v1 v2
|
@ -0,0 +1,244 @@
|
|||
---
|
||||
title: SPORTS HORSE
|
||||
toc-title: Contents
|
||||
author: dozens
|
||||
date: 2022-11-13
|
||||
status: draft
|
||||
version: 0.1.0
|
||||
---
|
||||
|
||||
TODO: overhaul currency system
|
||||
|
||||
## ABOUT
|
||||
|
||||
You are an equiludologist.
|
||||
A student of horse sports.
|
||||
Your goal is to build a stable full of the finest sports horses possible.
|
||||
|
||||
- create horses
|
||||
- train them up
|
||||
- compete in sports
|
||||
- win prizes
|
||||
- evolve and breed horses
|
||||
|
||||
## GETTING STARTED
|
||||
|
||||
Start with d3 * 100 CURRENCY, one stable stall, and one {{color}} {{type}} horse named {{name}}.
|
||||
|
||||
As you grow your stables, you can gain new horses by breeding them or purchasing a new horse for 150c.
|
||||
|
||||
Styles of play:
|
||||
|
||||
1. TIMED: Play for 24 turns and see how wonderful are your horses, how magnificent your stables.
|
||||
|
||||
2. FREE PLAY: Play forever, just you and your horses.
|
||||
|
||||
## TURNS
|
||||
|
||||
Every turn, pay d6 CURRENCY for each horse, and 10c for each stable.
|
||||
|
||||
Then you can do one of the following:
|
||||
|
||||
1. Build stables
|
||||
3. Assign horses to compete or rest
|
||||
2. Breed or purchase horses
|
||||
4. Evolve horses
|
||||
|
||||
## HORSE ATTRIBUTES
|
||||
|
||||
Roll 3d6 for each:
|
||||
|
||||
1. RAZZLEDAZZLE: agility, precision, showmanship, performance
|
||||
|
||||
2. GUMPTION: brawn, boldness, initiative, aggressiveness
|
||||
|
||||
3. MOXIE: cunning, spirit, know-how
|
||||
|
||||
## HORSE SPIRIT
|
||||
|
||||
Roll 1d6 and add half your Gumption rounded down.
|
||||
|
||||
Your horse's spirit can be depleted by losing competitions. One spirit can be recovered for every week spent resting in the stables.
|
||||
|
||||
If your horse's spirit ever reaches zero, roll 1d6:
|
||||
|
||||
| D6 | RESULT |
|
||||
|-------|---------------------------------------------------------|
|
||||
| 1 | Time for them to retire and go out to pasture |
|
||||
| 2 - 3 | Their spirit is crushed and they refuse to compete. Spend d6 CURRENCY nursing them back to health. |
|
||||
| 4 - 5 | They'll be okay after spending some time in the stables |
|
||||
| 6 | They're fine |
|
||||
|
||||
|
||||
## HORSE SPORTS
|
||||
|
||||
Competing in sports can win you prize money, paid out in CURRENCY.
|
||||
|
||||
To compete, roll d20 under the sport's associated attribute. Your roll is how much CURRENCY you gain.
|
||||
|
||||
If you roll over, you lose the competition. Roll d20 to avoid losing Spirit. If you roll under, you lose spirit equal the difference between your stat and your roll. If you roll over, you lose that much spirit. If you roll your stat exactly, you lose no spirit.
|
||||
|
||||
RAZZLEDAZZLE SPORTS:
|
||||
|
||||
1. **Ring Jousting**: the horse must carry its rider so that they can capture a ring with their jousting instrument
|
||||
2. **Lemon Sticking**: the horse must carry its rider so that they can pierce a lemon on the ground with their jousting instrument
|
||||
3. **Chariot Racing**: the horse must draw a two-wheeled chariot
|
||||
4. **Ballroom Dancing**: the horse must dance with elegance and poise
|
||||
|
||||
GUMPTION SPORTS:
|
||||
|
||||
5. **Basket Duck**: played with a live duck in a basket. The first side to deliver the duck back to their home ranch wins.
|
||||
6. **Polo**: balls and mallets
|
||||
7. **Horseball**: similar to basket duck, but the ball is a ball instead of a duck, and it must be passed through large vertical hoops in order to score.
|
||||
8. **Running And Jumping**: the runningest, jumpingest horse is the winner.
|
||||
|
||||
MOXIE SPORTS:
|
||||
|
||||
9. **High Dive and Swimming**: a high dive competition, with a synchronized swimming event
|
||||
10. **Horsegammon**: it's like backgammon but for horses
|
||||
11. **Social Etiquette**: manners and social grace
|
||||
12. **Rhyming and Riddling**: a battle of wits
|
||||
|
||||
## HORSE ADVANCEMENT
|
||||
|
||||
When it is time for your horse to get better (say, after 11 or 8 turns), you can attempt to either increase its spirit or increase its attributes.
|
||||
|
||||
- SPIRIT: gain an extra 1d6 max spirit
|
||||
|
||||
- ATTRIBUTES: roll 2d20 for each stat. If both roll under, increase it by 1. If both roll over, decrease it by 1.
|
||||
|
||||
## HORSE BREEDING
|
||||
|
||||
Breeding horses costs 50c. You must of course have an empty stable stall for the new horse.
|
||||
|
||||
1. Average the parent horses' stats with a third randomly generated horse.
|
||||
|
||||
2. Generate Spirit for the new horse as usual.
|
||||
|
||||
The new horse will be able to compete after 5 turns.
