255 lines
8.1 KiB
Markdown
255 lines
8.1 KiB
Markdown
|
---
|
||
|
title: horses on the brink!
|
||
|
subtitle: a SPORTS HORSE supplement
|
||
|
author: dozens
|
||
|
date: 2023-08-12
|
||
|
---
|
||
|
|
||
|
> They can but bring horse to the water brink
|
||
|
> But horse may choose whether that horse will drink[^brink]
|
||
|
|
||
|
[^brink]: *Narcissus*, 1602. <https://archive.org/details/narcissus00leeuoft>
|
||
|
|
||
|
## CONTENTS
|
||
|
|
||
|
1. [ABOUT](#about)
|
||
|
5. [HORSE MAGIC](#horse-magic)
|
||
|
6. [HORSE PLOT](#horse-plot)
|
||
|
7. [HORSE LOCATIONS](#horse-locations)
|
||
|
|
||
|
## ABOUT
|
||
|
|
||
|
*Horses on the brink!* is a supplement for SPORTS
|
||
|
HORSE[^sportshorse] providing a loose setting (see: [HORSE
|
||
|
LOCATIONS](#horse-locations)) and a plot generator (see: [HORSE
|
||
|
PLOT](#horse-plot)) and also HORSE MAGIC ([HORSE
|
||
|
MAGIC](#horse-magic)).
|
||
|
|
||
|
[^sportshorse]: <https://dozens.itch.io/horse>
|
||
|
<https://dozensanddragons.neocities.org/44>
|
||
|
|
||
|
The content provided herein is enough to get you started with
|
||
|
a game of SPORTS HORSE. But it doesn't tell you *everything* you need
|
||
|
to know. The finer details of the HORSE LOCATIONS and the resolution of
|
||
|
your HORSE PLOT are left up to you. You must *play to find out*.
|
||
|
|
||
|
<!--
|
||
|
## CHARACTERS
|
||
|
|
||
|
I begin by creating a horse,
|
||
|
and then
|
||
|
immediately using *scientifically inaccurate horse cloning*
|
||
|
to create a second horse.
|
||
|
|
||
|
- DOCTOR FARMER, a tan quarterhorse with black dots. 2 RAZ, 1 GUM, 5 SPIRIT
|
||
|
|
||
|
- BLISTERING SCIENCE, a red unicorn with white stockings and blaze. 2 MOX, 1 RAZ, 4 SPIRIT
|
||
|
//-->
|
||
|
|
||
|
## HORSE MAGIC
|
||
|
|
||
|
Behold:
|
||
|
horse magic![^magic]
|
||
|
|
||
|
[^magic]: The most "unique" verbs, adjectives, and nouns from *Black
|
||
|
Beauty* (<https://www.gutenberg.org/ebooks/271>) according to
|
||
|
`Temmon/Bibliomantic_Oracles`
|
||
|
(<https://github.com/Temmon/Bibliomantic_Oracles>)
|
||
|
|
||
|
<figure>
|
||
|
D20 VERB ADJECTIVE NOUN
|
||
|
--- ---- --------- ----
|
||
|
1 pat stable cab
|
||
|
2 gallop tight rein
|
||
|
3 trot smart whip
|
||
|
4 clean troubled stable
|
||
|
5 whip careless groom
|
||
|
6 temper strained stall
|
||
|
7 stroke vicious colt
|
||
|
8 neigh sore rider
|
||
|
9 strain restless hostler
|
||
|
10 whistle cheery harness
|
||
|
11 bleed uphill hay
|
||
|
12 flog shady bridle
|
||
|
13 stumble hoof oat
|
||
|
14 harness thoughtful hedge
|
||
|
15 fret airy coachman
|
||
|
16 chuck plucky farrier
|
||
|
17 heal timid bran
|
||
|
18 rein uncommon mash
|
||
|
19 lash lazy halter
|
||
|
20 shy lame luggage
|
||
|
--- ---- --------- ----
|
||
|
<figcaption>TABLE: HORSE MAGIC</figcaption>
|
||
|
</figure>
|
||
|
|
||
|
Here's the deal with horse magic.
|
||
|
Roll from two columns of your choice
|
||
|
at the beginning of each session.
