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README.md
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---
title: SPORTS HORSE
toc-title: Contents
title: SPORTS HORSE 3.0
author: dozens
date: 2022-11-13
date: 2023-07-31
toc-title: Contents
status: draft
version: 0.1.0
version: 0.3.0
fontsize: 20px
---
TODO: overhaul currency system
## ABOUT
You are an equiludologist.
A student of horse sports.
Your goal is to build a stable full of the finest sports horses possible.
A student of Horse Sports.
You also have a gambling problem.
Your goal is to build a stable full of the finest Sports Horses possible.
- create horses
- train them up
- compete in sports
- win prizes
- evolve and breed horses
In this game you will:
## GETTING STARTED
- Create horses
- Build their spirit
- Compete in daring sports
- Bet on your horses
- Win fabulous prizes
- Horse cloning!
Start with d3 * 100 CURRENCY, one stable stall, and one {{color}} {{type}} horse named {{name}}.
## YOU WILL NEED
As you grow your stables, you can gain new horses by breeding them or purchasing a new horse for 150c.
- These instructions!
Styles of play:
- A whole bunch of six-sided dice. Like maybe 12 or more.
1. TIMED: Play for 24 turns and see how wonderful are your horses, how magnificent your stables.
- Maybe some pen and paper to chronicle the adventures of your horses.
## STYLES OF PLAY
1. TIMED: Play two rounds of 3 Horse Sports and see how wonderful are your horses
2. FREE PLAY: Play forever, just you and your horses.
## TURNS
3. SOLO: Play by yourself!
Every turn, pay d6 CURRENCY for each horse, and 10c for each stable.
4. AMONG FRIENDS: Play with others.
Then you can do one of the following:
## GETTING STARTED
1. Build stables
3. Assign horses to compete or rest
2. Breed or purchase horses
4. Evolve horses
To make a horse,
use the tables below to determine your horse's Qualities by giving them a Type.
Then give them a Look and a Name.
Finally, gather up your dice for your Spirit pool.
## HORSE ATTRIBUTES
## HORSE QUALITIES
Roll 3d6 for each:
Every horse has three basic qualities.
Your Horse Type will tell you what your horse is naturally good at.
(And not-so-good at.)
1. RAZZLEDAZZLE: agility, precision, showmanship, performance
1. RAZZLEDAZZLE: speed, agility, precision, showmanship
2. GUMPTION: brawn, boldness, initiative, aggressiveness
3. MOXIE: cunning, spirit, know-how
3. MOXIE: cunning, smarts, know-how, insight
## HORSE TYPE
Roll or choose a Horse Type and note your Horse Quality modifiers.
d6 TYPE GUMPTION RAZZLEDAZZLE MOXIE
-- ---- -------- ------------ -----
1 Draft horse 2 1 0
2 Stallion 2 0 1
3 Unicorn 0 1 2
4 Pony 0 2 1
5 Mustang 1 0 2
6 Quarter horse 1 2 0
## HORSE LOOK
To determine the look of your horse, choose or roll (twice) on the table below for Base Color and Markings.
d6 BASE COLOR MARKINGS
-- ---------- -----------------
1 Black None
2 White White stockings and blaze
3 Gray White splotches
4 Red White spots
5 Brown Black dots
6 Tan Star
## HORSE NAME
Roll d6 to determine how many times
to roll on the tables below.
d6 Roll...