|
||||
|
||||
## HORSE NAMES
|
||||
|
||||
Template:
|
||||
|
||||
1. Adjective Noun
|
||||
2. Adjective Adjective Noun
|
||||
|
||||
d66 Adjective:
|
||||
|
||||
(Roll 2d6. One for the tens place and one for the ones place.)
|
||||
|
||||
```
|
||||
1.1 Bucket Of
|
||||
1.2 We Bought The
|
||||
1.3 Exceptional
|
||||
1.4 Understood
|
||||
1.5 Electric
|
||||
1.6 Lunar
|
||||
|
||||
2.1 Wild
|
||||
2.2 Soupy
|
||||
2.3 Balanced
|
||||
2.4 What
|
||||
2.5 Humble
|
||||
2.6 Tropical
|
||||
|
||||
3.1 Proud
|
||||
3.2 Give Them
|
||||
3.3 Let Them Eat
|
||||
3.4 Perfect
|
||||
3.5 Handsome
|
||||
3.6 Ugly
|
||||
|
||||
4.1 Too Much
|
||||
4.2 Eldritch
|
||||
4.3 Her Imperial Majesty's
|
||||
4.4 The People's
|
||||
4.5 Coal Miner's Daughter's
|
||||
4.6 Your Very Own
|
||||
|
||||
5.1 Randy
|
||||
5.2 Clever
|
||||
5.3 Punctual
|
||||
5.4 My Favorite
|
||||
5.5 Effectual
|
||||
5.6 Reliable
|
||||
|
||||
6.1 Mister
|
||||
6.2 Doctor
|
||||
6.3 Eventual
|
||||
6.4 Naked
|
||||
6.5 Soaking
|
||||
6.6 Blistering
|
||||
```
|
||||
|
||||
d66 Noun:
|
||||
|
||||
```
|
||||
1.1 Wizard
|
||||
1.2 Apple
|
||||
1.3 Farm
|
||||
1.4 Dancer
|
||||
1.5 Cheese
|
||||
1.6 Shrubbery
|
||||
|
||||
2.1 Panic
|
||||
2.2 Chocolate
|
||||
2.3 Horror
|
||||
2.4 Queen
|
||||
2.5 Tropic
|
||||
2.6 Thunder
|
||||
|
||||
3.1 Pride
|
||||
3.2 Holiday
|
||||
3.3 Hangover
|
||||
3.4 Cake
|
||||
3.5 Smoke
|
||||
3.6 Echo
|
||||
|
||||
4.1 Commitment
|
||||
4.2 Ransom
|
||||
4.3 For The People
|
||||
4.4 For The Win
|
||||
4.5 In A Box
|
||||
4.6 Under The Sea
|
||||
|
||||
5.1 Filibuster
|
||||
5.2 Know It All
|
||||
5.3 Bluster
|
||||
5.4 Tornado
|
||||
5.5 Gravity
|
||||
5.6 Mess
|
||||
|
||||
6.1 Aristocrat
|
||||
6.2 Royalty
|
||||
6.3 Slander
|
||||
6.4 Twenties
|
||||
6.5 Hope
|
||||
6.6 Science
|
||||
```
|
||||
|
||||
|
||||
## HORSE TYPES
|
||||
|
||||
1. Draft horse: +1 Gumption
|
||||
2. Quarter horse: +1 Razzledazzle
|
||||
3. Pony: +1 Moxie
|
||||
|
||||
## HORSE COLORS
|
||||
|
||||
1. black
|
||||
2. white
|
||||
3. chestnut
|
||||
4. flaxen
|
||||
5. spotted
|
||||
6. red
|
||||
7. tan
|
||||
8. brown
|
||||
9. pinto
|
||||
10. palomino
|
||||
|
||||
## HORSE STABLES
|
||||
|
||||
You begin with space for one horse.
|
||||
You can purchase an additional stable stall for 100c.
|
After Width: | Height: | Size: 2.8 MiB |
|
@ -0,0 +1,210 @@
|
|||
/*
|
||||
|
||||
HTML5 Reader for Electric Zine Maker, made by Jeremy Oduber & contributors 2019-2021
|
||||
v21.5
|
||||
Me:
|
||||
https://twitter.com/JeremyOduber
|
||||
This:
|
||||
https://jeremyoduber.itch.io/js-zine
|
||||
Electric Zine Maker:
|
||||
https://alienmelon.itch.io/electric-zine-maker
|
||||
GitHub:
|
||||
https://github.com/jeremyoduber/EZM-Reader
|
||||
Licensed under the MIT License:
|
||||
https://github.com/jeremyoduber/EZM-Reader/blob/main/LICENSE
|
||||
|
||||
*/
|
||||
|
||||
//---- USER OPTIONS ----//
|
||||
const TEMPLATE = 1; // Change this value to set the template
|
||||
/*
|
||||
Available templates:
|
||||
|
||||
1: 8 pages (default)
|
||||
8 Page Folded Zine
|
||||
8 Page Z-Fold
|
||||
Quarter Size
|
||||
2: 12 pages
|
||||
Fancy T-Cut Zine
|
||||
3: 14 pages
|
||||
Easy Long Cut
|
||||
4: 16 pages
|
||||
16 Page Micro-Mini
|
||||
Mini-Booklet
|
||||
Fancy Flapbook
|
||||
5: 24 pages
|
||||
Tetraflexagon
|
||||
6: 26 pages
|
||||
Square Accordion
|
||||
Normal Accordion
|
||||
7: 32 pages
|
||||
Mini-Mini-Booklet
|
||||
8: 64 pages
|
||||
Micro
|
||||
*/
|
||||
const BGCOLOR = '#f5f5f5'; // Change this hex value to set the background color. Remember to keep the quotes!
