558 lines
14 KiB
HTML
558 lines
14 KiB
HTML
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<meta name="author" content="dozens" />
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<meta name="dcterms.date" content="2023-08-12" />
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<title>horses on the brink!</title>
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</style>
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<script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script>
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<![endif]-->
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</head>
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<body>
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<header id="title-block-header">
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<h1 class="title">horses on the brink!</h1>
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<p class="subtitle">a SPORTS HORSE supplement</p>
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<p class="author">dozens</p>
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<p class="date">2023-08-12</p>
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</header>
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<blockquote>
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<p>They can but bring horse to the water brink<br />
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But horse may choose whether that horse will drink<a href="#fn1"
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class="footnote-ref" id="fnref1" role="doc-noteref"><sup>1</sup></a></p>
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</blockquote>
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<h2 id="contents">CONTENTS</h2>
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<ol type="1">
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<li><a href="#about">ABOUT</a></li>
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<li><a href="#horse-magic">HORSE MAGIC</a></li>
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<li><a href="#horse-plot">HORSE PLOT</a></li>
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<li><a href="#horse-locations">HORSE LOCATIONS</a></li>
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</ol>
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<h2 id="about">ABOUT</h2>
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<p><em>Horses on the brink!</em> is a supplement for SPORTS HORSE<a
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href="#fn2" class="footnote-ref" id="fnref2"
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role="doc-noteref"><sup>2</sup></a> providing a loose setting (see: <a
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href="#horse-locations">HORSE LOCATIONS</a>) and a plot generator (see:
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<a href="#horse-plot">HORSE PLOT</a>) and also HORSE MAGIC (<a
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href="#horse-magic">HORSE MAGIC</a>).</p>
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<p>The content provided herein is enough to get you started with a game
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of SPORTS HORSE. But it doesn’t tell you <em>everything</em> you need to
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know. The finer details of the HORSE LOCATIONS and the resolution of
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your HORSE PLOT are left up to you. You must <em>play to find
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out</em>.</p>
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<!--
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## CHARACTERS
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I begin by creating a horse,
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and then
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immediately using *scientifically inaccurate horse cloning*
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to create a second horse.
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- DOCTOR FARMER, a tan quarterhorse with black dots. 2 RAZ, 1 GUM, 5 SPIRIT
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- BLISTERING SCIENCE, a red unicorn with white stockings and blaze. 2 MOX, 1 RAZ, 4 SPIRIT
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//-->
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<h2 id="horse-magic">HORSE MAGIC</h2>
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<p>Behold: horse magic!<a href="#fn3" class="footnote-ref" id="fnref3"
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role="doc-noteref"><sup>3</sup></a></p>
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<figure>
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<table>
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<thead>
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<tr class="header">
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<th>D20</th>
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<th>VERB</th>
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<th>ADJECTIVE</th>
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<th>NOUN</th>
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</tr>
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</thead>
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<tbody>
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<tr class="odd">
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<td>1</td>
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<td>pat</td>
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<td>stable</td>
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<td>cab</td>
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</tr>
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<tr class="even">
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<td>2</td>
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<td>gallop</td>
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<td>tight</td>
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<td>rein</td>
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</tr>
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<tr class="odd">