--- ----------
1 - 3 Adjective Noun
4 - 6 Adjective Adjective Noun
### d66 Adjective
Roll 2d6 and read them in order from left to right to create a two digit number between 11 and 66. e.g. if you roll a 2 and a 4, that is 24.
d66 ADJECTIVE d66 ADJECTIVE
---- ---------- ---- ---------------
11 Bucket Of 41 Too Much
12 We Bought The 42 Eldritch
13 Exceptional 43 Her Imperial Majesty's
14 Understood 44 The People's
15 Electric 45 Coal Miner's Daughter's
16 Lunar 46 Your Very Own
21 Wild 51 Randy
22 Soupy 52 Clever
23 Balanced 53 Punctual
24 What 54 My Favorite
25 Humble 55 Effectual
26 Tropical 56 Reliable
31 Proud 61 Mister
32 Give Them 62 Doctor
33 Let Them Eat 63 Eventual
34 Perfect 64 Naked
35 Handsome 65 Soaking
36 Ugly 66 Blistering
### d66 Noun
d66 NOUN d66 NOUN
--- --------- --- ---------
11 Wizard 41 Commitment
12 Apple 42 Ransom
13 Farm 43 For The People
14 Dancer 44 For The Win
15 Cheese 45 In A Box
16 Shrubbery 46 Under The Sea
21 Panic 51 Filibuster
22 Chocolate 52 Know It All
23 Horror 53 Bluster
24 Queen 54 Tornado
25 Tropic 55 Gravity
26 Thunder 56 Mess
31 Pride 61 Aristocrat
32 Holiday 62 Royalty
33 Hangover 63 Slander
34 Cake 64 Twenties
35 Smoke 65 Hope
36 Echo 66 Science
## HORSE SPIRIT
Roll 1d6 and add half your Gumption rounded down.
Start every game with a pool of at least nine dice.
This is your Spirit pool.
It represents your horse's wild, untamed, noble essence.
Your horse's spirit can be depleted by losing competitions. One spirit can be recovered for every week spent resting in the stables.
If your horse's spirit ever reaches zero, roll 1d6:
| D6 | RESULT |
|-------|---------------------------------------------------------|
| 1 | Time for them to retire and go out to pasture |
| 2 - 3 | Their spirit is crushed and they refuse to compete. Spend d6 CURRENCY nursing them back to health. |
| 4 - 5 | They'll be okay after spending some time in the stables |
| 6 | They're fine |
At some point,
you will choose to gamble away your horse's Spirit in order to win competitions.
If you finished last session with more than nine dice in your pool,
begin the next session with that many.
If you finished last session with less than nine,
begin the next session with nine.
## HORSE SPORTS
Competing in sports can win you prize money, paid out in CURRENCY.
Each Horse Sport has an associated Horse Quality.
To compete in a Horse Sport you will assemble and roll a Horse Sport dice pool.
Your Horse Sport dice pool is made up of a Gift, your Type modifier, and Spirit:
To compete, roll d20 under the sport's associated attribute. Your roll is how much CURRENCY you gain.
- Always start with 1 dice. This is a Horse Gift. Don't question it, accept it. You never look a horse gift in the mouth.
If you roll over, you lose the competition. Roll d20 to avoid losing Spirit. If you roll under, you lose spirit equal the difference between your stat and your roll. If you roll over, you lose that much spirit. If you roll your stat exactly, you lose no spirit.
- Add a number of dice equal to your Horse Type modifier (+0, +1, or +2) for this kind of Horse Sport.
RAZZLEDAZZLE SPORTS:
- Add as many dice from your Horse Spirit pool as you are willing to gamble, between 0 and your Spirit max.
Once you have assembled your Horse Sport dice pool,
then it's time to roll all those dice!
Here's how to interpret the results.
- WHINNY: If any die shows a 1, then you win! Describe a favorable outcome. Add 1 die to your Horse Spirit pool.
- NEIGH: If there are no 1s, then you have lost the Horse Sport competition.
Describe a less than favorable outcome.
Also your horse loses Spirit: any dice you have gambled from your Horse Spirit pool are lost.
### RAZZLEDAZZLE SPORTS
These Horse Sports require agility, precision, and showmanship.
1. **Ring Jousting**: the horse must carry its rider so that they can spear and capture a ring with their jousting instrument
1. **Ring Jousting**: the horse must carry its rider so that they can capture a ring with their jousting instrument
2. **Lemon Sticking**: the horse must carry its rider so that they can pierce a lemon on the ground with their jousting instrument
3. **Chariot Racing**: the horse must draw a two-wheeled chariot
4. **Ballroom Dancing**: the horse must dance with elegance and poise
GUMPTION SPORTS:
### GUMPTION SPORTS
These Horse Sports require brawn, initiative, and aggression.