|
||||
const ALT = 'Reader for Electric Zine Maker'; // Change this to a plaintext copy or description of your content to make it visible to screen-readers
|
||||
const SMOOTH = true; // Set to false if you want crispy pixels. Leave true if you like the blur.
|
||||
|
||||
//---- END USER OPTIONS ----//
|
||||
|
||||
// Setup constants and variables
|
||||
const FOV = 45;
|
||||
const LOADING_OVERLAY = document.querySelector('#loading');
|
||||
let card_amount;
|
||||
let current_state = 0;
|
||||
let textures = [];
|
||||
let pages = [];
|
||||
|
||||
document.body.style.background = BGCOLOR;
|
||||
document.body.ariaLabel = ALT;
|
||||
if (SMOOTH) {
|
||||
document.body.style.imageRendering = 'auto';
|
||||
} else {
|
||||
document.body.style.imageRendering = 'pixelated';
|
||||
}
|
||||
const metaTheme = document.createElement('meta');
|
||||
metaTheme.name = 'theme-color';
|
||||
metaTheme.content = BGCOLOR;
|
||||
document.head.appendChild(metaTheme);
|
||||
|
||||
function getTextures(num) {
|
||||
return ['pages/FRONT.png', 'pages/INNERFRONT.png'].concat(
|
||||
new Array(num).fill().map((_, idx) => 'pages/' + (idx + 1) + '.png'),
|
||||
['pages/BACK.png']
|
||||
);
|
||||
}
|
||||
|
||||
// Select template
|
||||
switch (TEMPLATE) {
|
||||
default:
|
||||
case 1:
|
||||
card_amount = 4;
|
||||
textures = getTextures(5);
|
||||
break;
|
||||
case 2:
|
||||
card_amount = 6;
|
||||
textures = getTextures(9);
|
||||
break;
|
||||
case 3:
|
||||
card_amount = 7;
|
||||
textures = getTextures(11);
|
||||
break;
|
||||
case 4:
|
||||
card_amount = 8;
|
||||
textures = getTextures(13);
|
||||
break;
|
||||
case 5:
|
||||
card_amount = 12;
|
||||
textures = getTextures(21);
|
||||
break;
|
||||
case 6:
|
||||
card_amount = 13;
|
||||
textures = getTextures(23);
|
||||
break;
|
||||
case 7:
|
||||
card_amount = 16;
|
||||
textures = getTextures(29);
|
||||
break;
|
||||
case 8:
|
||||
card_amount = 32;
|
||||
textures = getTextures(61);
|
||||
break;
|
||||
}
|
||||
|
||||
// Preloader
|
||||
Promise.all(
|
||||
textures.map(
|
||||
src =>
|
||||
new Promise((resolve, reject) => {
|
||||
const img = new Image();
|
||||
img.onload = () => resolve(img);
|
||||
img.onerror = reject;
|
||||
img.src = src;
|
||||
img.alt = src.split('/')[1].split('.')[0];
|
||||
})
|
||||
)
|
||||
)
|
||||
.then(imgs => {
|
||||
LOADING_OVERLAY.remove();
|
||||
const list = document.createElement('ul');
|
||||
list.ariaHidden = true;
|
||||
pages = imgs.map((img, idx) => {
|
||||
const li = document.createElement('li');
|
||||
const flip = idx % 2;
|
||||
li.className = 'depth-' + Math.min(2, idx);
|
||||
li.style.transform = 'translateX(100%) rotateY(0deg) scaleZ(' + (flip ? -1 : 1) + ')';
|
||||
li.appendChild(img);
|
||||
list.appendChild(li);
|
||||
return li;
|
||||
});
|
||||
document.body.appendChild(list);
|
||||
|
||||
function updatePerspective() {
|
||||
const w = window.innerWidth;
|
||||
const h = window.innerHeight;
|
||||
list.style.perspective = Math.sqrt(((w / 2) * w) / 2 + ((h / 2) * h) / 2) / Math.tan(((FOV / 2) * Math.PI) / 180) + 'px';
|
||||
}
|
||||
|
||||
window.addEventListener('resize', updatePerspective);
|
||||
updatePerspective();
|
||||
})
|
||||
.catch(error => {
|
||||
console.error(error);
|
||||
LOADING_OVERLAY.textContent = 'Something went wrong! Make sure your images are in the pages folder! See console for details.';
|
||||
});
|
||||
|
||||
// Keyboard input
|
||||
document.addEventListener('keyup', function onKeyUp(key) {
|
||||
if (key.key === 'ArrowLeft' || key.key === 'a') {
|
||||
flipLeft();
|
||||
} else if (key.key === 'ArrowRight' || key.key === 'd') {
|
||||
flipRight();
|
||||
}
|
||||
});
|
||||
|
||||
// Mouse input
|
||||
document.addEventListener('pointerup', function onPointerUp(event) {
|
||||
if (event.button !== 0) return;
|
||||
if (event.clientX < window.innerWidth / 2) {
|
||||
flipRight();
|
||||
} else {
|
||||
flipLeft();
|
||||
}
|
||||
});
|
||||
|
||||
function getPages(state) {
|
||||
return [pages[state * 2], pages[state * 2 + 1]].filter(i => i);
|
||||
}
|
||||
function replaceTransformPerPage(state, search, replace) {
|
||||
getPages(state).forEach(page => {
|
||||
