick portion of hedge, its own forefather, and digs around in the dirt beneath it with the handle of its spear. It stoops down, reaches in, and pulls up a thick hunk of spongy root, earth clinging to it. It holds the root out to you.
> To begin the next part of your journey, you must eat of the Root of Life.
@ -19,6 +19,6 @@ You take the root and lift it to your lips.
After you swallow your first bite, your head starts to swim, and your legs become weak. You sink to the ground, roll over, and close your eyes.
The sylph lifts you and deposits you into a gap in the hedge, and you sleep, and you dream.
The __elf lifts you and deposits you into a gap in the hedge, and you sleep, and you dream.
You gain the *Dreamform* effect.

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@ -9,6 +9,6 @@ __witch is waiting for you when arrive at __tree.
>
> I had already lived several lifetimes by the time I first came to this place as a young girl. I had nothing but a single seed clutched in my fist. There was nothing here. Just a wide grassy plain. I planted my seed here, and it grew into __tree. And the forest slowly grew around me and __tree.
>
> Everyone here dreams, you see. I dream of my life before I came here. __tree dreams of the tree it was before it was a seed. The stream dreams of the ocean. The leviathan dreams of being of use. The fauns and the sprites dream of a time--in the past, and in the future--when they were sisters. The sylph, the children of the forest, dream of their many past lives.
> Everyone here dreams, you see. I dream of my life before I came here. __tree dreams of the tree it was before it was a seed. The stream dreams of the ocean. The leviathan dreams of being of use. The fauns and the sprites dream of a time--in the past, and in the future--when they were sisters. The __elf, the children of the forest, dream of their many past lives.
>
> During your time here in the forest, you've passed in and out of and through everybody else's dreams. And now you're ready to take up the mantle of Guardian and protect this Forest of Dreams.

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