5. **Basket Duck**: played with a live duck in a basket. The first side to deliver the duck back to their home ranch wins.
6. **Polo**: balls and mallets
6. **Polo**: smashing balls through hoops with mallets
7. **Horseball**: similar to basket duck, but the ball is a ball instead of a duck, and it must be passed through large vertical hoops in order to score.
8. **Running And Jumping**: the runningest, jumpingest horse is the winner.
MOXIE SPORTS:
### MOXIE SPORTS
These Horse Sports require cunning, smarts, and know-how.
9. **High Dive and Swimming**: a high dive competition, with a synchronized swimming event
10. **Horsegammon**: it's like backgammon but for horses
11. **Social Etiquette**: manners and social grace
12. **Rhyming and Riddling**: a battle of wits
## HORSE ADVANCEMENT
12. **Rhyming and Riddling**: a battle of horse wits
When it is time for your horse to get better (say, after 11 or 8 turns), you can attempt to either increase its spirit or increase its attributes.
## HORSE CHAMPIONS
- SPIRIT: gain an extra 1d6 max spirit
A Horse Championship Game consists of one Horse Sport of all three types.
If your horse wins all three games,
they become a celebrated Horse Champion.
- ATTRIBUTES: roll 2d20 for each stat. If both roll under, increase it by 1. If both roll over, decrease it by 1.
## HORSE CLONING
## HORSE BREEDING
At any point you can create a new horse by splitting your current SPIRIT pool into two piles.
Keep one pile for your original horse,
and give the other one to your new horse.
Breeding horses costs 50c. You must of course have an empty stable stall for the new horse.
Give your new horse a Type, a Look, and a Name.
1. Average the parent horses' stats with a third randomly generated horse.
## HORSE RETIREMENT
2. Generate Spirit for the new horse as usual.
There may come a time when it is appropriate for your horse to retire and go out to pasture.
This might be because they have had a long and accomplished Horse Sports career.
Maybe they had an injury or their Spirit is broken by a particularly devastating defeat.
The new horse will be able to compete after 5 turns.
Nothing mechanically needs to be done for this.
Just imagine a beautiful grassy pasture for them to graze in.
You can visit them any time you want,
and they will be happy to see you.
## HORSE NAMES
## HORSE IMPORTING AND HORSE EXPORTING
Template:
Hey are you into tabletop roleplaying games?
Do you maybe play some kind of Sword and Sorcery fantasy and wish your character had a horse?
Lucky for you!
You can easily export any of your horses from SPORTS HORSE to your other games!
Similarly you can import a horse from any other game into SPORTS HORSE.
1. Adjective Noun
2. Adjective Adjective Noun
## TOUCHSTONES AND INSPIRATIONS
d66 Adjective:
- horse, m455: <https://git.m455.casa/horse/>
(Roll 2d6. One for the tens place and one for the ones place.)