page.style.transform = page.style.transform.replace(search, replace);
|
||||
});
|
||||
}
|
||||
function setDepth(state, depth) {
|
||||
getPages(state).forEach(page => {
|
||||
page.className = page.className.replace(/depth-\d+/, 'depth-' + Math.min(depth, 2));
|
||||
});
|
||||
}
|
||||
|
||||
// Flip page left
|
||||
function flipLeft() {
|
||||
if (current_state >= card_amount) return;
|
||||
replaceTransformPerPage(current_state, '0deg', '-180deg');
|
||||
setDepth(current_state - 1, 1);
|
||||
setDepth(current_state - 2, 2);
|
||||
setDepth(current_state + 1, 0);
|
||||
setDepth(current_state + 2, 1);
|
||||
++current_state;
|
||||
}
|
||||
|
||||
// Flip page right
|
||||
function flipRight() {
|
||||
if (current_state <= 0) return;
|
||||
replaceTransformPerPage(current_state - 1, '-180deg', '0deg');
|
||||
setDepth(current_state - 3, 1);
|
||||
setDepth(current_state - 2, 0);
|
||||
setDepth(current_state + 1, 2);
|
||||
setDepth(current_state, 1);
|
||||
--current_state;
|
||||
}
|
|
@ -0,0 +1,110 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>Reader for EZM</title>
|
||||
<meta property="og:title" content="Reader for EZM" />
|
||||
|
||||
<meta name="description" content="An electric zine" />
|
||||
<meta property="og:description" content="An electric zine" />
|
||||
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<link rel="icon" href="./pages/FRONT.png" type="image/png" />
|
||||
<link rel="apple-touch-icon" href="./pages/FRONT.png" type="image/png" />
|
||||
<style>
|
||||
html,
|
||||
body {
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
overflow: hidden;
|
||||
font-family: sans-serif;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#loading {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
background-color: #f5f5f5;
|
||||
}
|
||||
|
||||
ul {
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
list-style: none;
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 0;
|
||||
left: 0;
|
||||
bottom: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
transform-style: preserve-3d;
|
||||
user-select: none;
|
||||
perspective-origin: center;
|
||||
perspective: 1000px;
|
||||
}
|
||||
|
||||
li {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 0;
|
||||
left: 0;
|
||||
bottom: 0;
|
||||
width: 50%;
|
||||
height: 100%;
|
||||
backface-visibility: hidden;
|
||||
transform-style: preserve-3d;
|
||||
transform-origin: center left;
|
||||
transition: transform 0.8s cubic-bezier(0.645, 0.045, 0.355, 1.000);
|
||||
}
|
||||
|
||||
img {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 0;
|
||||
left: 0;
|
||||
bottom: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
backface-visibility: hidden;
|
||||
object-fit: contain;
|
||||
object-position: center left;
|
||||
transition: transform 0.8s cubic-bezier(0.645, 0.045, 0.355, 1.000);
|
||||
}
|
||||
li:nth-child(even) img {
|
||||
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|
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|
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||||
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|
||||
</head>
|
||||
<body>
|
||||
<header id="title-block-header">
|
||||
<h1 class="title">SPORTS HORSE</h1>
|
||||
<p class="author">dozens</p>
|
||||
<p class="date">2022-11-13</p>
|
||||
</header>
|
||||
<nav id="TOC" role="doc-toc">
|
||||
<h2 id="toc-title">Contents</h2>
|
||||
<ul>
|
||||
<li><a href="#about" id="toc-about">ABOUT</a></li>
|
||||
<li><a href="#getting-started" id="toc-getting-started">GETTING
|
||||
STARTED</a></li>
|
||||
<li><a href="#turns" id="toc-turns">TURNS</a></li>
|
||||
<li><a href="#horse-attributes" id="toc-horse-attributes">HORSE
|
||||
ATTRIBUTES</a></li>
|
||||
<li><a href="#horse-spirit" id="toc-horse-spirit">HORSE SPIRIT</a></li>
|
||||
<li><a href="#horse-sports" id="toc-horse-sports">HORSE SPORTS</a></li>
|
||||
<li><a href="#horse-advancement" id="toc-horse-advancement">HORSE
|
||||
ADVANCEMENT</a></li>
|
||||
<li><a href="#horse-breeding" id="toc-horse-breeding">HORSE
|
||||
BREEDING</a></li>
|
||||
<li><a href="#horse-names" id="toc-horse-names">HORSE NAMES</a></li>
|
||||
<li><a href="#horse-types" id="toc-horse-types">HORSE TYPES</a></li>
|
||||
<li><a href="#horse-colors" id="toc-horse-colors">HORSE COLORS</a></li>