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<td>3</td>
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<td>trot</td>
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<td>smart</td>
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<td>whip</td>
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</tr>
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<tr class="even">
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<td>4</td>
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<td>clean</td>
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<td>troubled</td>
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<td>stable</td>
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</tr>
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<tr class="odd">
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<td>5</td>
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<td>whip</td>
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<td>careless</td>
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<td>groom</td>
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</tr>
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<tr class="even">
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<td>6</td>
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<td>temper</td>
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<td>strained</td>
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<td>stall</td>
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</tr>
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<tr class="odd">
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<td>7</td>
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<td>stroke</td>
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<td>vicious</td>
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<td>colt</td>
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</tr>
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<tr class="even">
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<td>8</td>
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<td>neigh</td>
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<td>sore</td>
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<td>rider</td>
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</tr>
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<tr class="odd">
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<td>9</td>
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<td>strain</td>
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<td>restless</td>
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<td>hostler</td>
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</tr>
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<tr class="even">
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<td>10</td>
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<td>whistle</td>
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<td>cheery</td>
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<td>harness</td>
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</tr>
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<tr class="odd">
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<td>11</td>
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<td>bleed</td>
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<td>uphill</td>
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<td>hay</td>
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</tr>
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<tr class="even">
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<td>12</td>
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<td>flog</td>
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<td>shady</td>
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<td>bridle</td>
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</tr>
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<tr class="odd">
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<td>13</td>
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<td>stumble</td>
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<td>hoof</td>
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<td>oat</td>
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</tr>
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<tr class="even">
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<td>14</td>
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<td>harness</td>
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<td>thoughtful</td>
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<td>hedge</td>
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</tr>
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<tr class="odd">
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<td>15</td>
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<td>fret</td>
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<td>airy</td>
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<td>coachman</td>
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</tr>
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<tr class="even">
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<td>16</td>
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<td>chuck</td>
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<td>plucky</td>
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<td>farrier</td>
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</tr>
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<tr class="odd">
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<td>17</td>
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<td>heal</td>
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<td>timid</td>
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<td>bran</td>
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</tr>
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<tr class="even">
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<td>18</td>
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<td>rein</td>
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<td>uncommon</td>
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<td>mash</td>