- Sports, Viagra Boys: <https://www.youtube.com/watch?v=QjL7D33xpS4>
```
1.1 Bucket Of
1.2 We Bought The
1.3 Exceptional
1.4 Understood
1.5 Electric
1.6 Lunar
- The Pool, James V. West: <http://www.1km1kt.net/rpg/the-pool>
2.1 Wild
2.2 Soupy
2.3 Balanced
2.4 What
2.5 Humble
2.6 Tropical
- Town Of You, kumada1: <https://kumada1.itch.io/a-town-of-you>
3.1 Proud
3.2 Give Them
3.3 Let Them Eat
3.4 Perfect
3.5 Handsome
3.6 Ugly
4.1 Too Much
4.2 Eldritch
4.3 Her Imperial Majesty's
4.4 The People's
4.5 Coal Miner's Daughter's
4.6 Your Very Own
5.1 Randy
5.2 Clever
5.3 Punctual
5.4 My Favorite
5.5 Effectual
5.6 Reliable
6.1 Mister
6.2 Doctor
6.3 Eventual
6.4 Naked
6.5 Soaking
6.6 Blistering
```
d66 Noun:
```
1.1 Wizard
1.2 Apple
1.3 Farm
1.4 Dancer
1.5 Cheese
1.6 Shrubbery
2.1 Panic
2.2 Chocolate
2.3 Horror
2.4 Queen
2.5 Tropic
2.6 Thunder
3.1 Pride
3.2 Holiday
3.3 Hangover
3.4 Cake
3.5 Smoke
3.6 Echo
4.1 Commitment
4.2 Ransom
4.3 For The People
4.4 For The Win
4.5 In A Box
4.6 Under The Sea
5.1 Filibuster
5.2 Know It All
5.3 Bluster
5.4 Tornado
5.5 Gravity
5.6 Mess
6.1 Aristocrat
6.2 Royalty
6.3 Slander
6.4 Twenties
6.5 Hope
6.6 Science
```
## HORSE TYPES
1. Draft horse: +1 Gumption
2. Quarter horse: +1 Razzledazzle
3. Pony: +1 Moxie
## HORSE COLORS
1. black
2. white
3. chestnut
4. flaxen
5. spotted
6. red
7. tan
8. brown
9. pinto
10. palomino
## HORSE STABLES
You begin with space for one horse.
You can purchase an additional stable stall for 100c.

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https://pixabay.com/vectors/horse-animal-mammal-equine-47884/
https://pixabay.com/illustrations/horses-gallop-animals-escape-637006/
https://pixabay.com/photos/fire-horse-horse-running-wastage-2492947/
https://pixabay.com/illustrations/horse-colorful-horse-painted-horse-3317004/
https://www.pexels.com/photo/a-horse-standing-on-the-field-6215904/

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<body>
<header id="title-block-header">
<h1 class="title">SPORTS HORSE</h1>
<p class="author">dozens</p>
<p class="date">2022-11-13</p>
</header>
<nav id="TOC" role="doc-toc">
<h2 id="toc-title">Contents</h2>
<ul>
<li><a href="#about" id="toc-about">ABOUT</a></li>
<li><a href="#getting-started" id="toc-getting-started">GETTING
STARTED</a></li>
<li><a href="#turns" id="toc-turns">TURNS</a></li>
<li><a href="#horse-attributes" id="toc-horse-attributes">HORSE
ATTRIBUTES</a></li>
<li><a href="#horse-spirit" id="toc-horse-spirit">HORSE SPIRIT</a></li>
<li><a href="#horse-sports" id="toc-horse-sports">HORSE SPORTS</a></li>
<li><a href="#horse-advancement" id="toc-horse-advancement">HORSE
ADVANCEMENT</a></li>
<li><a href="#horse-breeding" id="toc-horse-breeding">HORSE
BREEDING</a></li>
<li><a href="#horse-names" id="toc-horse-names">HORSE NAMES</a></li>
<li><a href="#horse-types" id="toc-horse-types">HORSE TYPES</a></li>
<li><a href="#horse-colors" id="toc-horse-colors">HORSE COLORS</a></li>
<li><a href="#horse-stables" id="toc-horse-stables">HORSE
STABLES</a></li>
</ul>
</nav>
<p>TODO: overhaul currency system</p>
<h2 id="about">ABOUT</h2>
<p>You are an equiludologist. A student of horse sports. Your goal is to
build a stable full of the finest sports horses possible.</p>
