329 lines
11 KiB
Plaintext
329 lines
11 KiB
Plaintext
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#set page(
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paper: "us-letter", // default "a4"
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flipped: true, // flipped to landscape
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margin: 2em,
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)
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#set par(
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leading: 0.55em,
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first-line-indent: 1.8em,
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justify: true,
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)
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#set text(
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font: "New Computer Modern",
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size: 10pt
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)
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#show heading: it => block(
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width: 100%,
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)[
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#set text(
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font: (
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"Nandaka Western",
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)
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)
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#it
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]
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#show heading.where(
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level: 1
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): it => block[
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#set align(center)
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#set text(34pt)
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#scale(x: 75%, it)
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]
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#show par: set block(spacing: 0.55em)
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#show: rest => columns(4, gutter: 1em, rest)
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= SPORTS HORSE
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You are an equiludologist. A student of Horse Sports. You also have a gambling problem. Your goal is to build a stable full of the finest Sports Horses in all the land. In this game you will:
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- Create horses
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- Build their spirit
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- Bet on your horses
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- Win fabulous prizes
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- Horse cloning!
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- HORSE SPORTS
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== YOU WILL NEED
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#label("you-will-need")
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- These instructions!
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- A whole bunch of six-sided dice. Like maybe 12 or 15.
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- Maybe some pen and paper to chronicle the adventures of your horses.
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== STYLES OF PLAY
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#label("styles-of-play")
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+ *TIMED*: Play two rounds of HORSE CHAMPIONS and see how wonderful are your horses
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+ *FREE PLAY*: Play forever, just you and your horses.
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+ *SOLO*: Play by yourself!
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+ *AMONG FRIENDS*: Play with others.
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+ *MULTIVERSAL OMNIHORSE*: Import and export your horses, taking them with you between games!
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== GETTING STARTED
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#label("getting-started")
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To make a horse,
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determine your Qualities.
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Then use the tables below
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to give them a Look and a Name.
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Finally, gather up your dice for your Spirit pool.
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== HORSE QUALITIES
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#label("horse-qualities")
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Every horse has three basic qualities.
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Assign +0, +1, and +2 to each of the following.
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+ *RAZZLEDAZZLE (RAZ)*: speed, agility, precision, showmanship
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+ *GUMPTION (GMP)*: brawn, boldness, impulse, aggression
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+ *MOXIE (MOX)*: cunning, smarts, know-how, insight
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== HORSE LOOK
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#label("horse-look")
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To determine the look of your horse, choose or roll (twice) for Base Color and Markings.
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#figure(
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table(
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columns: 3,
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align: (col, row) => (auto,left,left,).at(col),
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//stroke: 0.5pt + gray,
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stroke: none,
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inset: 3pt,
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gutter: auto,
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[d6], [COLOR], [MARKINGS],
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[1], [Black], [None],
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[2], [White], [White stockings and blaze],
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[3], [Gray], [White splotches],
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[4], [Red], [White spots],
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[5], [Brown], [Black dots],
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[6], [Tan], [Star],
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),
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) <look>
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== HORSE NAME
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#label("horse-name")
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Roll d6 on @format to determine how many times to roll on the name tables.
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#figure(
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table(
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columns: 2,
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align: (col, row) => (left,left,).at(col),
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stroke: none,
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inset: 3pt,
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[d6] , [ROLL…] ,
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[1 - 3] , [Adjective Noun] ,
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[4 - 6] , [Adjective Adjective Noun] ,
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),
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) <format>
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To roll d66, roll 2d6 and read them in order from left to right to create a two digit
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number between 11 and 66. e.g. if you roll a 2 and a 4, that is 24.
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== HORSE SPIRIT
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#label("horse-spirit")
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Start every game with a pool of at least nine dice. This is your Spirit
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pool. It represents your horse’s wild, untamed, noble essence.
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At some point, you will choose to gamble away your horse’s Spirit in
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order to win competitions.
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If you finished last session with more than nine dice in your pool,
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begin the next session with that many. If you finished last session with
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less than nine, begin the next session with nine.