|
||||
<li><a href="#horse-stables" id="toc-horse-stables">HORSE
|
||||
STABLES</a></li>
|
||||
</ul>
|
||||
</nav>
|
||||
<p>TODO: overhaul currency system</p>
|
||||
<h2 id="about">ABOUT</h2>
|
||||
<p>You are an equiludologist. A student of horse sports. Your goal is to
|
||||
build a stable full of the finest sports horses possible.</p>
|
||||
<ul>
|
||||
<li>create horses</li>
|
||||
<li>train them up</li>
|
||||
<li>compete in sports</li>
|
||||
<li>win prizes</li>
|
||||
<li>evolve and breed horses</li>
|
||||
</ul>
|
||||
<h2 id="getting-started">GETTING STARTED</h2>
|
||||
<p>Start with d3 * 100 CURRENCY, one stable stall, and one {{color}}
|
||||
{{type}} horse named {{name}}.</p>
|
||||
<p>As you grow your stables, you can gain new horses by breeding them or
|
||||
purchasing a new horse for 150c.</p>
|
||||
<p>Styles of play:</p>
|
||||
<ol type="1">
|
||||
<li><p>TIMED: Play for 24 turns and see how wonderful are your horses,
|
||||
how magnificent your stables.</p></li>
|
||||
<li><p>FREE PLAY: Play forever, just you and your horses.</p></li>
|
||||
</ol>
|
||||
<h2 id="turns">TURNS</h2>
|
||||
<p>Every turn, pay d6 CURRENCY for each horse, and 10c for each
|
||||
stable.</p>
|
||||
<p>Then you can do one of the following:</p>
|
||||
<ol type="1">
|
||||
<li>Build stables</li>
|
||||
<li>Assign horses to compete or rest</li>
|
||||
<li>Breed or purchase horses</li>
|
||||
<li>Evolve horses</li>
|
||||
</ol>
|
||||
<h2 id="horse-attributes">HORSE ATTRIBUTES</h2>
|
||||
<p>Roll 3d6 for each:</p>
|
||||
<ol type="1">
|
||||
<li><p>RAZZLEDAZZLE: agility, precision, showmanship,
|
||||
performance</p></li>
|
||||
<li><p>GUMPTION: brawn, boldness, initiative, aggressiveness</p></li>
|
||||
<li><p>MOXIE: cunning, spirit, know-how</p></li>
|
||||
</ol>
|
||||
<h2 id="horse-spirit">HORSE SPIRIT</h2>
|
||||
<p>Roll 1d6 and add half your Gumption rounded down.</p>
|
||||
<p>Your horse’s spirit can be depleted by losing competitions. One
|
||||
spirit can be recovered for every week spent resting in the stables.</p>
|
||||
<p>If your horse’s spirit ever reaches zero, roll 1d6:</p>
|
||||
<table>
|
||||
<colgroup>
|
||||
<col style="width: 10%" />
|
||||
<col style="width: 89%" />
|
||||
</colgroup>
|
||||
<thead>
|
||||
<tr class="header">
|
||||
<th>D6</th>
|
||||
<th>RESULT</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr class="odd">
|
||||
<td>1</td>
|
||||
<td>Time for them to retire and go out to pasture</td>
|
||||
</tr>
|
||||
<tr class="even">
|
||||
<td>2 - 3</td>
|
||||
<td>Their spirit is crushed and they refuse to compete. Spend d6
|
||||
CURRENCY nursing them back to health.</td>
|
||||
</tr>
|
||||
<tr class="odd">
|
||||
<td>4 - 5</td>
|
||||
<td>They’ll be okay after spending some time in the stables</td>
|
||||
</tr>
|
||||
<tr class="even">
|
||||
<td>6</td>
|
||||
<td>They’re fine</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<h2 id="horse-sports">HORSE SPORTS</h2>
|
||||
<p>Competing in sports can win you prize money, paid out in
|
||||
CURRENCY.</p>
|
||||
<p>To compete, roll d20 under the sport’s associated attribute. Your
|
||||
roll is how much CURRENCY you gain.</p>
|
||||
<p>If you roll over, you lose the competition. Roll d20 to avoid losing
|
||||
Spirit. If you roll under, you lose spirit equal the difference between
|
||||
your stat and your roll. If you roll over, you lose that much spirit. If
|
||||
you roll your stat exactly, you lose no spirit.</p>
|
||||
<p>RAZZLEDAZZLE SPORTS:</p>
|
||||
<ol type="1">
|
||||
<li><strong>Ring Jousting</strong>: the horse must carry its rider so
|
||||
that they can capture a ring with their jousting instrument</li>
|
||||
<li><strong>Lemon Sticking</strong>: the horse must carry its rider so
|
||||
that they can pierce a lemon on the ground with their jousting
|
||||
instrument</li>
|
||||
<li><strong>Chariot Racing</strong>: the horse must draw a two-wheeled
|
||||
chariot</li>
|
||||
<li><strong>Ballroom Dancing</strong>: the horse must dance with
|
||||
elegance and poise</li>
|
||||
</ol>
|
||||
<p>GUMPTION SPORTS:</p>
|
||||
<ol start="5" type="1">
|
||||
<li><strong>Basket Duck</strong>: played with a live duck in a basket.
