262 lines
7.7 KiB
Markdown
262 lines
7.7 KiB
Markdown
---
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title: SPORTS HORSE
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author: dozens
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---
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You are an equiludologist. A student of Horse Sports. You also have a
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gambling problem. Your goal is to build a stable full of the finest
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Sports Horses in all the land. In this game you will:
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- Create horses
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- Build their spirit
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- Bet on your horses
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- Win fabulous prizes
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- Horse cloning!
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- HORSE SPORTS
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## YOU WILL NEED
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- These instructions!
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- A whole bunch of six-sided dice. Like maybe 12 or 15.
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- Maybe some pen and paper to chronicle the adventures of your horses.
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## STYLES OF PLAY
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1. **TIMED**: Play two rounds of HORSE CHAMPIONS and see how wonderful
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are your horses
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2. **FREE PLAY**: Play forever, just you and your horses.
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3. **SOLO**: Play by yourself!
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4. **AMONG FRIENDS**: Play with others.
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5. **MULTIVERSAL OMNIHORSE**: Import and export your horses, taking
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them with you between games!
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## GETTING STARTED
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To make a horse, determine your Qualities. Then use the tables below to
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give them a Look and a Name. Finally, gather up your dice for your
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Spirit pool.
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## HORSE QUALITIES
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Every horse has three basic qualities. Assign +0, +1, and +2 to each of
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the following.
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1. **RAZZLEDAZZLE (RAZ)**: speed, agility, precision, showmanship
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2. **GUMPTION (GMP)**: brawn, boldness, impulse, aggression
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3. **MOXIE (MOX)**: cunning, smarts, know-how, insight
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## HORSE LOOK
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To determine the look of your horse, choose or roll (twice) for Base
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Color and Markings.
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---- ------- ---------------------------
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d6 COLOR MARKINGS
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1 Black None
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2 White White stockings and blaze
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3 Gray White splotches
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4 Red White spots
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5 Brown Black dots
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6 Tan Star
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---- ------- ---------------------------
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## HORSE NAME
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Roll d6 to determine how many times to
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roll on the name tables.
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------- --------------------------
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d6 ROLL...
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1 - 3 Adjective Noun
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4 - 6 Adjective Adjective Noun
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------- --------------------------
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To roll d66, roll 2d6 and read them in order from left to right to
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create a two digit number between 11 and 66. e.g. if you roll a 2 and a
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4, that is 24.
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----- --------------- ----- -------------------------
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d66 ADJ d66 ADJ
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11 Bucket Of 41 Too Much
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12 We Bought The 42 Eldritch
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13 Exceptional 43 Her Imperial Majesty's
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14 Understood 44 The People's
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15 Electric 45 Coal Miner's Daughter's
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16 Lunar 46 Your Very Own
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21 Wild 51 Randy
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22 Soupy 52 Clever
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23 Balanced 53 Punctual
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24 What 54 My Favorite
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25 Humble 55 Effectual
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26 Tropical 56 Reliable
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31 Proud 61 Mister
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32 Give Them 62 Doctor
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33 Let Them Eat 63 Eventual
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34 Perfect 64 Naked
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35 Handsome 65 Soaking
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36 Ugly 66 Blistering
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----- --------------- ----- -------------------------
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----- ----------- ----- ----------------
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d66 NOUN d66 NOUN
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11 Wizard 41 Commitment
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12 Apple 42 Ransom
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13 Farm 43 For The People
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14 Dancer 44 For The Win
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15 Cheese 45 In A Box
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16 Shrubbery 46 Under The Sea
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21 Panic 51 Filibuster
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22 Chocolate 52 Know It All
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23 Horror 53 Bluster
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24 Queen 54 Tornado
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25 Tropic 55 Gravity
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26 Thunder 56 Mess
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31 Pride 61 Aristocrat
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32 Holiday 62 Royalty
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33 Hangover 63 Slander
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34 Cake 64 Twenties
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35 Smoke 65 Hope
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36 Echo 66 Science
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----- ----------- ----- ----------------
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## HORSE SPIRIT
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Start every game with a pool of at least nine dice. This is your Spirit
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pool. It represents your horse's wild, untamed, noble essence.