|
||
|
|
||
|
For example,
|
||
|
I just rolled for *adjective noun*
|
||
|
and got a 12 and a 3.
|
||
|
That's *shady whip*.
|
||
|
Spooky!
|
||
|
|
||
|
Now it's all about interpreting the spell's meaning,
|
||
|
and negotiating its impact and effect.
|
||
|
|
||
|
Horse magic is freeform.
|
||
|
The only rule is that it costs dice from your SPIRIT pool.
|
||
|
A minor effect probably costs 1 or 2 SPIRIT.
|
||
|
A medium effect, 3 or 4.
|
||
|
A large effect could cost 6 or more!
|
||
|
|
||
|
You can roll for a new horse spell
|
||
|
at the beginning of each session,
|
||
|
or when the fiction calls for it.
|
||
|
e.g. after a momentous event,
|
||
|
after a significant rest,
|
||
|
etc.
|
||
|
|
||
|
Flexible magic: Optionally roll twice,
|
||
|
and then choose any two words from the *rows*
|
||
|
that you rolled.
|
||
|
|
||
|
|
||
|
## HORSE PLOT
|
||
|
|
||
|
Ways to use the plot generator:
|
||
|
|
||
|
1. Roll d6. Read the WHO the WANTS and the BUT.
|
||
|
This is the plot for your game.
|
||
|
|
||
|
2. Roll d6 three times.
|
||
|
Once for WHO, once for WANTS, and once for BUT.
|
||
|
This creates a more random, zanier plot
|
||
|
for your game.
|
||
|
|
||
|
3. Do any or none or both of the above.
|
||
|
Look at the results and let them spark your imagination.
|
||
|
Come up with your own characters, motivations, and complications.
|
||
|
|
||
|
|
||
|
|
||
|
<figure>
|
||
|
D6 WHO WANTS BUT
|
||
|
-- --- ----- ---
|
||
|
1 stableboy impress the stablemaster secretly terrified of horses!
|
||
|
2 farmhand create a new breed of underwater horses can't swim!
|
||
|
3 farrier a date to horse prom a leprechaun stole all the horseshoes!
|
||
|
4 photographer take first prize at the competition is a were-horse!
|
||
|
5 groomer replace jockeys with robots camels?
|
||
|
6 veterinarian develop a new technique sabotaged by a bitter rival!
|
||
|
-- --- ---- ---
|
||
|
<figcaption>TABLE: PLOT GENERATOR</FIGCAPTION>
|
||
|
</figure>
|
||
|
|
||
|
|
||
|
|
||
|
## HORSE LOCATIONS
|
||
|
|
||
|
<!--
|
||
|
dot -Tsvg
|
||
|
|
||
|
```dot
|
||
|
graph {
|
||
|
rankdir = LR
|
||
|
|
||
|
s [ label = "Stables" ]
|
||
|
t [ label = "Racetrack" ]
|
||
|
p [ label = "Pasture" ]
|
||
|
v [ label = "Vet" ]
|
||
|
w [ label = "The Old Watering Hole" ]
|
||
|
|
||
|
w -- p -- s -- t
|
||
|
s -- v
|
||
|
}
|
||
|
```
|
||
|
//-->
|
||
|
|
||
|
|
||
|
<figure>
|
||
|
<svg width="499pt" height="98pt"
|
||
|
viewBox="0.00 0.00 498.81 98.00" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
|
||
|
<g id="graph0" class="graph" transform="scale(1 1) rotate(0) translate(4 94)">
|
||
|
<polygon fill="white" stroke="none" points="-4,4 -4,-94 494.81,-94 494.81,4 -4,4"/>
|
||
|
<!-- s -->
|
||
|
<g id="node1" class="node">
|
||
|
<title>s</title>
|
||
|
<ellipse fill="none" stroke="black" cx="321.74" cy="-45" rx="37.53" ry="18"/>
|
||
|
<text text-anchor="middle" x="321.74" y="-39.95" font-family="Times,serif" font-size="14.00">Stables</text>
|
||
|
</g>
|
||
|
<!-- t -->
|
||
|
<g id="node2" class="node">
|
||
|
<title>t</title>
|
||
|
<ellipse fill="none" stroke="black" cx="443.04" cy="-72" rx="47.77" ry="18"/>
|
||
|