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</tr>
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<tr class="odd">
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<td>19</td>
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<td>lash</td>
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<td>lazy</td>
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<td>halter</td>
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</tr>
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<tr class="even">
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<td>20</td>
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<td>shy</td>
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<td>lame</td>
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<td>luggage</td>
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</tr>
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</tbody>
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</table>
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<figcaption>
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TABLE: HORSE MAGIC
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</figcaption>
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</figure>
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<p>Here’s the deal with horse magic. Roll from two columns of your
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choice at the beginning of each session.</p>
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<p>For example, I just rolled for <em>adjective noun</em> and got a 12
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and a 3. That’s <em>shady whip</em>. Spooky!</p>
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<p>Now it’s all about interpreting the spell’s meaning, and negotiating
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its impact and effect.</p>
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<p>Horse magic is freeform. The only rule is that it costs dice from
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your SPIRIT pool. A minor effect probably costs 1 or 2 SPIRIT. A medium
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effect, 3 or 4. A large effect could cost 6 or more!</p>
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<p>You can roll for a new horse spell at the beginning of each session,
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or when the fiction calls for it. e.g. after a momentous event, after a
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significant rest, etc.</p>
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<p>Flexible magic: Optionally roll twice, and then choose any two words
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from the <em>rows</em> that you rolled.</p>
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<h2 id="horse-plot">HORSE PLOT</h2>
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<p>Ways to use the plot generator:</p>
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<ol type="1">
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<li><p>Roll d6. Read the WHO the WANTS and the BUT. This is the plot for
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your game.</p></li>
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<li><p>Roll d6 three times. Once for WHO, once for WANTS, and once for
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BUT. This creates a more random, zanier plot for your game.</p></li>
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<li><p>Do any or none or both of the above. Look at the results and let
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them spark your imagination. Come up with your own characters,
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motivations, and complications.</p></li>
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</ol>
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<figure>
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<table>
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<thead>
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<tr class="header">
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<th>D6</th>
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<th>WHO</th>
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<th>WANTS</th>
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<th>BUT</th>
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</tr>
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</thead>
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<tbody>
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<tr class="odd">
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<td>1</td>
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<td>stableboy</td>
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<td>impress the stablemaster</td>
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<td>secretly terrified of horses!</td>
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</tr>
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<tr class="even">
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<td>2</td>
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<td>farmhand</td>
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<td>create a new breed of underwater horses</td>
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<td>can’t swim!</td>
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</tr>
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<tr class="odd">
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<td>3</td>
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<td>farrier</td>
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<td>a date to horse prom</td>
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<td>a leprechaun stole all the horseshoes!</td>
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</tr>
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<tr class="even">
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<td>4</td>
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<td>photographer</td>
|
|||
|
<td>take first prize at the competition</td>
|
|||
|
<td>is a were-horse!</td>
|
|||
|
</tr>
|
|||
|
<tr class="odd">
|
|||
|