|
||||
The first side to deliver the duck back to their home ranch wins.</li>
|
||||
<li><strong>Polo</strong>: balls and mallets</li>
|
||||
<li><strong>Horseball</strong>: similar to basket duck, but the ball is
|
||||
a ball instead of a duck, and it must be passed through large vertical
|
||||
hoops in order to score.</li>
|
||||
<li><strong>Running And Jumping</strong>: the runningest, jumpingest
|
||||
horse is the winner.</li>
|
||||
</ol>
|
||||
<p>MOXIE SPORTS:</p>
|
||||
<ol start="9" type="1">
|
||||
<li><strong>High Dive and Swimming</strong>: a high dive competition,
|
||||
with a synchronized swimming event</li>
|
||||
<li><strong>Horsegammon</strong>: it’s like backgammon but for
|
||||
horses</li>
|
||||
<li><strong>Social Etiquette</strong>: manners and social grace</li>
|
||||
<li><strong>Rhyming and Riddling</strong>: a battle of wits</li>
|
||||
</ol>
|
||||
<h2 id="horse-advancement">HORSE ADVANCEMENT</h2>
|
||||
<p>When it is time for your horse to get better (say, after 11 or 8
|
||||
turns), you can attempt to either increase its spirit or increase its
|
||||
attributes.</p>
|
||||
<ul>
|
||||
<li><p>SPIRIT: gain an extra 1d6 max spirit</p></li>
|
||||
<li><p>ATTRIBUTES: roll 2d20 for each stat. If both roll under, increase
|
||||
it by 1. If both roll over, decrease it by 1.</p></li>
|
||||
</ul>
|
||||
<h2 id="horse-breeding">HORSE BREEDING</h2>
|
||||
<p>Breeding horses costs 50c. You must of course have an empty stable
|
||||
stall for the new horse.</p>
|
||||
<ol type="1">
|
||||
<li><p>Average the parent horses’ stats with a third randomly generated
|
||||
horse.</p></li>
|
||||
<li><p>Generate Spirit for the new horse as usual.</p></li>
|
||||
</ol>
|
||||
<p>The new horse will be able to compete after 5 turns.</p>
|
||||
<h2 id="horse-names">HORSE NAMES</h2>
|
||||
<p>Template:</p>
|
||||
<ol type="1">
|
||||
<li>Adjective Noun</li>
|
||||
<li>Adjective Adjective Noun</li>
|
||||
</ol>
|
||||
<p>d66 Adjective:</p>
|
||||
<p>(Roll 2d6. One for the tens place and one for the ones place.)</p>
|
||||
<pre><code>1.1 Bucket Of
|
||||
1.2 We Bought The
|
||||
1.3 Exceptional
|
||||
1.4 Understood
|
||||
1.5 Electric
|
||||
1.6 Lunar
|
||||
|
||||
2.1 Wild
|
||||
2.2 Soupy
|
||||
2.3 Balanced
|
||||
2.4 What
|
||||
2.5 Humble
|
||||
2.6 Tropical
|
||||
|
||||
3.1 Proud
|
||||
3.2 Give Them
|
||||
3.3 Let Them Eat
|
||||
3.4 Perfect
|
||||
3.5 Handsome
|
||||
3.6 Ugly
|
||||
|
||||
4.1 Too Much
|
||||
4.2 Eldritch
|
||||
4.3 Her Imperial Majesty's
|
||||
4.4 The People's
|
||||
4.5 Coal Miner's Daughter's
|
||||
4.6 Your Very Own
|
||||
|
||||
5.1 Randy
|
||||
5.2 Clever
|
||||
5.3 Punctual
|
||||
5.4 My Favorite
|
||||
5.5 Effectual
|
||||
5.6 Reliable
|
||||
|
||||
6.1 Mister
|
||||
6.2 Doctor
|
||||
6.3 Eventual
|
||||
6.4 Naked
|
||||
6.5 Soaking
|
||||
6.6 Blistering</code></pre>
|
||||
<p>d66 Noun:</p>
|
||||
<pre><code>1.1 Wizard
|
||||
1.2 Apple
|
||||
1.3 Farm
|
||||
1.4 Dancer
|
||||
1.5 Cheese
|
||||
1.6 Shrubbery
|
||||
|
||||
2.1 Panic
|
||||
2.2 Chocolate
|
||||
2.3 Horror
|
||||
2.4 Queen
|
||||
2.5 Tropic
|
||||
2.6 Thunder
|
||||
|
||||
3.1 Pride
|
||||
3.2 Holiday
|
||||
3.3 Hangover
|
||||
3.4 Cake
|
||||
3.5 Smoke
|
||||
3.6 Echo
|
||||
|
||||
4.1 Commitment
|
||||
4.2 Ransom
|
||||
4.3 For The People
|
||||
4.4 For The Win
|
||||
4.5 In A Box
|
||||
4.6 Under The Sea
|
||||
|
||||
5.1 Filibuster
|
||||
5.2 Know It All
|
||||
5.3 Bluster
|
||||
5.4 Tornado
|
||||
5.5 Gravity
|
||||
5.6 Mess
|
||||
|
||||
6.1 Aristocrat
|
||||
6.2 Royalty
|
||||
6.3 Slander
|
||||
6.4 Twenties
|
||||
6.5 Hope
|
||||
6.6 Science</code></pre>
|
||||
<h2 id="horse-types">HORSE TYPES</h2>
|
||||
<ol type="1">
|
||||
<li>Draft horse: +1 Gumption</li>
|
||||
<li>Quarter horse: +1 Razzledazzle</li>
|
||||
<li>Pony: +1 Moxie</li>
|
||||
</ol>
|
||||
<h2 id="horse-colors">HORSE COLORS</h2>
|
||||
<ol type="1">
|
||||
<li>black</li>
|
||||
<li>white</li>
|
||||
<li>chestnut</li>
|
||||
<li>flaxen</li>
|
||||
<li>spotted</li>
|
||||
<li>red</li>
|
||||
<li>tan</li>
|
||||