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#figure(
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table(
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columns: 4,
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align: (col, row) => (left,left,left,left,).at(col),
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stroke: none,
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inset: 3pt,
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[d66] , [ADJ] , [d66] , [ADJ] ,
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[11] , [Bucket Of] , [41] , [Too Much] ,
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[12] , [We Bought The] , [42] , [Eldritch] ,
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[13] , [Exceptional] , [43] , [Her Imperial Majesty’s] ,
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[14] , [Understood] , [44] , [The People’s] ,
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[15] , [Electric] , [45] , [Coal Miner’s Daughter’s] ,
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[16] , [Lunar] , [46] , [Your Very Own] ,
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[21] , [Wild] , [51] , [Randy] ,
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[22] , [Soupy] , [52] , [Clever] ,
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[23] , [Balanced] , [53] , [Punctual] ,
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[24] , [What] , [54] , [My Favorite] ,
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[25] , [Humble] , [55] , [Effectual] ,
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[26] , [Tropical] , [56] , [Reliable] ,
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[31] , [Proud] , [61] , [Mister] ,
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[32] , [Give Them] , [62] , [Doctor] ,
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[33] , [Let Them Eat] , [63] , [Eventual] ,
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[34] , [Perfect] , [64] , [Naked] ,
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[35] , [Handsome] , [65] , [Soaking] ,
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[36] , [Ugly] , [66] , [Blistering] ,
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),
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) <adjective>
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#figure(
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table(
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columns: 4,
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align: (col, row) => (auto,left,auto,left,).at(col),
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stroke: none,
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inset: 3pt,
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[d66] , [NOUN] , [d66] , [NOUN] ,
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[11] , [Wizard] , [41] , [Commitment] ,
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[12] , [Apple] , [42] , [Ransom] ,
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[13] , [Farm] , [43] , [For The People] ,
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[14] , [Dancer] , [44] , [For The Win] ,
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[15] , [Cheese] , [45] , [In A Box] ,
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[16] , [Shrubbery] , [46] , [Under The Sea] ,
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[21] , [Panic] , [51] , [Filibuster] ,
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[22] , [Chocolate] , [52] , [Know It All] ,
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[23] , [Horror] , [53] , [Bluster] ,
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[24] , [Queen] , [54] , [Tornado] ,
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[25] , [Tropic] , [55] , [Gravity] ,
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[26] , [Thunder] , [56] , [Mess] ,
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[31] , [Pride] , [61] , [Aristocrat] ,
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[32] , [Holiday] , [62] , [Royalty] ,
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[33] , [Hangover] , [63] , [Slander] ,
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[34] , [Cake] , [64] , [Twenties] ,
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[35] , [Smoke] , [65] , [Hope] ,
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[36] , [Echo] , [66] , [Science] ,
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),
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) <noun>
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#figure(
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image("mosh/005.jpg", width: 100%),
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)
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#figure(
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image("mosh/007.jpg", width: 100%),
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)
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#figure(
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image("mosh/006.jpg", width: 100%),
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)
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#figure(
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image("mosh/002.jpg", width: 100%),
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)
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#scale(x: -100%)[
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#figure(
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image("mosh/001.jpg", width: 100%),
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)
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#figure(
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image("mosh/008.jpg", width: 100%),
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)
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#figure(
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image("mosh/003.jpg", width: 100%),
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)
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#figure(
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image("mosh/004.jpg", width: 100%),
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)
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]
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== HORSE SPORTS
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#label("horse-sports")
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Each Horse Sport has an associated Horse Quality. To compete in a Horse
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Sport you will assemble and roll a Horse Sport dice pool. Your Horse
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Sport dice pool is made up of a Gift, your Quality modifier, and Spirit:
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- Always start with 1 dice. This is a Horse Gift. Don’t question it,
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accept it. You never look a horse gift in the mouth.
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- Add a number of dice equal to your Horse Quality modifier (+0, +1, or
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+2) for this kind of Horse Sport.
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- Add as many dice from your Horse Spirit pool as you are willing to
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gamble, between 0 and all of them.