<ul>
<li>create horses</li>
<li>train them up</li>
<li>compete in sports</li>
<li>win prizes</li>
<li>evolve and breed horses</li>
</ul>
<h2 id="getting-started">GETTING STARTED</h2>
<p>Start with d3 * 100 CURRENCY, one stable stall, and one {{color}}
{{type}} horse named {{name}}.</p>
<p>As you grow your stables, you can gain new horses by breeding them or
purchasing a new horse for 150c.</p>
<p>Styles of play:</p>
<ol type="1">
<li><p>TIMED: Play for 24 turns and see how wonderful are your horses,
how magnificent your stables.</p></li>
<li><p>FREE PLAY: Play forever, just you and your horses.</p></li>
</ol>
<h2 id="turns">TURNS</h2>
<p>Every turn, pay d6 CURRENCY for each horse, and 10c for each
stable.</p>
<p>Then you can do one of the following:</p>
<ol type="1">
<li>Build stables</li>
<li>Assign horses to compete or rest</li>
<li>Breed or purchase horses</li>
<li>Evolve horses</li>
</ol>
<h2 id="horse-attributes">HORSE ATTRIBUTES</h2>
<p>Roll 3d6 for each:</p>
<ol type="1">
<li><p>RAZZLEDAZZLE: agility, precision, showmanship,
performance</p></li>
<li><p>GUMPTION: brawn, boldness, initiative, aggressiveness</p></li>
<li><p>MOXIE: cunning, spirit, know-how</p></li>
</ol>
<h2 id="horse-spirit">HORSE SPIRIT</h2>
<p>Roll 1d6 and add half your Gumption rounded down.</p>
<p>Your horses spirit can be depleted by losing competitions. One
spirit can be recovered for every week spent resting in the stables.</p>
<p>If your horses spirit ever reaches zero, roll 1d6:</p>
<table>
<colgroup>
<col style="width: 10%" />
<col style="width: 89%" />
</colgroup>
<thead>
<tr class="header">
<th>D6</th>
<th>RESULT</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td>1</td>
<td>Time for them to retire and go out to pasture</td>
</tr>
<tr class="even">
<td>2 - 3</td>
<td>Their spirit is crushed and they refuse to compete. Spend d6
CURRENCY nursing them back to health.</td>
</tr>
<tr class="odd">
<td>4 - 5</td>
<td>Theyll be okay after spending some time in the stables</td>
</tr>
<tr class="even">
<td>6</td>
<td>Theyre fine</td>
</tr>
</tbody>
</table>
<h2 id="horse-sports">HORSE SPORTS</h2>
<p>Competing in sports can win you prize money, paid out in
CURRENCY.</p>
<p>To compete, roll d20 under the sports associated attribute. Your
roll is how much CURRENCY you gain.</p>
<p>If you roll over, you lose the competition. Roll d20 to avoid losing
Spirit. If you roll under, you lose spirit equal the difference between
your stat and your roll. If you roll over, you lose that much spirit. If
you roll your stat exactly, you lose no spirit.</p>
<p>RAZZLEDAZZLE SPORTS:</p>
<ol type="1">
<li><strong>Ring Jousting</strong>: the horse must carry its rider so
that they can capture a ring with their jousting instrument</li>
<li><strong>Lemon Sticking</strong>: the horse must carry its rider so
that they can pierce a lemon on the ground with their jousting
instrument</li>
<li><strong>Chariot Racing</strong>: the horse must draw a two-wheeled
chariot</li>
<li><strong>Ballroom Dancing</strong>: the horse must dance with
elegance and poise</li>
</ol>
<p>GUMPTION SPORTS:</p>
<ol start="5" type="1">
<li><strong>Basket Duck</strong>: played with a live duck in a basket.