<li>brown</li>
|
||||
<li>pinto</li>
|
||||
<li>palomino</li>
|
||||
</ol>
|
||||
<h2 id="horse-stables">HORSE STABLES</h2>
|
||||
<p>You begin with space for one horse. You can purchase an additional
|
||||
stable stall for 100c.</p>
|
||||
</body>
|
||||
</html>
|
|
@ -0,0 +1,236 @@
|
|||
%rec: adj
|
||||
|
||||
adj: Horsey
|
||||
|
||||
adj: Bucket Of
|
||||
|
||||
adj: We Bought The
|
||||
|
||||
adj: Exceptional
|
||||
|
||||
adj: Understood
|
||||
|
||||
adj: Electric
|
||||
|
||||
adj: Lunar
|
||||
|
||||
adj: Wild
|
||||
|
||||
adj: Soupy
|
||||
|
||||
adj: Balanced
|
||||
|
||||
adj: What
|
||||
|
||||
adj: Humble
|
||||
|
||||
adj: Tropical
|
||||
|
||||
adj: Proud
|
||||
|
||||
adj: Give Them
|
||||
|
||||
adj: Let Them Eat
|
||||
|
||||
adj: Perfect
|
||||
|
||||
adj: Handsome
|
||||
|
||||
adj: Ugly
|
||||
|
||||
adj: Too Much
|
||||
|
||||
adj: Eldritch
|
||||
|
||||
adj: Her Imperial Majesty's
|
||||
|
||||
adj: The People's
|
||||
|
||||
adj: Coal Miner's Daughter's
|
||||
|
||||
adj: Your Very Own
|
||||
|
||||
adj: Randy
|
||||
|
||||
adj: Clever
|
||||
|
||||
adj: Punctual
|
||||
|
||||
adj: My Favorite
|
||||
|
||||
adj: Effectual
|
||||
|
||||
adj: Reliable
|
||||
|
||||
adj: Mister
|
||||
|
||||
adj: Doctor
|
||||
|
||||
adj: Eventual
|
||||
|
||||
adj: Naked
|
||||
|
||||
adj: Soaking
|
||||
|
||||
adj: Blistering
|
||||
|
||||
%rec: noun
|
||||
|
||||
noun: Horsey
|
||||
|
||||
noun: Wizard
|
||||
|
||||
noun: Apple
|
||||
|
||||
noun: Farm
|
||||
|
||||
noun: Dancer
|
||||
|
||||
noun: Cheese
|
||||
|
||||
noun: Shrubbery
|
||||
|
||||
noun: Panic
|
||||
|
||||
noun: Chocolate
|
||||
|
||||
noun: Horror
|
||||
|
||||
noun: Queen
|
||||
|
||||
noun: Tropic
|
||||
|
||||
noun: Thunder
|
||||
|
||||
noun: Pride
|
||||
|
||||
noun: Holiday
|
||||
|
||||
noun: Hangover
|
||||
|
||||
noun: Cake
|
||||
|
||||
noun: Smoke
|
||||
|
||||
noun: Echo
|
||||
|
||||
noun: Commitment
|
||||
|
||||
noun: Ransom
|
||||
|
||||
noun: For The People
|
||||
|
||||
noun: For The Win
|
||||
|
||||
noun: In A Box
|
||||
|
||||
noun: Under The Sea
|
||||
|
||||
noun: Filibuster
|
||||
|
||||
noun: Know It All
|
||||
|
||||
noun: Bluster
|
||||
|
||||
noun: Tornado
|
||||
|
||||
noun: Gravity
|
||||
|
||||
noun: Mess
|
||||
|
||||
noun: Aristocrat
|
||||
|
||||
noun: Royalty
|
||||
|
||||
noun: Slander
|
||||
|
||||
noun: Twenties
|
||||
|
||||
noun: Hope
|
||||
|
||||
noun: Science
|
||||
|
||||
%rec: color
|
||||
|
||||
color: black
|
||||
|
||||
color: white
|
||||
|
||||
color: chestnut
|
||||
|
||||
color: flaxen
|
||||
|
||||
color: spotted
|
||||
|
||||
color: red
|
||||
|
||||
color: tan
|
||||
|
||||
color: brown
|
||||
|
||||
color: pinto
|
||||
|
||||
color: palomino
|
||||
|
||||
%rec: breed
|
||||
|
||||
name: Draft horse
|
||||
bonus: Gumption
|
||||
|
||||
name: Quarter horse
|
||||
bonus: Razzledazzle
|
||||
|
||||
name: Pony
|
||||
bonus: Moxie
|
||||
|
||||
%rec: sport
|
||||
|
||||
name: Ring Jousting
|
||||
desc: the horse must carry its rider so that they can capture a ring with their jousting instrument
|
||||
attr: razzledazzle
|
||||
|
||||
name: Lemon Sticking
|
||||
desc: the horse must carry its rider so that they can pierce a lemon on the ground with their jousting instrument
|
||||
attr: razzledazzle
|
||||
|
||||
name: Chariot Racing
|
||||
desc: the horse must draw a two-wheeled chariot
|
||||
attr: razzledazzle
|
||||
|
||||
name: Ballroom Dancing
|
||||
desc: the horse must dance with elegance and poise
|
||||
attr: razzledazzle
|
||||
|
||||
name: Basket Duck
|
||||
desc: played with a live duck in a basket. The first side to deliver the duck back to their home ranch wins.
|
||||
attr: gumption
|
||||
|
||||
name: Polo
|
||||
desc: balls and mallets
|
||||
attr: gumption
|
||||
|
||||
name: Horseball
|
||||
desc: similar to basket duck, but the ball is a ball instead of a duck, and it must be passed through large vertical hoops in order to score.
|
||||
attr: gumption
|
||||
|
||||
name: Running And Jumping
|
||||
desc: the runningest, jumpingest horse is the winner.