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At some point, you will choose to gamble away your horse's Spirit in
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order to win competitions.
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If you finished last session with more than nine dice in your pool,
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begin the next session with that many. If you finished last session with
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less than nine, begin the next session with nine.
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## HORSE SPORTS
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Each Horse Sport has an associated Horse Quality. To compete in a Horse
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Sport you will assemble and roll a Horse Sport dice pool. Your Horse
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Sport dice pool is made up of a Gift, your Quality modifier, and Spirit:
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- Always start with 1 dice. This is a Horse Gift. Don't question it,
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accept it. You never look a horse gift in the mouth.
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- Add a number of dice equal to your Horse Quality modifier (+0, +1,
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or +2) for this kind of Horse Sport.
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- Add as many dice from your Horse Spirit pool as you are willing to
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gamble, between 0 and all of them.
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Once you have assembled your Horse Sport dice pool, then it's time to
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roll all those dice! Here's how to interpret the results.
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- **WHINNY**: If any die shows a 1, then you win! Describe a favorable
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outcome. Add 1 die to your Horse Spirit pool.
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- **NEIGH**: If there are no 1s, then you have lost the challenge.
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Describe a less than favorable outcome, or a setback or a
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complication. Also your horse loses Spirit: any dice you have
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gambled from your Horse Spirit pool are lost.
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### RAZZLEDAZZLE SPORTS
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These Horse Sports require agility, precision, and showmanship.
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1. **Ring Jousting**: the horse must carry its rider so that they can
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spear and capture a ring with their jousting instrument
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2. **Lemon Sticking**: the horse must carry its rider so that they can
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pierce a lemon on the ground with their jousting instrument
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3. **Chariot Racing**: the horse must draw a two-wheeled chariot
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4. **Ballroom Dancing**: the horse must dance with elegance and poise
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### GUMPTION SPORTS
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These Horse Sports require brawn, initiative, and aggression.
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5. **Basket Duck**: played with a live duck in a basket. The first side
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to deliver the duck back to their home ranch wins.
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6. **Polo**: smashing balls through hoops with mallets
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7. **Horseball**: similar to basket duck, but the ball is a ball
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instead of a duck, and it must be passed through large vertical
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hoops in order to score.
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8. **Running And Jumping**: the runningest, jumpingest horse is the
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winner.
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### MOXIE SPORTS
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These Horse Sports require cunning, smarts, and know-how.
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9. **High Dive and Swimming**: a high dive competition, with a
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synchronized swimming event
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10. **Horsegammon**: it's like backgammon but for horses
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11. **Social Etiquette**: manners and social grace
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12. **Rhyming and Riddling**: a battle of horse wits
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## HORSE CHAMPIONS
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A Horse Championship Game consists of one Horse Sport of all three
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types. If your horse wins all three games, they become a celebrated
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Horse Champion.
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## HORSE CLONING
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At any point you can create a new horse by splitting your current SPIRIT
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pool into two piles. Keep one pile for your original horse, and give the
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other one to your new horse.
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Give your new horse some Qualities, a Look, and a Name.
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## HORSE RETIREMENT
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There may come a time when it is appropriate for your horse to retire
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and go out to pasture. This might be because they have had a long and
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accomplished Horse Sports career. Maybe they had an injury or their
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Spirit is broken by a particularly devastating defeat.
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Nothing mechanically needs to be done for this. Just imagine a beautiful
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grassy pasture for them to graze in. You can visit them any time you
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want, and they will be happy to see you.
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## HORSE IMPORTING AND HORSE EXPORTING
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Hey are you into tabletop roleplaying games? Do you maybe play some kind
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of Sword and Sorcery fantasy and wish your character had a horse? Lucky
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for you! You can easily export any of your horses from SPORTS HORSE into
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your other games! Similarly you can import a horse from any other game
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into SPORTS HORSE.
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