146 lines
2.4 KiB
Plaintext
146 lines
2.4 KiB
Plaintext
# show all options
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default:
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just --list --unsorted
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# show rec info
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info:
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@recinf db.rec
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# plot, event, scene
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new: plot event scene
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# intensifier
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butand:
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@recsel -t intensifier -m 1 -P text db.rec
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# yes/no equal odds
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even:
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@recsel -t even -m 1 -P text db.rec && just butand
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# yes/no good odds
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likely:
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@recsel -t likely -m 1 -P text db.rec && just butand
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# yes/no poor odds
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unlikely:
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@recsel -t unlikely -m 1 -P text db.rec && just butand
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# set the scene
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scene: altered
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@recsel -t complication -m 1 -P text db.rec
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# is the scene altered?
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altered:
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@recsel -t alteredscene -m 1 -P text db.rec
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# ...if so, what is the alteration?
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alteration:
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@recsel -t alteration -m 1 -P text db.rec
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# how big, good, strong, numerous, etc something is
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how:
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@recsel -t how -m 1 -P text db.rec
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# when there is a lull
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pacing:
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@recsel -t pacing -m 1 -P text db.rec
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# when things go bad
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failure:
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@recsel -t failure -m 1 -P text db.rec
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# add a random event
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event: action topic
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# domain
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domain:
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@recsel -t domain -m 1 -P text db.rec
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# what does it do?
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action:
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@recsel -t action -m 1 -P text db.rec && just domain
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# what kind of thing is it?
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detail:
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@recsel -t detail -m 1 -P text db.rec && just domain
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# what is this about?
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topic:
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@recsel -t topic -m 1 -P text db.rec && just domain
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# generic generator
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generate: action detail how
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# objective
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objective:
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@recsel -t objective -m 1 -P text db.rec
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# adversary
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adversary:
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@recsel -t adversary -m 1 -P text db.rec
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# reward
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reward:
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@recsel -t reward -m 1 -P text db.rec
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# plot hook
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plot: objective adversary reward
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# identity
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identity: domain
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@recsel -t identity -m 1 -P text db.rec
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# goal
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goal: domain
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@recsel -t goal -m 1 -P text db.rec
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# feature
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feature:
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@recsel -t feature -m 1 -P text db.rec
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# NPC
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npc: identity goal feature detail how topic
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# dungeon theme
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theme: detail action
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# location
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location:
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@recsel -t location -m 1 -P text db.rec
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# encounter
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encounter:
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@recsel -t encounter -m 1 -P text db.rec
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# object
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object:
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@recsel -t object -m 1 -P text db.rec
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# exits
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exits:
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@recsel -t exits -m 1 -P text db.rec
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# dungeon location
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dungeon: location encounter object exits
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# region
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hexterrain:
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@recsel -t hexterrain -m 1 -P text db.rec
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# contents
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hexcontents:
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@recsel -t hexcontents -m 1 -P text db.rec
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# feature
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hexfeature:
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@recsel -t hexfeature -m 1 -P text db.rec
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# event
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hexevent:
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@recsel -t hexevent -m 1 -P text db.rec
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# hex
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hex: hexterrain hexcontents hexfeature
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@just --show hex
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