horse/onepager/onepagehorse.md

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---
title: SPORTS HORSE
author: dozens
---
You are an equiludologist. A student of Horse Sports. You also have a
gambling problem. Your goal is to build a stable full of the finest
Sports Horses in all the land. In this game you will:
- Create horses
- Build their spirit
- Bet on your horses
- Win fabulous prizes
- Horse cloning!
- HORSE SPORTS
## YOU WILL NEED
- These instructions!
- A whole bunch of six-sided dice. Like maybe 12 or 15.
- Maybe some pen and paper to chronicle the adventures of your horses.
## STYLES OF PLAY
1. **TIMED**: Play two rounds of HORSE CHAMPIONS and see how wonderful
are your horses
2. **FREE PLAY**: Play forever, just you and your horses.
3. **SOLO**: Play by yourself!
4. **AMONG FRIENDS**: Play with others.
5. **MULTIVERSAL OMNIHORSE**: Import and export your horses, taking
them with you between games!
## GETTING STARTED
To make a horse, determine your Qualities. Then use the tables below to
give them a Look and a Name. Finally, gather up your dice for your
Spirit pool.
## HORSE QUALITIES
Every horse has three basic qualities. Assign +0, +1, and +2 to each of
the following.
1. **RAZZLEDAZZLE (RAZ)**: speed, agility, precision, showmanship
2. **GUMPTION (GMP)**: brawn, boldness, impulse, aggression
3. **MOXIE (MOX)**: cunning, smarts, know-how, insight
## HORSE LOOK
To determine the look of your horse, choose or roll (twice) for Base
Color and Markings.
---- ------- ---------------------------
d6 COLOR MARKINGS
1 Black None
2 White White stockings and blaze
3 Gray White splotches
4 Red White spots
5 Brown Black dots
6 Tan Star
---- ------- ---------------------------
## HORSE NAME
Roll d6 to determine how many times to
roll on the name tables.
------- --------------------------
d6 ROLL...
1 - 3 Adjective Noun
4 - 6 Adjective Adjective Noun
------- --------------------------
To roll d66, roll 2d6 and read them in order from left to right to
create a two digit number between 11 and 66. e.g. if you roll a 2 and a
4, that is 24.
----- --------------- ----- -------------------------
d66 ADJ d66 ADJ
11 Bucket Of 41 Too Much
12 We Bought The 42 Eldritch
13 Exceptional 43 Her Imperial Majesty's
14 Understood 44 The People's
15 Electric 45 Coal Miner's Daughter's
16 Lunar 46 Your Very Own
21 Wild 51 Randy
22 Soupy 52 Clever
23 Balanced 53 Punctual
24 What 54 My Favorite
25 Humble 55 Effectual
26 Tropical 56 Reliable
31 Proud 61 Mister
32 Give Them 62 Doctor
33 Let Them Eat 63 Eventual
34 Perfect 64 Naked
35 Handsome 65 Soaking
36 Ugly 66 Blistering
----- --------------- ----- -------------------------
----- ----------- ----- ----------------
d66 NOUN d66 NOUN
11 Wizard 41 Commitment
12 Apple 42 Ransom
13 Farm 43 For The People
14 Dancer 44 For The Win
15 Cheese 45 In A Box
16 Shrubbery 46 Under The Sea
21 Panic 51 Filibuster
22 Chocolate 52 Know It All
23 Horror 53 Bluster
24 Queen 54 Tornado
25 Tropic 55 Gravity
26 Thunder 56 Mess
31 Pride 61 Aristocrat
32 Holiday 62 Royalty
33 Hangover 63 Slander
34 Cake 64 Twenties
35 Smoke 65 Hope
36 Echo 66 Science
----- ----------- ----- ----------------
## HORSE SPIRIT
Start every game with a pool of at least nine dice. This is your Spirit
pool. It represents your horse's wild, untamed, noble essence.
At some point, you will choose to gamble away your horse's Spirit in
order to win competitions.
If you finished last session with more than nine dice in your pool,
begin the next session with that many. If you finished last session with
less than nine, begin the next session with nine.
## HORSE SPORTS
Each Horse Sport has an associated Horse Quality. To compete in a Horse
Sport you will assemble and roll a Horse Sport dice pool. Your Horse
Sport dice pool is made up of a Gift, your Quality modifier, and Spirit:
- Always start with 1 dice. This is a Horse Gift. Don't question it,
accept it. You never look a horse gift in the mouth.
- Add a number of dice equal to your Horse Quality modifier (+0, +1,
or +2) for this kind of Horse Sport.
- Add as many dice from your Horse Spirit pool as you are willing to
gamble, between 0 and all of them.
Once you have assembled your Horse Sport dice pool, then it's time to
roll all those dice! Here's how to interpret the results.
- **WHINNY**: If any die shows a 1, then you win! Describe a favorable
outcome. Add 1 die to your Horse Spirit pool.
- **NEIGH**: If there are no 1s, then you have lost the challenge.
Describe a less than favorable outcome, or a setback or a
complication. Also your horse loses Spirit: any dice you have
gambled from your Horse Spirit pool are lost.
### RAZZLEDAZZLE SPORTS
These Horse Sports require agility, precision, and showmanship.
1. **Ring Jousting**: the horse must carry its rider so that they can
spear and capture a ring with their jousting instrument
2. **Lemon Sticking**: the horse must carry its rider so that they can
pierce a lemon on the ground with their jousting instrument
3. **Chariot Racing**: the horse must draw a two-wheeled chariot
4. **Ballroom Dancing**: the horse must dance with elegance and poise
### GUMPTION SPORTS
These Horse Sports require brawn, initiative, and aggression.
5. **Basket Duck**: played with a live duck in a basket. The first side
to deliver the duck back to their home ranch wins.
6. **Polo**: smashing balls through hoops with mallets
7. **Horseball**: similar to basket duck, but the ball is a ball
instead of a duck, and it must be passed through large vertical
hoops in order to score.
8. **Running And Jumping**: the runningest, jumpingest horse is the
winner.
### MOXIE SPORTS
These Horse Sports require cunning, smarts, and know-how.
9. **High Dive and Swimming**: a high dive competition, with a
synchronized swimming event
10. **Horsegammon**: it's like backgammon but for horses
11. **Social Etiquette**: manners and social grace
12. **Rhyming and Riddling**: a battle of horse wits
## HORSE CHAMPIONS
A Horse Championship Game consists of one Horse Sport of all three
types. If your horse wins all three games, they become a celebrated
Horse Champion.
## HORSE CLONING
At any point you can create a new horse by splitting your current SPIRIT
pool into two piles. Keep one pile for your original horse, and give the
other one to your new horse.
Give your new horse some Qualities, a Look, and a Name.
## HORSE RETIREMENT
There may come a time when it is appropriate for your horse to retire
and go out to pasture. This might be because they have had a long and
accomplished Horse Sports career. Maybe they had an injury or their
Spirit is broken by a particularly devastating defeat.
Nothing mechanically needs to be done for this. Just imagine a beautiful
grassy pasture for them to graze in. You can visit them any time you
want, and they will be happy to see you.
## HORSE IMPORTING AND HORSE EXPORTING
Hey are you into tabletop roleplaying games? Do you maybe play some kind
of Sword and Sorcery fantasy and wish your character had a horse? Lucky
for you! You can easily export any of your horses from SPORTS HORSE into
your other games! Similarly you can import a horse from any other game
into SPORTS HORSE.