The first side to deliver the duck back to their home ranch wins.</li>
<li><strong>Polo</strong>: balls and mallets</li>
<li><strong>Horseball</strong>: similar to basket duck, but the ball is
a ball instead of a duck, and it must be passed through large vertical
hoops in order to score.</li>
<li><strong>Running And Jumping</strong>: the runningest, jumpingest
horse is the winner.</li>
</ol>
<p>MOXIE SPORTS:</p>
<ol start="9" type="1">
<li><strong>High Dive and Swimming</strong>: a high dive competition,
with a synchronized swimming event</li>
<li><strong>Horsegammon</strong>: its like backgammon but for
horses</li>
<li><strong>Social Etiquette</strong>: manners and social grace</li>
<li><strong>Rhyming and Riddling</strong>: a battle of wits</li>
</ol>
<h2 id="horse-advancement">HORSE ADVANCEMENT</h2>
<p>When it is time for your horse to get better (say, after 11 or 8
turns), you can attempt to either increase its spirit or increase its
attributes.</p>
<ul>
<li><p>SPIRIT: gain an extra 1d6 max spirit</p></li>
<li><p>ATTRIBUTES: roll 2d20 for each stat. If both roll under, increase
it by 1. If both roll over, decrease it by 1.</p></li>
</ul>
<h2 id="horse-breeding">HORSE BREEDING</h2>
<p>Breeding horses costs 50c. You must of course have an empty stable
stall for the new horse.</p>
<ol type="1">
<li><p>Average the parent horses stats with a third randomly generated
horse.</p></li>
<li><p>Generate Spirit for the new horse as usual.</p></li>
</ol>
<p>The new horse will be able to compete after 5 turns.</p>
<h2 id="horse-names">HORSE NAMES</h2>
<p>Template:</p>
<ol type="1">
<li>Adjective Noun</li>
<li>Adjective Adjective Noun</li>
</ol>
<p>d66 Adjective:</p>
<p>(Roll 2d6. One for the tens place and one for the ones place.)</p>
<pre><code>1.1 Bucket Of
1.2 We Bought The
1.3 Exceptional
1.4 Understood
1.5 Electric
1.6 Lunar
2.1 Wild
2.2 Soupy
2.3 Balanced
2.4 What
2.5 Humble
2.6 Tropical
3.1 Proud
3.2 Give Them
3.3 Let Them Eat
3.4 Perfect
3.5 Handsome
3.6 Ugly
4.1 Too Much
4.2 Eldritch
4.3 Her Imperial Majesty&#39;s
4.4 The People&#39;s
4.5 Coal Miner&#39;s Daughter&#39;s
4.6 Your Very Own
5.1 Randy
5.2 Clever
5.3 Punctual
5.4 My Favorite
5.5 Effectual
5.6 Reliable
6.1 Mister
6.2 Doctor
6.3 Eventual
6.4 Naked
6.5 Soaking
6.6 Blistering</code></pre>
<p>d66 Noun:</p>
<pre><code>1.1 Wizard
1.2 Apple
1.3 Farm
1.4 Dancer
1.5 Cheese
1.6 Shrubbery
2.1 Panic
2.2 Chocolate
2.3 Horror
2.4 Queen
2.5 Tropic
2.6 Thunder
3.1 Pride
3.2 Holiday
3.3 Hangover
3.4 Cake
3.5 Smoke
3.6 Echo
4.1 Commitment
4.2 Ransom
4.3 For The People
4.4 For The Win
4.5 In A Box
4.6 Under The Sea
5.1 Filibuster
5.2 Know It All
5.3 Bluster
5.4 Tornado
5.5 Gravity
5.6 Mess
6.1 Aristocrat
6.2 Royalty
6.3 Slander
6.4 Twenties
6.5 Hope
6.6 Science</code></pre>
<h2 id="horse-types">HORSE TYPES</h2>
<ol type="1">
<li>Draft horse: +1 Gumption</li>
<li>Quarter horse: +1 Razzledazzle</li>
<li>Pony: +1 Moxie</li>
</ol>
<h2 id="horse-colors">HORSE COLORS</h2>
<ol type="1">
<li>black</li>
<li>white</li>
<li>chestnut</li>
<li>flaxen</li>
<li>spotted</li>
<li>red</li>
<li>tan</li>
<li>brown</li>
<li>pinto</li>
<li>palomino</li>
</ol>
<h2 id="horse-stables">HORSE STABLES</h2>
<p>You begin with space for one horse. You can purchase an additional
stable stall for 100c.</p>
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