<text text-anchor="middle" x="443.04" y="-66.95" font-family="Times,serif" font-size="14.00">Racetrack</text>
|
||
|
</g>
|
||
|
<!-- s--t -->
|
||
|
<g id="edge3" class="edge">
|
||
|
<title>s--t</title>
|
||
|
<path fill="none" stroke="black" d="M356.29,-52.59C370.35,-55.77 386.82,-59.5 401.54,-62.83"/>
|
||
|
</g>
|
||
|
<!-- v -->
|
||
|
<g id="node4" class="node">
|
||
|
<title>v</title>
|
||
|
<ellipse fill="none" stroke="black" cx="443.04" cy="-18" rx="27" ry="18"/>
|
||
|
<text text-anchor="middle" x="443.04" y="-12.95" font-family="Times,serif" font-size="14.00">Vet</text>
|
||
|
</g>
|
||
|
<!-- s--v -->
|
||
|
<g id="edge4" class="edge">
|
||
|
<title>s--v</title>
|
||
|
<path fill="none" stroke="black" d="M356.29,-37.41C375.59,-33.04 399.42,-27.65 417.06,-23.65"/>
|
||
|
</g>
|
||
|
<!-- p -->
|
||
|
<g id="node3" class="node">
|
||
|
<title>p</title>
|
||
|
<ellipse fill="none" stroke="black" cx="210.16" cy="-45" rx="38.04" ry="18"/>
|
||
|
<text text-anchor="middle" x="210.16" y="-39.95" font-family="Times,serif" font-size="14.00">Pasture</text>
|
||
|
</g>
|
||
|
<!-- p--s -->
|
||
|
<g id="edge2" class="edge">
|
||
|
<title>p--s</title>
|
||
|
<path fill="none" stroke="black" d="M248.57,-45C259.97,-45 272.5,-45 283.88,-45"/>
|
||
|
</g>
|
||
|
<!-- w -->
|
||
|
<g id="node5" class="node">
|
||
|
<title>w</title>
|
||
|
<ellipse fill="none" stroke="black" cx="68.06" cy="-45" rx="68.06" ry="28.99"/>
|
||
|
<text text-anchor="middle" x="68.06" y="-48.2" font-family="Times,serif" font-size="14.00">The Old</text>
|
||
|
<text text-anchor="middle" x="68.06" y="-31.7" font-family="Times,serif" font-size="14.00">Watering Hole</text>
|
||
|
</g>
|
||
|
<!-- w--p -->
|
||
|
<g id="edge1" class="edge">
|
||
|
<title>w--p</title>
|
||
|
<path fill="none" stroke="black" d="M136.24,-45C148.46,-45 160.79,-45 171.76,-45"/>
|
||
|
</g>
|
||
|
</g>
|
||
|
</svg>
|
||
|
<figcaption>FIGURE: PLACES OF HORSE INTEREST</figcaption>
|
||
|
</figure>
|
||
|
|
||
|
- **THE OLD WATERING HOLE**: There is a wise old farmhand here. What a
|
||
|
glorious mustache they have. The old watering hole is shady and
|
||
|
cool and its muddy banks are welcoming to all creatures, tame and
|
||
|
wild. There is a large, large tree here, its branches reaching out
|
||
|
over the water.
|
||
|
|
||
|
- **THE PASTURE**: Green, green grass as far as the eye can see.
|
||
|
Troy, a retired show horse, can be found here and is happy to
|
||
|
reminisce about their glory days to anybody who will listen.
|
||
|
|
||
|
- **THE STABLES**: Where the horses are stabled and groomed. The farrier
|
||
|
shoes the horses out back.
|
||
|
|
||
|
- **THE RACETRACK**: Kids and spectators crowd the fences to see the
|
||
|
horses race by. Small fortunes are made and lost each afternoon.
|
||
|
Three-Fingered Gerald, a local gambling enthusiast, has experienced
|
||
|
the highest highs and the lowest of lows at this track. Horse
|
||
|
sports of all varieties are held in the infield.
|
||
|
|
||
|
- **THE VET**: Where horses go to get better. Dr. Arizona Chance is
|
||
|
working on perfecting her groundbreaking horse massage technique.
|
||
|
|