|
||||
attr: gumption
|
||||
|
||||
name: High Dive and Swimming
|
||||
desc: a high dive competition, with a synchronized swimming event
|
||||
attr: moxie
|
||||
|
||||
name: Horse Backgammon
|
||||
desc: it’s like backgammon but for horses
|
||||
attr: moxie
|
||||
|
||||
name: Social Etiquette
|
||||
desc: manners and social grace
|
||||
attr: moxie
|
||||
|
||||
name: Rhyming and Riddling
|
||||
desc: a battle of wits
|
||||
attr: moxie
|
||||
|
||||
|
|
@ -0,0 +1,27 @@
|
|||
# list all recipes
|
||||
default:
|
||||
@just --list --unsorted
|
||||
|
||||
# make html
|
||||
html:
|
||||
@pandoc -s --toc -t html -o horse.html README.md
|
||||
|
||||
# watch for changes
|
||||
watch:
|
||||
@ls README.md | entr just html
|
||||
|
||||
# get 1 adj
|
||||
adj:
|
||||
@recsel -t adj -m 1 -P adj horse.rec
|
||||
|
||||
# get 1 noun
|
||||
noun:
|
||||
@recsel -t noun -m 1 -P noun horse.rec
|
||||
|
||||
# get 1 breed
|
||||
breed:
|
||||
@recsel -t breed -m 1 -P name horse.rec
|
||||
|
||||
# get 1 sport
|
||||
sport:
|
||||
@recsel -P name,desc -t sport -m 1 horse.rec
|
|
@ -0,0 +1,110 @@
|
|||
---
|
||||
title: Let's Play Sports Horse
|
||||
date: 2022-11-13
|
||||
ruleset: draft v0.1.0
|
||||
---
|
||||
## Setup
|
||||
|
||||
Let's make our first horse:
|
||||
|
||||
- Let Them Eat Ugly For The Win, a pinto pony (Razzledazzle 8, Gumption 15, Moxie 7, 10 spirit)
|
||||
|
||||
I love him already.
|
||||
|
||||
I start with 100c.
|
||||
|
||||
This will be a short, timed play. Let's see where we're at after 12 turns.
|
||||
|
||||
Here we go!
|
||||
|
||||
## Turn 1
|
||||
|
||||
Need to pay 6c for my pony and 10c for my stalls = already down to 84c
|
||||
|
||||
Let Them Eat Ugly For The Win doesn't really have much Razzledazzle or Moxie to speak of, so let's compete in a Gumption sport.
|
||||
|
||||
I personally can't wait to play Basket Duck.
|
||||
|
||||
Roll d20 under 15. Get 13 = 2c winnings = 86c total
|
||||
|
||||
Yikes, sports horsing is kind of expensive, and doesn't pay that good!
|
||||
|
||||
## Turn 2
|
||||
|
||||
Pay 11c upkeep = 75c
|
||||
|
||||
Let's do some more gumption!
|
||||
|
||||
12 vs 15 Gumption = 3c = 78c
|
||||
|
||||
C'mon ftw, make poppa some currency!!
|
||||
|
||||
## Turn 3
|
||||
|
||||
12c upkeep = 63c
|
||||
|
||||
Let's play Running and Jumping
|
||||
|
||||
6 vs 15 Gumption = 9c = 72c
|
||||
|
||||
I might really have to tweak how upkeep works. It is really hard to make a profit here..
|
||||
|
||||
## Turn 4
|
||||
|
||||
12c upkeep = 60c
|
||||
|
||||
12 vs 15 Gumption = 3c = 63c
|
||||
|
||||
## Turn 5
|
||||
|
||||
13c upkeep = 47c
|
||||
|
||||
really burning through my money..
|
||||
|
||||
10 vs 15 Gumption = 52c
|
||||
|
||||
I don't think my winnings have been more than my upkeep this whole time.
|
||||
|
||||
## Turn 6
|
||||
|
||||
11c upkeep = 41c
|
||||
|
||||
8 vs 15 Gumption = 48c
|
||||
|
||||
## Turn 7
|
||||
|
||||
16c upkeep yikes = 25c
|
||||
|
||||
19 vs 15 Gumption. Uh oh! FTW lost the competition!
|
||||
|
||||
He's going to roll Gumption to avoid losing spirit, and takes 16 damage to his spirit. that puts him in the negative. sad!!
|
||||
|
||||
spirit result: 3 = their spirit is crushed! i have to spend 1 currency nursing them back to health. 24c total
|
||||
|
||||
poor boy
|
||||
|
||||
## Turn 8
|
||||
|
||||
15c upkeep = 9c remaining!
|
||||
|
||||
Well back to the sports though!
|
||||
|
||||
Time to play some Basket Duck!
|
||||
|
||||
13 vs 15 Gumption = 11c
|
||||
|
||||
## Turn 9
|
||||
|
||||
15c upkeep = I'm flat broke, -4c
|
||||
|
||||
I'll compete one more time to see what happens
|
||||
|
||||
12 vs 15 Gumption = -1c
|
||||
|
||||
## Conclusion
|
||||
|
||||
That was not a very fun horse game.
|
||||
|
||||
That was a rather stressful money management game.
|
||||
|
||||
Decision: heavily tweak or do away with upkeep costs. I didn't get to do any of the fun stuff like getting extra horses or anything!
|
After Width: | Height: | Size: 2.8 MiB |
After Width: | Height: | Size: 112 KiB |
After Width: | Height: | Size: 57 KiB |
After Width: | Height: | Size: 76 KiB |
After Width: | Height: | Size: 448 KiB |
After Width: | Height: | Size: 404 KiB |
After Width: | Height: | Size: 515 KiB |
After Width: | Height: | Size: 670 KiB |
After Width: | Height: | Size: 360 KiB |
|
@ -0,0 +1 @@
|
|||
This is your save file from the Electric Zine Maker. Do not rename the images! Images must be named respective of the panel they are loaded into. Images must be .png's. To load this zine drag and drop this folder into the Main Menu Page Area of the Zine Maker. To load individual panels just drag & drop the one panel image that you want to load.
|