<td>5</td>
|
|||
|
<td>groomer</td>
|
|||
|
<td>replace jockeys with robots</td>
|
|||
|
<td>camels?</td>
|
|||
|
</tr>
|
|||
|
<tr class="even">
|
|||
|
<td>6</td>
|
|||
|
<td>veterinarian</td>
|
|||
|
<td>develop a new technique</td>
|
|||
|
<td>sabotaged by a bitter rival!</td>
|
|||
|
</tr>
|
|||
|
</tbody>
|
|||
|
</table>
|
|||
|
<figcaption>
|
|||
|
TABLE: PLOT GENERATOR
|
|||
|
</FIGCAPTION>
|
|||
|
</figure>
|
|||
|
<h2 id="horse-locations">HORSE LOCATIONS</h2>
|
|||
|
<!--
|
|||
|
dot -Tsvg
|
|||
|
|
|||
|
```dot
|
|||
|
graph {
|
|||
|
rankdir = LR
|
|||
|
|
|||
|
s [ label = "Stables" ]
|
|||
|
t [ label = "Racetrack" ]
|
|||
|
p [ label = "Pasture" ]
|
|||
|
v [ label = "Vet" ]
|
|||
|
w [ label = "The Old Watering Hole" ]
|
|||
|
|
|||
|
w -- p -- s -- t
|
|||
|
s -- v
|
|||
|
}
|
|||
|
```
|
|||
|
//-->
|
|||
|
<figure>
|
|||
|
<svg width="499pt" height="98pt" viewBox="0.00 0.00 498.81 98.00" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
|
|||
|
<g id="graph0" class="graph" transform="scale(1 1) rotate(0) translate(4 94)">
|
|||
|
<polygon fill="white" stroke="none" points="-4,4 -4,-94 494.81,-94 494.81,4 -4,4"/>
|
|||
|
<!-- s --> <g id="node1" class="node">
|
|||
|
<title>
|
|||
|
s
|
|||
|
</title>
|
|||
|
<ellipse fill="none" stroke="black" cx="321.74" cy="-45" rx="37.53" ry="18"/>
|
|||
|
<text text-anchor="middle" x="321.74" y="-39.95" font-family="Times,serif" font-size="14.00">Stables</text>
|
|||
|
</g> <!-- t --> <g id="node2" class="node">
|
|||
|
<title>
|
|||
|
t
|
|||
|
</title>
|
|||
|
<ellipse fill="none" stroke="black" cx="443.04" cy="-72" rx="47.77" ry="18"/>
|
|||
|
<text text-anchor="middle" x="443.04" y="-66.95" font-family="Times,serif" font-size="14.00">Racetrack</text>
|
|||
|
</g> <!-- s--t --> <g id="edge3" class="edge">
|
|||
|
<title>
|
|||
|
s--t
|
|||
|
</title>
|
|||
|
<path fill="none" stroke="black" d="M356.29,-52.59C370.35,-55.77 386.82,-59.5 401.54,-62.83"/>
|
|||
|
</g> <!-- v --> <g id="node4" class="node">
|
|||
|
<title>
|
|||
|
v
|
|||
|
</title>
|
|||
|
<ellipse fill="none" stroke="black" cx="443.04" cy="-18" rx="27" ry="18"/>
|
|||
|
<text text-anchor="middle" x="443.04" y="-12.95" font-family="Times,serif" font-size="14.00">Vet</text>
|
|||
|
</g> <!-- s--v --> <g id="edge4" class="edge">
|
|||
|
<title>
|
|||
|
s--v
|
|||
|
</title>
|
|||
|
<path fill="none" stroke="black" d="M356.29,-37.41C375.59,-33.04 399.42,-27.65 417.06,-23.65"/>
|
|||
|
</g> <!-- p --> <g id="node3" class="node">
|
|||
|
<title>
|
|||
|
p
|
|||
|
</title>
|
|||
|
<ellipse fill="none" stroke="black" cx="210.16" cy="-45" rx="38.04" ry="18"/>
|
|||
|
<text text-anchor="middle" x="210.16" y="-39.95" font-family="Times,serif" font-size="14.00">Pasture</text>
|
|||
|
</g> <!-- p--s --> <g id="edge2" class="edge">
|
|||
|
<title>
|
|||
|
p--s
|
|||
|
</title>
|
|||
|
<path fill="none" stroke="black" d="M248.57,-45C259.97,-45 272.5,-45 283.88,-45"/>
|
|||
|
</g> <!-- w --> <g id="node5" class="node">
|
|||
|
<title>
|
|||
|
w
|
|||
|
</title>
|
|||
|
<ellipse fill="none" stroke="black" cx="68.06" cy="-45" rx="68.06" ry="28.99"/>
|
|||
|
<text text-anchor="middle" x="68.06" y="-48.2" font-family="Times,serif" font-size="14.00">The
|
|||
|
Old</text>
|
|||
|
<text text-anchor="middle" x="68.06" y="-31.7" font-family="Times,serif" font-size="14.00">Watering
|
|||
|
Hole</text> </g> <!-- w--p --> <g id="edge1" class="edge">
|
|||
|
<title>
|
|||
|
w--p
|
|||
|
</title>
|
|||
|
<path fill="none" stroke="black" d="M136.24,-45C148.46,-45 160.79,-45 171.76,-45"/>
|
|||
|
</g> </g>
|
|||
|
</svg>
|
|||
|
<figcaption>
|
|||
|
FIGURE: PLACES OF HORSE INTEREST
|
|||
|
</figcaption>
|
|||
|
</figure>
|
|||
|
<ul>
|
|||
|
<li><p><strong>THE OLD WATERING HOLE</strong>: There is a wise old
|
|||
|
farmhand here. What a glorious mustache they have. The old watering hole
|
|||
|
is shady and cool and its muddy banks are welcoming to all creatures,
|
|||
|
tame and wild. There is a large, large tree here, its branches reaching
|
|||
|
out over the water.</p></li>
|
|||
|
<li><p><strong>THE PASTURE</strong>: Green, green grass as far as the
|
|||
|
eye can see. Troy, a retired show horse, can be found here and is happy
|
|||
|
to reminisce about their glory days to anybody who will listen.</p></li>
|
|||
|
<li><p><strong>THE STABLES</strong>: Where the horses are stabled and
|
|||
|
groomed. The farrier shoes the horses out back.</p></li>
|
|||
|
<li><p><strong>THE RACETRACK</strong>: Kids and spectators crowd the
|
|||
|
fences to see the horses race by. Small fortunes are made and lost each
|
|||
|
afternoon. Three-Fingered Gerald, a local gambling enthusiast, has
|
|||
|
experienced the highest highs and the lowest of lows at this track.
|
|||
|
Horse sports of all varieties are held in the infield.</p></li>
|
|||
|
<li><p><strong>THE VET</strong>: Where horses go to get better.
|
|||
|
Dr. Arizona Chance is working on perfecting her groundbreaking horse
|
|||
|
massage technique.</p></li>
|
|||
|
</ul>
|
|||
|
<aside id="footnotes" class="footnotes footnotes-end-of-document"
|
|||
|
role="doc-endnotes">
|
|||
|
<hr />
|
|||
|
<ol>
|
|||
|
<li id="fn1"><p><em>Narcissus</em>, 1602. <a
|
|||
|
href="https://archive.org/details/narcissus00leeuoft"
|
|||
|
class="uri">https://archive.org/details/narcissus00leeuoft</a><a
|
|||
|
href="#fnref1" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
|
|||
|
<li id="fn2"><p><a href="https://dozens.itch.io/horse"
|
|||
|
class="uri">https://dozens.itch.io/horse</a> <a
|
|||
|
href="https://dozensanddragons.neocities.org/44"
|
|||
|
class="uri">https://dozensanddragons.neocities.org/44</a><a
|
|||
|
href="#fnref2" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
|
|||
|
<li id="fn3"><p>The most “unique” verbs, adjectives, and nouns from
|
|||
|
<em>Black Beauty</em> (<a href="https://www.gutenberg.org/ebooks/271"
|
|||
|
class="uri">https://www.gutenberg.org/ebooks/271</a>) according to
|
|||
|
<code>Temmon/Bibliomantic_Oracles</code> (<a
|
|||
|
href="https://github.com/Temmon/Bibliomantic_Oracles"
|
|||
|
class="uri">https://github.com/Temmon/Bibliomantic_Oracles</a>)<a
|
|||
|
href="#fnref3" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
|
|||
|
</ol>
|
|||
|
</aside>
|
|||
|
</body>
|
|||
|
</html>
|