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Once you have assembled your Horse Sport dice pool, then it’s time to
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roll all those dice! Here’s how to interpret the results.
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- *WHINNY*: If any die shows a 1, then you win! Describe a favorable
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outcome. Add 1 die to your Horse Spirit pool.
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- *NEIGH*: If there are no 1s, then you have lost the challenge.
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Describe a less than favorable outcome, or a setback or a
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complication. Also your horse loses Spirit: any dice you have gambled
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from your Horse Spirit pool are lost.
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=== RAZZLEDAZZLE SPORTS
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#label("razzledazzle-sports")
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These Horse Sports require agility, precision, and showmanship.
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+ #strong[Ring Jousting]: the horse must carry its rider so that they
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can spear and capture a ring with their jousting instrument
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+ #strong[Lemon Sticking]: the horse must carry its rider so that they
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can pierce a lemon on the ground with their jousting instrument
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+ #strong[Chariot Racing]: the horse must draw a two-wheeled chariot
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+ #strong[Ballroom Dancing]: the horse must dance with elegance and
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poise
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=== GUMPTION SPORTS
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#label("gumption-sports")
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These Horse Sports require brawn, initiative, and aggression.
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#block[
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#set enum(numbering: "1.", start: 5)
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+ #strong[Basket Duck]: played with a live duck in a basket. The first
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side to deliver the duck back to their home ranch wins.
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+ #strong[Polo]: smashing balls through hoops with mallets
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+ #strong[Horseball]: similar to basket duck, but the ball is a ball
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instead of a duck, and it must be passed through large vertical hoops
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in order to score.
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+ #strong[Running And Jumping]: the runningest, jumpingest horse is the
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winner.
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]
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=== MOXIE SPORTS
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#label("moxie-sports")
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These Horse Sports require cunning, smarts, and know-how.
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#block[
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#set enum(numbering: "1.", start: 9)
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+ #strong[High Dive and Swimming]: a high dive competition, with a
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synchronized swimming event
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+ #strong[Horsegammon]: it’s like backgammon but for horses
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+ #strong[Social Etiquette]: manners and social grace
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+ #strong[Rhyming and Riddling]: a battle of horse wits
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]
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== HORSE CHAMPIONS
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#label("horse-champions")
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A Horse Championship Game consists of one Horse Sport of all three
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types. If your horse wins all three games, they become a celebrated
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Horse Champion.
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== HORSE CLONING
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#label("horse-cloning")
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At any point you can create a new horse by splitting your current SPIRIT
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pool into two piles. Keep one pile for your original horse, and give the
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other one to your new horse.
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Give your new horse some Qualities, a Look, and a Name.
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== HORSE RETIREMENT
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#label("horse-retirement")
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There may come a time when it is appropriate for your horse to retire
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and go out to pasture. This might be because they have had a long and
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accomplished Horse Sports career. Maybe they had an injury or their
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Spirit is broken by a particularly devastating defeat.
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Nothing mechanically needs to be done for this. Just imagine a beautiful
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grassy pasture for them to graze in. You can visit them any time you
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want, and they will be happy to see you.
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== HORSE IMPORTING AND HORSE EXPORTING
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#label("horse-importing-and-horse-exporting")
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Hey are you into tabletop roleplaying games? Do you maybe play some kind
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of Sword and Sorcery fantasy and wish your character had a horse? Lucky
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for you! You can easily export any of your horses from SPORTS HORSE into
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your other games! Similarly you can import a horse from any other game
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into SPORTS HORSE.
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/*
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== TOUCHSTONES AND INSPIRATIONS
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#label("touchstones-and-inspirations")
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- horse, m455 \ #link("https://git.m455.casa/horse/")
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- Sports, Viagra Boys: \ #link("https://www.youtube.com/watch?v=QjL7D33xpS4")
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- The Pool, James V. West: \ #link("http://www.1km1kt.net/rpg/the-pool")
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- Town Of You, kumada1: \ #link("https://kumada1.itch.io/a-town-of-you")
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- Horse Master, \ #link("https://tommchenry.itch.io/horse-master")
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*/
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